I am surpized that one one has said anything about how off place the models are. The onos is the worst case. The whole front part of the cel shaded onos from his head, up to his back legs is not actually where the hit boxes are. His real body startes from the back legs and back(about 3 feet behind where the cel shaded onos ends.).... So when you shoot at the head of the cel shaded onos from the side you hit nothing but air. This is how all of the aliens are. Go find a friend and try it out for yourselves. I really like this pack but I am not going to use it intuil this problem is fixed.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I am surpized that one one has said anything about how off place the models are. The onos is the worst case. The whole front part of the cel shaded onos from his head, up to his back legs is not actually where the hit boxes are. His real body startes from the back legs and back(about 3 feet behind where the cel shaded onos ends.).... So when you shoot at the head of the cel shaded onos from the side you hit nothing but air. This is how all of the aliens are. Go find a friend and try it out for yourselves. I really like this pack but I am not going to use it intuil this problem is fixed. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You are the only one experiencing this problem. Check half life model viewer and view the hitboxes. I just did and they are fine. If they are messed up try reinstalling.
On a side note, there won't be cell shaded v_weapon models. They look cool, but there are some serious problems because they are viewed at an angle. Especially with the marine weapons. I will try to make p and w models though.
The onos hitbox is infact the size of a normal marine for <i>every</i> onos model. There are threads tha prove this fact. It has nothing to do with this onos model. Are there any other problems you guys can find?
This is odd. For me, first of all the hive doesn't have pure black outline, it seems to have a multicolored outline.
Also, alien buildings and marine buildings seem to have white outline for some reason, and it really looks out of place. Player models have black outlines like supposed to have, and they look good... But for some odd reason, buildings don't seem to work.
i like it, looks funny. but 1 thing was weird...the skulks death anim was always the standard idle position... when u shot him it looked like he was just sitting there. in hlmv they show up correctly...someone else noticed this?
Yeah ok, I'm fixing the bugs now. The problems: Skulk death animation not compiled with the model. All buildings have lost their black colored mesh, meaning they are white outlined. Hive has default texture set as it's outline.
Comments
You are the only one experiencing this problem. Check half life model viewer and view the hitboxes. I just did and they are fine. If they are messed up try reinstalling.
On a side note, there won't be cell shaded v_weapon models. They look cool, but there are some serious problems because they are viewed at an angle. Especially with the marine weapons. I will try to make p and w models though.
the onos hitbox is actually the same size as a normal marine.
those "hitboxes" in HL Model Viewer do not represent the actual in-game hitboxes whatsoever.
Also, alien buildings and marine buildings seem to have white outline for some reason, and it really looks out of place. Player models have black outlines like supposed to have, and they look good... But for some odd reason, buildings don't seem to work.
Skulk death animation not compiled with the model.
All buildings have lost their black colored mesh, meaning they are white outlined.
Hive has default texture set as it's outline.
I'll release it probably later tonight
What's the business with the different colored outlines? Are they supposed to be black?
It never seems like I'm hitting an onos with bullets when I shoot.
Is there an update, Azrael?