2.01-jv?

EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
So, today I went on this server, and in the connection message it said it was running BETA 2.01-jv. At first I thought it was unofficiel patch since there havent been any post in the beta-forum about it, but I guess Flayra only posted the notice in the playtester forum <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

<a href='http://picserver.student.utwente.nl/getpicture.php?id=318236' target='_blank'>The change log <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--></a>
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Comments

  • Ben128Ben128 Join Date: 2002-06-21 Member: 808Members, Constellation
    Drat my eyes. I cant make out everything there.
    Anyone want to translate for me.
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    <!--QuoteBegin--Epidemic+Sep 8 2003, 03:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epidemic @ Sep 8 2003, 03:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So, today I went on this server, and in the connection message it said it was running BETA 2.01-jv. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Perhaps it said (or was supposed to say) 2.01-iv. That would mean 2.01 version 4, which is basically what 2.01d is.

    Kthxbye.
  • CHAMoisCHAMois Join Date: 2003-02-09 Member: 13339Members
    no, its 2.01d-jv. an unofficial experimental version with some economy changes
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    Oh, anyway
    <a href='http://picserver.student.utwente.nl/getpicture.php?id=318323' target='_blank'>Changes</a>
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    edited September 2003
    cant make all of it out but....

    Alien Resource Tower cost 15 -> 20
    Marine Resource Tower cost 15 -> 20
    Electricity upgrade Cost 30 -> 20
    Electricity research time 40 -> 50

    Infantry portal cost 15 ->20
    Armoury cost 20 ->15

    New res for kills 3 -> 2

    TF siege upgrade cost 15 -> 20

    lerk spore (?) 7 -> 5
    lerk spike damage 16 -> 15

    skulk bite range 60 -> 50

    Devour range 250 ->100

    Stomp Radius 250 ->200

    Electricity damage 25 -> 30


    cant read the last line....
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    it's max target for electricity, 1 > 2

    A server IP: 81.2.188.49:27010
  • HAMBoneHAMBone Probably the best Commander Join Date: 2003-04-02 Member: 15139Members, NS1 Playtester, Contributor
    edited September 2003
    I dont know if we're allowed to post the changelog, but considering most of its already been posted, here it is from the beta forums.

    Changelog
    -------------
    o Alien Resource Tower cost: 15 -> 20
    o Marine Resource Tower cost: 15 -> 20
    o Electricity Upgrade cost: 30 -> 20
    o Electricity Research time: 40 ->30
    o Infantry Portal cost: 20 -> 15
    o Armoury Cost: 20 -> 15
    o Max res for kill: 3 -> 2
    o TF Siege Upgrade cost: 15 -> 20
    o Lerk Spore d.o.t: 7 -> 5
    o Lerk Spike damage: 16 -> 15
    o Skulk Bite range: 60 -> 50
    o Devour Range: 150 -> 100
    o Stomp Radius: 250 -> 200
    o Electricity Damage: 25 -> 30
    o Max targets for Electricity: 1 -> 2
    ---------------------------------------------------

    By the way, these changes were not made by Flayra, Flayra is busy with a few other things right now. These changes were made by joev, the mastermind behind the linux server build. At the moment, it is available to beta server ops with linux servers only. Also please note that he plans to make more changes so this is by no means an official changelog, its not even an official changelog for 2.01d-jv.
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    [22:48] <+Wither^ff8> joev's version? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    That's about 20minutes before the announcing..I knew it!
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    edited September 2003
    2.01d-jv -- "JV" stands for "Joe V," aka joev. Flay gave joev permission to tweak the balance, since he is currently occupied with real-life stuff.
  • ScuzballScuzball Join Date: 2003-09-08 Member: 20657Members, Constellation, Reinforced - Shadow
    Well the changes look appealing to me. I'll admit, most of the 'unbalanced' cries stem from the econ model.
  • CorradoCorrado Join Date: 2002-12-23 Member: 11423Members
    Changing the cost of the res nodes is a bad idea imo...the aliens should be allowed to expand...increasing the cost of a rt so taht a player can't drop it merely encourages skulk rushes.

