Mines Don't Plant

LitoLito Join Date: 2003-09-04 Member: 20560Members
edited September 2003 in NS General Discussion
<div class="IPBDescription">unless you do it the right way</div> when planting mines in an emergency ("OMG! ONOS INCOMING TO BASE!"), i usually get a bit paniced and throw down the mines as fast as i can (not looking down). This causes the mine to literally disappear. I can't find it anywhere near where i plant, so i thought they were invisible. When the onos did come, and stepped on where i placed them, they didn't explode.

i tried it a second time, this time looking down, and it worked normally.

Is this a bug, or is Flayra just trying to be mean to n00b mineplanters?


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Comments

  • DEMIURGODEMIURGO Join Date: 2003-06-21 Member: 17565Members
    or pheraps is an hardcoded bug that requires years to be solved!!!!!! <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    Hmm, I have wondered about that one for a long time. Suprisingly this is the first time I have seen anyone post on it.
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    You just have to be close enough to the planting surface
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    yeah, but they shouldn't disappear.....
  • snozzlesnozzle Join Date: 2003-04-23 Member: 15788Members
    been around since 1.0x actually <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> its annoying but it teaches you not to place mines in mid air <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    It's probably so people don't just drop a few packs, and run around like mad dropping them.
  • Big_Chief_Brown_BottomBig_Chief_Brown_Bottom Join Date: 2003-01-22 Member: 12584Members
    mines are pretty awesome if aliens aren't aware of them. last game i played comm dropped 3 packs of mines when onos showed and we killed ann onos and 3 fades with just those 3 packs. they should give res for the kills tho imo. you did PAY to get them...
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    unfortunately you can get in some hairy spots, like putting mines in the bast vent, you sort of slide down the vent when you walk down and all the mines disappear. which sucks!

    by the way, midair mines on the elevator and airlock rule <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--QuoteBegin--Windelkron+Sep 5 2003, 04:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Windelkron @ Sep 5 2003, 04:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> by the way, midair mines on the elevator and airlock rule <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Get out of the way! No, over here! Onos, HURRY UP FOR THE LOVE OF GOD GET OUT BEFORE YOU KILL US ALL!
  • MelkorMelkor Join Date: 2002-12-18 Member: 11068Members
    <!--QuoteBegin--Big Chief Brown Bottom+Sep 5 2003, 06:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Big Chief Brown Bottom @ Sep 5 2003, 06:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> mines are pretty awesome if aliens aren't aware of them. last game i played comm dropped 3 packs of mines when onos showed and we killed ann onos and 3 fades with just those 3 packs. they should give res for the kills tho imo. you did PAY to get them... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Res for kills would make mines pay for themselves.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    Don't all the other guns essentially pay for themselves if used right?
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    Depends what the people do with the guns.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    If a pack of mines kills an onos then the mines paid for themselves just fine.
  • RemingtonRemington Join Date: 2002-12-17 Member: 11024Members, Reinforced - Supporter
    Oh yea if you put mines under a door, like the rine start on hera, they become invisible!
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    <!--QuoteBegin--Remington+Sep 6 2003, 05:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Remington @ Sep 6 2003, 05:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh yea if you put mines under a door, like the rine start on hera, they become invisible! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    are you sure 'invisible' isn't 'disappeared'?
  • RemingtonRemington Join Date: 2002-12-17 Member: 11024Members, Reinforced - Supporter
    <!--QuoteBegin--Lito+Sep 6 2003, 06:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lito @ Sep 6 2003, 06:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> are you sure 'invisible' isn't 'disappeared'? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Nope, they explode alright, and are 100% invisible.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    I'm pretty sure that you need two packs of mines ( all placed in a supermine) to fully kill a 100 health onos.
  • JeeRJeeR Join Date: 2003-08-09 Member: 19237Members
    edited September 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm pretty sure that you need two packs of mines ( all placed in a supermine) to fully kill a 100 health onos. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yeah, agreed, if you only count on the mines to do all the job, one pack of mines isn't enough to instant-kill it:
    Onii have 500 health plus 150 armor points (I think these numbers are correct?) and trip mines do 100 damages point each at epicenter, reducing outward.
    So if an onos happen to walk on the epicenter of an "onos-trap", 5mines put above each other, then he should survive, thanks to his armor.
    So you should have to shoot him a few time before in order to reduce his health meter enough for the mines to instant-kill him, not just severly cripple him.

    And redeeming should not have time to kick in in this fashion.

    Now, taking in account that players may find better to take Cara (wich is always active) instead of counting on an hypothetical redemption kick, then the set of 5 mines is truly not enough.
    So yes, a pack of two sets of 5 mines instead of just 5 mines may prove to be the ultimate response to an incoming onos, whatever he may have taken as his Defense Evolution, and if there are people to shoot him or not.
  • sawcesawce Join Date: 2002-12-14 Member: 10787Members
    <!--QuoteBegin--JeeR+Sep 6 2003, 07:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JeeR @ Sep 6 2003, 07:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and trip mines do 100 damages point each at epicenter, reducing outward.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Onos do have 500/150, but mines do 125 damage, and through my tests, is no longer amplified with weapons upgrades. So it'll take 6 mines to insta-kill an onos with any non-carapace upgrade, and 8 to insta kill one with level 3 carapace. However, often times aliens set off mines a little way from it's 'epicenter', so it doesn't receive the full 125 damage. 8 mines exactly kill a level 3 carapace onos (rarely see these on pubs, dont know about matches), the 7th mine leaves it with 125 health, 0 armor. So maybe 9-10 would be needed to kill the cara onos if it doesn't set them off at it's center. A non-cara onos has 62/56 left after the 5th mine explodes, assuming it sets them off directly in the epicenter. So 7 mines should be plenty to kill it, regardless of where it sets the mine trap off at.

    However, don't forget that skulks are expendable, and if I'm onos and I see a mine, I ask for a gorge to bilebomb it or a skulk to leap over it before I risk it.
  • JeeRJeeR Join Date: 2003-08-09 Member: 19237Members
    <!--QuoteBegin--[mahn]sawce+Sep 6 2003, 09:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([mahn]sawce @ Sep 6 2003, 09:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> mines do 125 damage, and through my tests, is no longer amplified with weapons upgrades. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Woops! I got my references from the stats of the official guide on the mines, I almost forgot that some parts of it needed to be updated -and of course don't know wich parts. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    Thanks for taking me out of my wrongness <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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