Mines Don't Plant
Lito
Join Date: 2003-09-04 Member: 20560Members
<div class="IPBDescription">unless you do it the right way</div> when planting mines in an emergency ("OMG! ONOS INCOMING TO BASE!"), i usually get a bit paniced and throw down the mines as fast as i can (not looking down). This causes the mine to literally disappear. I can't find it anywhere near where i plant, so i thought they were invisible. When the onos did come, and stepped on where i placed them, they didn't explode.
i tried it a second time, this time looking down, and it worked normally.
Is this a bug, or is Flayra just trying to be mean to n00b mineplanters?
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i tried it a second time, this time looking down, and it worked normally.
Is this a bug, or is Flayra just trying to be mean to n00b mineplanters?
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Comments
by the way, midair mines on the elevator and airlock rule <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Get out of the way! No, over here! Onos, HURRY UP FOR THE LOVE OF GOD GET OUT BEFORE YOU KILL US ALL!
Res for kills would make mines pay for themselves.
are you sure 'invisible' isn't 'disappeared'?
Nope, they explode alright, and are 100% invisible.
Yeah, agreed, if you only count on the mines to do all the job, one pack of mines isn't enough to instant-kill it:
Onii have 500 health plus 150 armor points (I think these numbers are correct?) and trip mines do 100 damages point each at epicenter, reducing outward.
So if an onos happen to walk on the epicenter of an "onos-trap", 5mines put above each other, then he should survive, thanks to his armor.
So you should have to shoot him a few time before in order to reduce his health meter enough for the mines to instant-kill him, not just severly cripple him.
And redeeming should not have time to kick in in this fashion.
Now, taking in account that players may find better to take Cara (wich is always active) instead of counting on an hypothetical redemption kick, then the set of 5 mines is truly not enough.
So yes, a pack of two sets of 5 mines instead of just 5 mines may prove to be the ultimate response to an incoming onos, whatever he may have taken as his Defense Evolution, and if there are people to shoot him or not.
Onos do have 500/150, but mines do 125 damage, and through my tests, is no longer amplified with weapons upgrades. So it'll take 6 mines to insta-kill an onos with any non-carapace upgrade, and 8 to insta kill one with level 3 carapace. However, often times aliens set off mines a little way from it's 'epicenter', so it doesn't receive the full 125 damage. 8 mines exactly kill a level 3 carapace onos (rarely see these on pubs, dont know about matches), the 7th mine leaves it with 125 health, 0 armor. So maybe 9-10 would be needed to kill the cara onos if it doesn't set them off at it's center. A non-cara onos has 62/56 left after the 5th mine explodes, assuming it sets them off directly in the epicenter. So 7 mines should be plenty to kill it, regardless of where it sets the mine trap off at.
However, don't forget that skulks are expendable, and if I'm onos and I see a mine, I ask for a gorge to bilebomb it or a skulk to leap over it before I risk it.
Woops! I got my references from the stats of the official guide on the mines, I almost forgot that some parts of it needed to be updated -and of course don't know wich parts. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Thanks for taking me out of my wrongness <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->