<div class="IPBDescription">Grenade with a faux light attached!</div> I got tired of blowing myself up while in combat, so I made this. Granted, it won't "glow" per se, but put your flashlight on it and the red sphere will turn bright red.
blarg...I was supposed to attach it on that last post...<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> oh well, here we go:
//edit It's also a new skin. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
I don't like where this is going... it looks like I'm about to be flamed to the point where I have to take the model off, beg a mod to delete this thread and act like it never happened...<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
cookie... ur my responsibility so i'm gonna say it so u dont look like a fool, pipe down or u'll be doing no clan matches for 4 months... i dl'd this model and i like it
antifreezeThe guy with the goods!Join Date: 2003-05-12Member: 16232Members, Constellation
I like it.. im d/ling now. But.... Make it change colour.... It should be possible. As far as i know the idle anim is only called once as the shell is spawned. So if you make a sequence of changing colours for the detonation time of the nade we can have rainbow nades everywhere.
Jeez I think it looks pretty good. He didint have to post it ya know, he wanted to share it, ya dont have to say the same flame a buncha times too ya know <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
antifreezeThe guy with the goods!Join Date: 2003-05-12Member: 16232Members, Constellation
I know, i know.
A n00by NS forum readers mind.
/model released -"oh ill go have a look how s*** it is" -"my god, it has the most minor of flaws, should i say how it could be fixed or flame them for not fixing it allready?" -"Hemmmm???" -"@$£&$ @&%£$?"
<!--QuoteBegin--antifreeze+Sep 9 2003, 12:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (antifreeze @ Sep 9 2003, 12:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like it.. im d/ling now. But.... Make it change colour.... It should be possible. As far as i know the idle anim is only called once as the shell is spawned. So if you make a sequence of changing colours for the detonation time of the nade we can have rainbow nades everywhere.
Correct me if im wrong. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> That would mean I'd have to add different colored spheres and hide them somewhere on the model...which could get tricky...especially since each sphere is wider than the grenade itself :/
hey i think it's a great idea cuz i ALWAYS blow myself up......and no i'm not a "n00b" or a "sped" or any other ****-like remark that someone has to make to make themseleves look cool........anyways good job
i sm3ll h4xin ch34torz <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> jk
It can't benefit aliens since without a flaslight pointed at it it's just as obvious as the red-tipped (no-light) nade.
//edit I made one with a the op4 deagle laser dot sprite attached to the front, but I tested it in-game and saw it'd be a huge advantage for aliens, so I deleted it :/
so when its not glowing.... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> it looks like a granade with a little airbag....maybe thats why its bouncing around
well it's always transparent. but it'll be as poorly lit as the rest of the model. thats why the flashlight helps, when you point the flashlight at the base of a model, it goes into fullbright mode. and the transparency seems to glow brighter.
antifreezeThe guy with the goods!Join Date: 2003-05-12Member: 16232Members, Constellation
hemm, how to hide them... Ah-haaa. As far as i know when a nade is fired it stays the same way up, so couldnt you just push the shperes really really far down through the floor. And before anybody says that it will mess up the hitboxes it wont, if you want to know why PM me and ill give you an explanation i cant be bothered to write now.
Finally a remedy against inability to calculate the effect of throwing an object against a wall from an angle. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Comments
oh well, here we go:
//edit
It's also a new skin. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
it looks like I'm about to be flamed to the point where I have to take the model off, beg a mod to delete this thread and act like it never happened...<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
As for the model, all i have to say is meh
ND
Make it change colour.... It should be possible.
As far as i know the idle anim is only called once as the shell is spawned. So if you make a sequence of changing colours for the detonation time of the nade we can have rainbow nades everywhere.
Correct me if im wrong.
A n00by NS forum readers mind.
/model released
-"oh ill go have a look how s*** it is"
-"my god, it has the most minor of flaws, should i say how it could be fixed or flame them for not fixing it allready?"
-"Hemmmm???"
-"@$£&$ @&%£$?"
Make it change colour.... It should be possible.
As far as i know the idle anim is only called once as the shell is spawned. So if you make a sequence of changing colours for the detonation time of the nade we can have rainbow nades everywhere.
Correct me if im wrong. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
That would mean I'd have to add different colored spheres and hide them somewhere on the model...which could get tricky...especially since each sphere is wider than the grenade itself :/
nicely executed...
//edit
I made one with a the op4 deagle laser dot sprite attached to the front, but I tested it in-game and saw it'd be a huge advantage for aliens, so I deleted it :/
As far as i know when a nade is fired it stays the same way up, so couldnt you just push the shperes really really far down through the floor. And before anybody says that it will mess up the hitboxes it wont, if you want to know why PM me and ill give you an explanation i cant be bothered to write now.
O Christmas tree, O Christmas Tree....
Lol
/downloads
/me downloads