    Increasing the cost may be good for pub games, but i don't see it working for clan games at all.
  • WinterWinter Join Date: 2003-08-21 Member: 20042Members
    Marine RT 15 > 20!!!!!

    Didn't they <i>just</i> lower it from 20 in 2.01d!?
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    Yes, but bear in mind that the alien RT also has had an increase in price.

    I went on a d-jv server without realising that it was an experimental build. I just thought they'd screwed around with the variables somehow. /: Gonna go try it out now.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    edited September 2003
    I just gotta say I had my most enjoyable game of NS <span style='color:red'>EVER</span> on the FFT server (running 2.01jv) today.

    By bringing R4K down to a max of 2, and making alien nodes cost 20 it made it such that as aliens we never had <i>quite</i> enough res to really feel comfortable, and it really balanced out the game. Now this is only one game i've played in jv, but if my game today is any indication of the overall effect, I think Joev hit the nail on the head with these changes.

    The game lasted a long time, starting with a marine reloc to eclipse, us starting in CC. Nodes were slow to come up because of the res changes, but pretty soon they had only 2 nodes (EC and triad) and we had 6 or so. However, they quickly got taken down as roving bands of marines started reclaiming MS, SAA, PSJ, HS and intermitently knocking down SLoop. Electrification basically meant we couldn't touch the nodes as skulks, and as we quickly realized we were being out-resourced, we set up bands of gorges + skulks to retake the nodes. I think MS, SAA, HS and PSJ must have changed hands atleast 6 times each during that game. Pretty soon we set up maint hive, and just barely shut down two shotty rushes on CC and then Maint. Keep in mind we still have only 1 fade (who dies in the second shotty rush) and no onos. Everyone is spending res on putting our nodes back up.

    Now the battle of resources is in full swing, the marines ripping down MS, PSJ, SLoop, and SAA repeatedly as our groups of bilebombing gorges and skulks smashed their electrified nodes. Eventually they get JPs and HMGs (never saw 1 HA the entire game), and their res node reclaiming/defending ability skyrockets. Lemme tell you: Hive 2 skulks and 1 or 2 lerks vs JP/HMG is really really hard. Eventually we get 1 onos and we group up with him to start taking down their nodes easily. However, he dies to a pair of JP/HMG after a couple of successful strikes. Finally, after what felt like 1hr (dont know actual time) of all out resource war, we start edging out an advantage, keeping nodes for a little longer than the marines. Then the marines pull a rush on CC, bringing the hive down to 'our hive is dying' level but not quite killing it before our maniacal skulks got them. Eventually we push them back to only EC and triad, allowing us some breathing space. We eventually get 2 Onos, and finally blow into their base and smush them.

    Truly an awesome game. The level of teamwork on both teams was amazing, with skulks + lerks managing to hold their own vs JP/HMG and shotty squads, aliens teaming up to complete goals, and the marines making coordinated strikes, distractions, rushes, everything. GG all.
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    <!--QuoteBegin--Snidely+Sep 9 2003, 03:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snidely @ Sep 9 2003, 03:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, but bear in mind that the alien RT also has had an increase in price.

    I went on a d-jv server without realising that it was an experimental build. I just thought they'd screwed around with the variables somehow. /: Gonna go try it out now. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Also keep in mind that marine RTs can stand one HELL of a beating more then alien RTs.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    edited September 2003
    Also bear in mind that alien response time is a hell of a lot better than the marines'.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    OMG. How did I not notice this?

    *Hugs joev*
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    <!--QuoteBegin--Snidely+Sep 9 2003, 03:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snidely @ Sep 9 2003, 03:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also bear in mind that alien response time is a HELL of a lot better than the marines'. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not my fault the aliens work better then the marines. Maybe they should... you know.. DEFEND their RTs?
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    It's not just a question of response time it's a question of speed. Aliens are faster than marines and this remains constant for the entire game. 2 skulks hitting a marine rt kill it FAST, whereas whilst 2 or 3 marines could kill an alien rt in a short time, the aliens can very quickly respond due to their speed. The phase gate bug also restricts marine mobility.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    I could say the same thing of the aliens, though.

