Hammer To Half Life
Bahamut
Join Date: 2003-01-20 Member: 12522Members, Constellation
<div class="IPBDescription">Screenshots please?</div>Okay I'm kinda new to this whole mapping thing, I've been trying on and off for a while now but the whole lighting thing is a bit of a problem. I've read tutorials and stuff, but when I play the official maps I'm often left wondering what certain areas looked like before they were compiled. Can anyone post (or tell me where to find) some hammer screenshots of maps and the same screenshot compiled?
I'm not sure if I explained that well enough or not, but yeah, basically I want to see a screenshot of a room, then what it looks like after it's compiled. People say lighting makes or breaks a map, I'd like to see what the 'good' maps look like before they're compiled, just so I can figure out how to make good lighting effects =)
I'd be ever-so-greatful if someone could point me in the right direction. :D
I'm not sure if I explained that well enough or not, but yeah, basically I want to see a screenshot of a room, then what it looks like after it's compiled. People say lighting makes or breaks a map, I'd like to see what the 'good' maps look like before they're compiled, just so I can figure out how to make good lighting effects =)
I'd be ever-so-greatful if someone could point me in the right direction. :D
Comments
Ingame:
<img src='http://www.home.no/kabelen/index/Bilder/shotaro/ns_shotaro_b10010.jpg' border='0' alt='user posted image'>
From VHE(Valve Hammer Editor):
<img src='http://www.home.no/kabelen/index/Bilder/shotaro/ns_shotaro_inhammer.JPG' border='0' alt='user posted image'>
<img src='http://www.home.no/kabelen/index/Bilder/shotaro/ns_shotaro_inhammer2.JPG' border='0' alt='user posted image'>
Kabelen posted fabulous examples however.
~ DarkATi
FSHP.Bahamut, I think this is a great idea, if people make something they like then why not post some shots of VHE and InGame to show the brush work, this would have really helped me when I first started mapping.
Anyhow, this is the ready room from my first ever NS map, its not quite finished, but you get the idea:
Edit: This site doesnt seem to like my sites images? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> i will post new pic below
<img src='http://www.planethalflife.com/awmaps/tut_pics/arc_ingame1.jpg' border='0' alt='user posted image'>
Used these pics in my tutorial on the Electric Arcs.
Btw, how did you illuminate the coretexture? I'm just trying to figure this stuff out, I tried a func_illusionary with volumetric light, rendermode texture 'n an amount of 255 which worked, except it made the electricity disappear from a certain angle. I've got that problem with the hologram distort+fade too =\
Don't suppose anyone would like to enlighten me with the simple way of doing it properly?
Another thing, anyone know a site that's good for tutorials with sounds and lights? Verc didn't do it for me =\
snake_ub's right, they're info_null's. Basically just the target for the spot at the top of the ramp.