A Few Pointers
Duhflyinlerk
Join Date: 2002-11-27 Member: 10071Members
<div class="IPBDescription">For c</div> Ive found this to be very affective when starting a game. As soon as it starts, find what hive the aliens have, and take the farthest one away from it to relocate to. Once you do that, chances are a lone skulk will find u and the team will try to take out that base. With enough turrets+marines you can hold them off. Hopefully, they forgot about the spawn RT and you know have 2 rt's for the begining to start off from. After that, try to take another hive if possible, and do whatever you want after that.
Another thing...when finding an ono....its not very good. Even with a jp/ha and shotgun/hmg, your prob ganna die. The hitboxes are sooo freaking messed up with onos its damn near impossible to hit them every shot, even tho your crosshairs are directly on them. Advice on this is to aim for the center of the ono, or shoot them from directly behind or infront. You'll be able to hit the center of them like that. Shooting either the head or behind of an ono from the side will usually miss and end up geting you killed. But if you can, just run from it till you get some backup.
Hope this helped a lil
Another thing...when finding an ono....its not very good. Even with a jp/ha and shotgun/hmg, your prob ganna die. The hitboxes are sooo freaking messed up with onos its damn near impossible to hit them every shot, even tho your crosshairs are directly on them. Advice on this is to aim for the center of the ono, or shoot them from directly behind or infront. You'll be able to hit the center of them like that. Shooting either the head or behind of an ono from the side will usually miss and end up geting you killed. But if you can, just run from it till you get some backup.
Hope this helped a lil
Comments
Also, don't be afraid to drop ammo and meds. Your soldiers HAVE to make it there with most of them alive, or they'll be killed building.
However, yes, they're a fairly simple strat that, with decent marines, can be pulled off to an (albeit slow) win.
If you take a hive as your main base, you dont have to worrie about XENO, Primal, web, rockets, or the onos RAM thingy (#4). This is a HUGE advantage. And if the aliens made a mistake of droping a sensory first (what stonburg calls the f4 chamber.. and rightfuly so) They are gona get D chambers.. no silence, no adrenalin, no clerity. Also, you save res. By snagging that hive, you can now defend your main base AND a hive with 1 turrent factory.. for once making that turrent farm will be worth it!
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But chances are, the teams are going to clash when your relocating due to a skulk rush.
however, relocating to a hive isn't always the answer. i like to relocate to res-abundant areas (excluding double res, because double res areas always have soem kind of vent that you can attack without being attacked).
Heck, relocating isn't always the best way to go either. It all depends on the map
Yep.
-ALMOST-
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You gota be dynamic, or your gona get your arse handed to you.
Second, hive relocations are, as I say, still a huge risk... Yes, they'll certainly prolong the game. However, you've sacrified a ton of starting res for locations that normally have easy access to at most 1 extra res node, whereas, on a map like Eclipse, marines have 3 fairly accessible res nodes from marine start. You've also sacrified TIME, which is a crucial ingredient, as this allows aliens to setup/have free reign. In addition, smart aliens will leave 1-2 skulks to kill your res tower, while the rest run off to rush your marines, who are going to be in a very difficult situation when the skulk rush comes.
Altogether, they are not an end-all. In fact, they are not even "-almost- always a better call. " I would never relocate to a hive on Veil. I would only relocate to a hive on Eclipse if I thought I could get CC. I would be very loathe to relocate to a hive on Lost (though I tend to relocate <i>somewhere</i> since it has the worst MS ever), since the hives are so recessed and inaccessible. In fact, most maps generally have a spot I'd much rather relocate to... The fact is, if I can't deny the aliens the third hive purely off the quality of my marines (who will be better upgraded and have better res access than those in most hive relocations), I've lost anyways, and hive relocating will just prolong a game that, maybe, if I had gone for res first instead, I might've won. Plus, on Hera, why relocate to a hive when you have Hera Ent? :-)