    But my point is that it's a lot harder for marines to respond to any threat to their rts, teamwork or no. They can only know about the attack through their commander unless they're on site; and even if he tells the marines instantly that the rt is under attack, they will probably get there too late due to their slow movement speed.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    Exactly, whereas aliens are more likely to arrive there quickly and do something about their res node, which by the way, self-heals.
  • Impy_The_LerkImpy_The_Lerk Join Date: 2003-05-24 Member: 16652Banned
    edited September 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I just gotta say I had my most enjoyable game of NS EVER on the FFT server (running 2.01jv) today. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    myself, Fangs, Moogle, hoofbite,and kami played in that game twas truly a awesome game, a little bit are fault for not being more organized and bickering over tackticks to much,

    but all in all twas a epic battle , and even tho we didnt win as marines, when the round ended i felt like winnar'z <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    GG - all who were involved-

    FFT server ip: 66.98.136.44:27015 (US) [FFT] NS 2.01 @ jarHedz.com - running 2.01(jv)<a href='http://stats.jarhedz.com/games4.jarhedz.com.27015/index.html' target='_blank'>FFT STATS</a>


    :EDIT: <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Truly an awesome game. The level of teamwork on both teams was amazing, with skulks + lerks managing to hold their own vs JP/HMG and shotty squads, aliens teaming up to complete goals, and the marines making coordinated strikes, distractions, rushes, everything. GG all. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    awww stop ur gonna make me blush ^_^

    anyway twas a good game i felt we coulda done better tho <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    glad u enjoyed the game tho typhon, do come back plz will try to have more epic battles tommrow nite <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
    - Impy <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    darnit this needs to be downloadable!
  • HooFHooF Join Date: 2003-09-09 Member: 20684Members, Constellation
    Just wanna point out I commed that game ^_^
    <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    edited September 2003
    /me points at sig. The NC server is running 2.01d-jv.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Snidely+Sep 9 2003, 04:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snidely @ Sep 9 2003, 04:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also bear in mind that alien response time is a hell of a lot better than the marines'. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Bear in mind that once marines are at an alien node, if the marines are <b>half</b>-decent, it will be impossible to get the marines out of that area by charging them head-on without any upgrades at all.

    Which, the aliens shoudn't have any uprades, since they won't be able to drop any RT's...



    Making alien nodes cost 20 == <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    Forlorn, you can get 3 gorges to drop chambers at the start. Plus you've got res coming from your starting node. Yes, this will mean that you'll have to be a little more careful if you get an early upgrade. Only one kill will repay your evolution cost.
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    In my opinion the resource model is very good how it is now, but the marines need something to give them a boost, I see them losing far too often even to fairly incompetent alien teams.

    I did enjoy the best game last night since I've been back on CoFR's clan server, with marines pulling off a great HA march to victory against heavy, coordinated alien opposition. (It was on Veil I think)
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    <!--QuoteBegin--Forlorn+Sep 9 2003, 05:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Sep 9 2003, 05:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bear in mind that once marines are at an alien node, if the marines are <b>half</b>-decent, it will be impossible to get the marines out of that area by charging them head-on without any upgrades at all.

    Which, the aliens shoudn't have any uprades, since they won't be able to drop any RT's... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Again, though, we could say the same for aliens. Unupgraded marines will have trouble taking out a few skulks if they're ambushed.
  • CorradoCorrado Join Date: 2002-12-23 Member: 11423Members
    Worst version by far.

    Played 5 games, hated them all.

    You have to wait for 2 minutes to put a res node up, and don't say "go out and kill..", because even with one kill, a 2 minute wait comes before you. This was on a public mind, so the rubbish-ness of the marine team made up for the lack of res on the alien team.

    I shudder at the thought of clan games...marine dominance all over again..
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