Hit Boxes In 2.1

VriVri Join Date: 2003-08-11 Member: 19463Members
<div class="IPBDescription">updated?</div> You guys can discuss this already talked over topic if'ya want but I wont take part, all I want to know is will hit boxes be updated in 2.1 in any way, a simple yes or no will do from someone who knows whats really going on, that is all TY <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> .

Comments

  • xeNixxxeNixx Join Date: 2003-08-09 Member: 19252Members
    I often thought to change and/or help this problem in all the natural selections', however the problem seems to be stationary in HL, and the HL engine itself. Yet another reason why Natural-Selection should go stand alone.
  • VriVri Join Date: 2003-08-11 Member: 19463Members
    bump <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> (was pushed off first page)
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    Perhaps they (the modellers) could show us the hitboxes in this thread. Can someone (high up <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->) ask?
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    That's too bad. Really would make the game better.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    It's not currently planned, but that doesn't rule out of possibility of them being changed.

    Max
  • ScuzballScuzball Join Date: 2003-09-08 Member: 20657Members, Constellation, Reinforced - Shadow
    Is there a list somewhere of what's planned for future patches?
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited September 2003
    <!--QuoteBegin--Pjofsky+Sep 9 2003, 01:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pjofsky @ Sep 9 2003, 01:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Perhaps they (the modellers) could show us the hitboxes in this thread.  Can someone (high up <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->) ask? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The hitboxes look quite normal, like they should be you would think, but apparently HL only cares to check if a hitbox is "hit" if a bullet first hits the hull of a player, so for example, only the hitboxes in the middle of the onos count- because that is where the hull of the onos is.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    It's only really the onos that's a big problem, everything else is pretty much ok. Max, I'm going to throw an open question in here because I know nothing of HL coding: Can the onos hitbox actually be fixed? I tend to think that if it could be fixed it already would have been, but maybe I'm wrong.
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    Give the onos the Nihilanth collision hull! Harf harf harf!
  • FlashFlash Join Date: 2002-10-31 Member: 1783Members, Constellation
    <!--QuoteBegin--xeNixx+Sep 8 2003, 07:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xeNixx @ Sep 8 2003, 07:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I often thought to change and/or help this problem in all the natural selections', however the problem seems to be stationary in HL, and the HL engine itself. Yet another reason why Natural-Selection should go stand alone. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm with you. Just imagine if Flaya managed to get a commercial project together using the HL2 engine. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--QuoteBegin--Flash+Sep 9 2003, 04:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flash @ Sep 9 2003, 04:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--xeNixx+Sep 8 2003, 07:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xeNixx @ Sep 8 2003, 07:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I often thought to change and/or help this problem in all the natural selections', however the problem seems to be stationary in HL, and the HL engine itself. Yet another reason why Natural-Selection should go stand alone. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I'm with you. Just imagine if Flaya managed to get a commercial project together using the HL2 engine. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Or any project.

    I heard that Digital Paintball came up with some "revolutionary"(for half-life, that is) technique, in such a way that if you dont hit the model, you dont hit the player. Or something such.
    Maybe someone could mail them and ask?
  • DEMIURGODEMIURGO Join Date: 2003-06-21 Member: 17565Members
    Graphic And Models -------> Client Sided
    Hitboxes -------------> Server Sided

    If the whole model was to be handeled by the server there would be plenty of lag.
  • wlibaerswlibaers Join Date: 2002-11-15 Member: 8685Members
    <!--QuoteBegin--xeNixx+Sep 8 2003, 02:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xeNixx @ Sep 8 2003, 02:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I often thought to change and/or help this problem in all the natural selections', however the problem seems to be stationary in HL, and the HL engine itself. Yet another reason why Natural-Selection should go stand alone. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm not sure if this is possible. The license of the Half-Life SDK might dictate that the tools can only be used for making mods for Valve games. Not sure if this is the case for HL (if you want to check, download the SDK and Worldcraft/Hammer and read the license) but there are games that had such restrictions. If this is the case, using a different engine for NS would mean that you not only have to rewrite loads of code, but also remake all levels and models. That would be a lot of work for a game as big as this one.
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    Why don't they use collision hulls from critters that came in half life? Can they? I'm sure they can find a cow-sized critter to use...
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    <!--QuoteBegin--Teflon+Sep 9 2003, 01:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teflon @ Sep 9 2003, 01:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why don't they use collision hulls from critters that came in half life? Can they? I'm sure they can find a cow-sized critter to use... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Such as?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    I have no problems with hit boxes ingame.
    You cant miss an onos, seriously.

    Collision code gets improved all the time.
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    <!--QuoteBegin--Lazer+Sep 9 2003, 01:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lazer @ Sep 9 2003, 01:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Teflon+Sep 9 2003, 01:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teflon @ Sep 9 2003, 01:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why don't they use collision hulls from critters that came in half life? Can they? I'm sure they can find a cow-sized critter to use... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Such as? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I dunno. How about that huge fish?
  • EnemyWithinEnemyWithin Join Date: 2002-11-03 Member: 5572Members
    <!--QuoteBegin--Ollj+Sep 9 2003, 06:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Sep 9 2003, 06:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have no problems with hit boxes ingame.
    You cant miss an onos, seriously.

    Collision code gets improved all the time. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's what I thought until I emptied an entire lvl2 HMG clip into an onos and it didn't die (this was v2.01b with 3 turrets helping). I was aiming for the middle and my aim is usually decent. The onos got me during the reload <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    Maybe I had just been sitting in the comm chair too long and my aim atrophied.
  • NovisNovis Join Date: 2003-08-09 Member: 19193Members
    I suggest you read the comments by Onkel Dittmeier in <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=45243' target='_blank'>this thread on pages 1 & 2</a> about HL collision hulls and their relation to model hitboxes.
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