[mprev] cel shaded pack v2
Azrael2709
Join Date: 2003-05-27 Member: 16760Members
Edit: DOH stupid title. cal shaded rofl... <span style='color:orange'>Fixed it for you.</span>
Ok I've finally gotten it right this time. I'm working on cel-shaded pack v2 now. In it included new skins which make the players look more cartoonish but also they comic-book style black lines around them. It looks really good in-game. I am working on doing this to all the marine and alien buildings too. I will release it soon.
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Ok I've finally gotten it right this time. I'm working on cel-shaded pack v2 now. In it included new skins which make the players look more cartoonish but also they comic-book style black lines around them. It looks really good in-game. I am working on doing this to all the marine and alien buildings too. I will release it soon.
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Comments
Kickass.
I would really like to see all the walls and structures converted as well. But... I dont know how you could achieve cell shading in maps?
Is it possible at all? I figure you could put your texture quality really low <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
The pack will be huge, replacing every single model. So in order for it to be out before NS 4.0, I will need people to help me "outline" all the gun models. P.M. me for more details.
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Great job, and I hope to see this done!
Like a ... pre-pack <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
like pure green on the marines armor
Are you gunna make cell-shaded versions of those, or r u gonna do teh defaults ?
theres 1 game out there (XIII) that is using a modified version of the unreal engine that supports real cellshading..
would be cool if you could use this uhm... "cell" engine to play unreal mods on them... but i think theres no way to update this game to the newest unreal version ...in this engine you dont have to hax arround on a model to get a cell shaded effect.. just model it,texture it with a simple texture (maybe you dont even need a texture..if its using materials it does not even have to load texture junks) and put it into your game..
<img src='http://www.xiii-thegame.com/ss/PC_02.jpg' border='0' alt='user posted image'>
<img src='http://www.xiii-thegame.com/ss/PC_05.jpg' border='0' alt='user posted image'>
<img src='http://www.xiii-thegame.com/uk/map/01-b.jpg' border='0' alt='user posted image'>
<img src='http://images.3dgamers.com/screenimages/games/xiii/magnum_rules_2.jpg' border='0' alt='user posted image'>
<img src='http://images.3dgamers.com/screenimages/games/xiii/XIII_PC_throwing-knives.jpg' border='0' alt='user posted image'>
Keep up the great work!
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->