<!--QuoteBegin--Starlude+Sep 13 2003, 03:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Starlude @ Sep 13 2003, 03:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I find a general trend that people tend to get disgusted of marines after a while, and tend to just go alien because they are fustrated with poor commanding, the fact that no one has aim, or anything else. The alien inert ability of being more indepedent gives them an immidate edge. While an alien team does need teamwork, they don't haev the information shortfalls marines often have (comm can't see what marines can, marines can't see what comm can). I find a lot of times you end up with alien "skillstack" where good players will just go alien because they get fustrated with the marines.
Although the ultimate solution is to find better (perferabily private) servers =p <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> This is why I play aliens 99% of the time.
Marines have too much potential for a single weak link to just completely obliterate the game for them. They need a good comm, marines that follow his orders AND are good shots to win. Fail to have one of these, and you lose. Aliens on the other hand, can survive with a few morons on their team if they have some smarter players as well because of their individual nature.
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Although the ultimate solution is to find better (perferabily private) servers =p <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This is why I play aliens 99% of the time.
Marines have too much potential for a single weak link to just completely obliterate the game for them. They need a good comm, marines that follow his orders AND are good shots to win. Fail to have one of these, and you lose. Aliens on the other hand, can survive with a few morons on their team if they have some smarter players as well because of their individual nature.
Edit:Grammarhax.