[m-(allmost)rel] Teh Slidexoring Peestol
Ulatoh
Join Date: 2002-12-18 Member: 10982Members
<div class="IPBDescription">Ch-ch-check it out!</div> This is the pistol from the other thread, I decided to make another thread and let the other one die because the info at the beginning wasnt relevant to the models current status...
anyway, here are two pics of it, comments and suggestions, Im still very much able to edit it, if you see any major flaws or anything
anyway, here are two pics of it, comments and suggestions, Im still very much able to edit it, if you see any major flaws or anything
Comments
ND
other then that its teh secks! nice job
I believe it is.
And yeah, grip is a tad on the chubby side. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
yea, it is, its an allmost-rel though, cause i still have to cut the polys down from 10k unless you all HATE your fps...
AND cause i have to animate the slide to swing back, and cause i ned it skinmeshed, AND cause i need it skinned...
drakes will prolly be out first...
Holy sh*t!!! That's like what? 4 FPS? How can you cut something that looks so good down to a reasonable amount?
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how can you make a 10k poly model? when i do v_ models from scratch they end up like 240 poly <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
i could leave some of the details to the skin, i.e. the raised plates, and i could eliminate some of the fillets and chamfers..., not to mention chopping backfaces... it will still ahve to be around 1000 polys to retain any of its beauty though...lol
mebbe i should model for a different game?
if you use a current version of max and (mebbe) milkshape with a current version of inventor, there are heaps of plugins to port stuff out, the only problem is the models end up being just as accurate as the part in inventor... i.e. many, many polies....
just so you all know, i modeled a really, REALLY sweet assault rifle, and was gonna port it over to 3ds MAX then when i did, it had 300k polies... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
Whoa...owned... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
//edit
I like how this gun is coming along! It's progressing at a fairly fast rate, and looking quite good <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
but I gotta agree with Jamil on one thing: This is nowhere near completion, and really should be a [mwip] :/
maybe he build in a slide spring and they went *kawbloowie* <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
*looking at guide rail fragments sticking in the wall*
Looks like an ork to me, but he does have a point, you got anyone to skin it yet or mesh it?
anyway, I dont think im going to finish it, cause i dont know how, if anyone wants the .mdl files, they can have them