Hammer To Half Life

BahamutBahamut Join Date: 2003-01-20 Member: 12522Members, Constellation
<div class="IPBDescription">Screenshots please?</div>Okay I'm kinda new to this whole mapping thing, I've been trying on and off for a while now but the whole lighting thing is a bit of a problem. I've read tutorials and stuff, but when I play the official maps I'm often left wondering what certain areas looked like before they were compiled. Can anyone post (or tell me where to find) some hammer screenshots of maps and the same screenshot compiled?

I'm not sure if I explained that well enough or not, but yeah, basically I want to see a screenshot of a room, then what it looks like after it's compiled. People say lighting makes or breaks a map, I'd like to see what the 'good' maps look like before they're compiled, just so I can figure out how to make good lighting effects =)

I'd be ever-so-greatful if someone could point me in the right direction. :D

Comments

  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I doubt you'll find any such pictures, however the sample map in the quick start guide might be of some use (link in the FAQ thread)
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    edited September 2003
    Ok, here you go(It's the MS at my map ns_shotaro)

    Ingame:

    <img src='http://www.home.no/kabelen/index/Bilder/shotaro/ns_shotaro_b10010.jpg' border='0' alt='user posted image'>

    From VHE(Valve Hammer Editor):

    <img src='http://www.home.no/kabelen/index/Bilder/shotaro/ns_shotaro_inhammer.JPG' border='0' alt='user posted image'>
    <img src='http://www.home.no/kabelen/index/Bilder/shotaro/ns_shotaro_inhammer2.JPG' border='0' alt='user posted image'>
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    I was going to post some pictures, but I have a leak, so it would be no use.

    Kabelen posted fabulous examples however.

    ~ DarkATi
  • Eel-EcurbEel-Ecurb Join Date: 2003-09-01 Member: 20446Members
    edited September 2003
    Hi all, I am new to NS mapping but not mapping in general...
    FSHP.Bahamut, I think this is a great idea, if people make something they like then why not post some shots of VHE and InGame to show the brush work, this would have really helped me when I first started mapping.

    Anyhow, this is the ready room from my first ever NS map, its not quite finished, but you get the idea:

    Edit: This site doesnt seem to like my sites images? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> i will post new pic below
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <img src='http://www.planethalflife.com/awmaps/tut_pics/arc_inwc.jpg' border='0' alt='user posted image'>
    <img src='http://www.planethalflife.com/awmaps/tut_pics/arc_ingame1.jpg' border='0' alt='user posted image'>

    Used these pics in my tutorial on the Electric Arcs.
  • BahamutBahamut Join Date: 2003-01-20 Member: 12522Members, Constellation
    Cool, thanks :D

    Btw, how did you illuminate the coretexture? I'm just trying to figure this stuff out, I tried a func_illusionary with volumetric light, rendermode texture 'n an amount of 255 which worked, except it made the electricity disappear from a certain angle. I've got that problem with the hologram distort+fade too =\

    Don't suppose anyone would like to enlighten me with the simple way of doing it properly?
  • lillbrorsanlillbrorsan Join Date: 2003-08-21 Member: 20060Members, Constellation, Reinforced - Shadow
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    No, that's how I did the translucent electricity. For coretexture, I simply added it to my lights.rad file. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    I know you said good map, but sod it, this is from ns_deus. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Eel-EcurbEel-Ecurb Join Date: 2003-09-01 Member: 20446Members
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Just wondering on ns_deus, what are those entities in the ramp for adjacent to the light texture? Also what entities are they?
  • SnakeUbSnakeUb Join Date: 2003-07-02 Member: 17871Members, Constellation
    at a gues i'd say lights and targets
  • BahamutBahamut Join Date: 2003-01-20 Member: 12522Members, Constellation
    Thanks guys, that helped heaps =D

    Another thing, anyone know a site that's good for tutorials with sounds and lights? Verc didn't do it for me =\
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--Thursday-+Sep 9 2003, 07:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Sep 9 2003, 07:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just wondering on ns_deus, what are those entities in the ramp for adjacent to the light texture? Also what entities are they? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    snake_ub's right, they're info_null's. Basically just the target for the spot at the top of the ramp.
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