Design And Build Questions.
NetBent
Join Date: 2003-05-16 Member: 16386Members
<div class="IPBDescription">Would this cause too much of a problem?</div> OK, on splinter, I have a hallway and on the sides of the hall are windows. My first question. The windows are black and white. I'm trying to use the same method as a brush with a blue background, but it still stays non transparent.
I change the window in to a func_wall - Render mode (solid) - fx amount (255).
Do I have to do this differently?
Secondly, I was thinking it might be neat to ahve the windows overlook into the ready room. The join signs would be hidden from view, but it would be like a part of this ship that isn't in your control. Sort of like another group of marines is on the ship too, or a huge pack of skulks or whatever is in there.
I change the window in to a func_wall - Render mode (solid) - fx amount (255).
Do I have to do this differently?
Secondly, I was thinking it might be neat to ahve the windows overlook into the ready room. The join signs would be hidden from view, but it would be like a part of this ship that isn't in your control. Sort of like another group of marines is on the ship too, or a huge pack of skulks or whatever is in there.
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