Skulk Proof Railings
relsan
Join Date: 2002-11-01 Member: 3720Members, Constellation
Join Date: 2002-11-01 Member: 3720Members, Constellation
Comments
I've also noticed that sometimes I (as a skulk) cannot climb ladders, and I have to use nearby walls/surfaces instead.
There's at least 2 ways to do railings, with pros and cons to each.
The first is to make a long, thin object, apply the railing texture (which includes transparency information so it appears like a railing instead of an opaque barricade), and then (if desired) designate it as being something that can be shot through. As only one object, it's easier for the computer to handle.
The second is to make a "brush" for each and every vertical bar holding up the one long brush that is the horizontal bar. If the spaces under the top of the railing and between each pair of vertical bars is big enough, players can go through them, because instead of being considered a transparent part of an object, the space is actually considered empty. Needless to say it can also be shot through, and because it's made of brushes I'd assume that's how you'd make it skulk-friendly (walls, cielings, and floors are also made of brushes).
This just need twice the editing and 6 times the compiling time:
The horizontal part is a solid world brush, skulks can climb it, bullets dont go trough, it increases clipnode count.
(it can be changed into a func_wall for less clipnodes but more entities and w_poly)
The vertical part is one func_illusionary with the railing texture so bullets can pass, invisible from above so the comm does not see them (less w_poly).
When the vertical part is thin enough you cant get stuck in it with precyse cliptype.
Add some wise usage of the NULL texture and you got a perfect, hell lot of work, railing.
Now take a close look at the railings of ns_nothings Readyroom <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Max
i was gonna say "why not make skulks be able to climb 'clip brushes'" but instead i will say "YAAAYYY!!!"
Ah, that should be good. Doesn't make sense for Marines to be on some planet and have open-air. I mean, how far have they traveled, it's only 100 years into the future, and I don't think any planets have oxygen other than Earth...
While it doesn't matter when you go from the ground to jump off, it's much more annoying when you're trying to get back up.