Ns_spaceship
carioca
Join Date: 2003-09-02 Member: 20511Members
Join Date: 2003-09-02 Member: 20511Members
Comments
~ DarkATi
the shipidea isnt bad but work out a better layout. and know what? rooms under rooms are another NONO for the whole ns universe! how the hell the commander should be able to watch over his troups?
<img src='http://members.lycos.nl/jezpuh2/mapviewshipalien.JPG' border='0' alt='user posted image'>
Back to the drawing board i feel. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Yes.
Seriously, here's how I map - make a room and design a theme for that room, then make another room then connect them with hallways. Many Game Designers say it isn't necessary to have any material like a layout, for example:
Can't fin the book now darnit but,
The creators of Duke Nukem: Manhattan Project, said in "Game Design: Secrets of the Sages Seocnd Ed." that they didn't use a layout or a design doc, they simply mapped things, and as they went along they said, this is cool, i like this, keep this, do this, whatever! And it turned out to be a decent game for it's time!
I wish I could find that book for the exat quote but there's the bottom line.
~ DarkATi
Dr. Feeeeeelgooooood!
symmetry in maps is present in most or all RTS maps historically. Obviously there is a difference in that NS is 3d and most RTS are overhead view, but I think that a symmetrical map could work in NS, and work very well. A map could be symmetrical from an overhead view, with completely unique rooms and architecture and lighting in the 3d view.
No, just you :-p
i'm now redrawing. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
The soldiers are in a spaceship, backing from:
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> A mission to free <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> a parasited colony from aliens <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> .
They finish, wining the battle, but the war <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> never over...
Your ship has infected for <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> life <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> forms, <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> aliens <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> , and now <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> all need finish the job <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> or leave the ship <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> .
what u think about the redrawing map,dowload is under this message?
i'm now redrawing. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
i want use the upfloors against the <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> commander power, like the func_nobuild plus no droping like: medpacks and ammo.
The soldiers are in a spaceship, backing from:
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> A mission to free <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> a parasited colony from aliens <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> .
They finish, wining the battle, but the war <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> never over...
Your ship has infected for <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> life <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> forms, <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> aliens <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> , and now <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> all need finish the job <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> or leave the ship <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> . <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The problem being the upper floors are the only ones the commander could build / drop medpacks since you wouldn't be able to see the lower floors.
The map now show:
-SOURCES
-C.C.
-HIVES
And layout of the control Room.
the map is horrible?
The idea?
What is wrong?
you ever play ns_maru?
<a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=141' target='_blank'>link</a>
That map is quite good and has a symmetrical layout. I think he based it off a star trek ship or somthing. It's kind of a fun map, but with a serious playstyle. Balanced too, at least it was in 1.04. have not tryed it in 2.0 yet.
add a triangles on doors to like more ns style.
I will make a new strip with old textures of ns to put in the doorways.
This is a picture of the progress.
What is good and what is wrong on the map?
I will put the shafts side by side of the rooms no more centered main systen.
and join the 2 rooms of the enginering to a great room.