A Few Pointers

DuhflyinlerkDuhflyinlerk Join Date: 2002-11-27 Member: 10071Members
<div class="IPBDescription">For c</div> Ive found this to be very affective when starting a game. As soon as it starts, find what hive the aliens have, and take the farthest one away from it to relocate to. Once you do that, chances are a lone skulk will find u and the team will try to take out that base. With enough turrets+marines you can hold them off. Hopefully, they forgot about the spawn RT and you know have 2 rt's for the begining to start off from. After that, try to take another hive if possible, and do whatever you want after that.

Another thing...when finding an ono....its not very good. Even with a jp/ha and shotgun/hmg, your prob ganna die. The hitboxes are sooo freaking messed up with onos its damn near impossible to hit them every shot, even tho your crosshairs are directly on them. Advice on this is to aim for the center of the ono, or shoot them from directly behind or infront. You'll be able to hit the center of them like that. Shooting either the head or behind of an ono from the side will usually miss and end up geting you killed. But if you can, just run from it till you get some backup.

Hope this helped a lil

Comments

  • The_BendsThe_Bends Join Date: 2003-06-10 Member: 17183Members
    Hive relocation isn't a bad strat (depends on map) persoanally i prefer to take a few minutes longer and lock stuff down with phases from the rine start. Relocation are risky and really depend on your teambeing lucky or better than the aliens.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    The middle hive is generally better, as it's forces the kharaa to walk the long way to get anywhere. To actually get there, go towards or through the far hive, because you don't want to come across a bunch of skulks when you have no IP up.

    Also, don't be afraid to drop ammo and meds. Your soldiers HAVE to make it there with most of them alive, or they'll be killed building.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    Hive relocations are EXTREMELY risky in 2.01d, due to onos taking half damage from turrets. Not that they can't be done, but they're risky, and are no longer the simple trick they were in 1.0x-2.0. On some maps, they're extra hard.

    However, yes, they're a fairly simple strat that, with decent marines, can be pulled off to an (albeit slow) win.
  • AshkajioniAshkajioni Ashkajioni Join Date: 2003-02-25 Member: 13995Members
    Hive relocation is risky, but it is -almost- always a better call.
    If you take a hive as your main base, you dont have to worrie about XENO, Primal, web, rockets, or the onos RAM thingy (#4). This is a HUGE advantage. And if the aliens made a mistake of droping a sensory first (what stonburg calls the f4 chamber.. and rightfuly so) They are gona get D chambers.. no silence, no adrenalin, no clerity. Also, you save res. By snagging that hive, you can now defend your main base AND a hive with 1 turrent factory.. for once making that turrent farm will be worth it!
    <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo-->
    <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo-->
    <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
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  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    unless thier n00b aliens, expect base res to go down first, then the commchair. But while they're distracted doing that, you've reloc'd and got the base set up. This usually isn't the case as a good alien team doesn't jsut sit there eating the base, many go off to find where the relocation is going, so at most you're going to get ~3 skulks eating off your base.

    But chances are, the teams are going to clash when your relocating due to a skulk rush.

    however, relocating to a hive isn't always the answer. i like to relocate to res-abundant areas (excluding double res, because double res areas always have soem kind of vent that you can attack without being attacked).

    Heck, relocating isn't always the best way to go either. It all depends on the map
  • AshkajioniAshkajioni Ashkajioni Join Date: 2003-02-25 Member: 13995Members
    edited September 2003
    <!--QuoteBegin--Lito+Sep 10 2003, 07:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lito @ Sep 10 2003, 07:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Heck, relocating isn't always the best way to go either.  It all depends on the map <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yep.
    -ALMOST-
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    You gota be dynamic, or your gona get your arse handed to you.
  • SpetzSpetz Join Date: 2002-11-05 Member: 7100Members
    When i'm comming i just do a phase rush to the hive and then hopefully get it secured enough to hold it for the time being while i secure res nodes in between my base and the hive. Then i lock down the map. I take the gamble of not defending my base initially at the start and hope the aliens dont rush it. If it works you'll win, if the aliens catch on fast enough and work as ateam then you lose. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    edited September 2003
    First, sensory is only the F4 chamber if dropped mindlessly... You have to pick your chamber for the situation, and if you drop it against hive-loving marines, or against smart marines with mt, no duh (and, the thing is, yes, most often, it's a bad chamber choice, but not always).

    Second, hive relocations are, as I say, still a huge risk... Yes, they'll certainly prolong the game. However, you've sacrified a ton of starting res for locations that normally have easy access to at most 1 extra res node, whereas, on a map like Eclipse, marines have 3 fairly accessible res nodes from marine start. You've also sacrified TIME, which is a crucial ingredient, as this allows aliens to setup/have free reign. In addition, smart aliens will leave 1-2 skulks to kill your res tower, while the rest run off to rush your marines, who are going to be in a very difficult situation when the skulk rush comes.

    Altogether, they are not an end-all. In fact, they are not even "-almost- always a better call. " I would never relocate to a hive on Veil. I would only relocate to a hive on Eclipse if I thought I could get CC. I would be very loathe to relocate to a hive on Lost (though I tend to relocate <i>somewhere</i> since it has the worst MS ever), since the hives are so recessed and inaccessible. In fact, most maps generally have a spot I'd much rather relocate to... The fact is, if I can't deny the aliens the third hive purely off the quality of my marines (who will be better upgraded and have better res access than those in most hive relocations), I've lost anyways, and hive relocating will just prolong a game that, maybe, if I had gone for res first instead, I might've won. Plus, on Hera, why relocate to a hive when you have Hera Ent? :-)
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