Help! Decompiling Problems..

NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
<div class="IPBDescription">Kratisto vs spike->bite</div>
Nice and simple.

I'm using Kratisto 1.2 decompiler, and a studiomdl that understands what transparencies are.

However, when I decompile the Onos, Gorge, and Lerk, a boat load of animations REFUSE to decompile.

Notably all the anims involving " -> "

spike->bite
spike->spore
gore->devour

etc etc.

Any idea how you get these to decompile properly? I've searched the forum, people keep asking but I don't see any answers. More importantly, do they cause any errors when recompiling?

Please help if you can - I can't even reskin a gorge v weapon because the decompile wipes out the anims.........

Comments

  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    I tried a few things to get around it when I first noticed this problem, but none of them work. I don't know how these sequences can get these names to begin with, as > is a character you can't use in filenames.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    I use mdldec.exe, and I've never had a problem getting these animations decompiled. /:
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    edited September 2003
    I'm just dragging and dropping in Win 98 (seems to work ok for "normal" anims), how do you do it coil?

    XP? DOS? A plugin for a fancy modelling program?

    Which mdldec do you use? The one in the webbed modelling post doesnt do it, and neither does the 1.2 mdldec I downloaded <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->


    Tried again doing it from the DOS prompt - hits me with a "cannot write" error as soon as it reaches spike->bite.smd


    Edited for clarity.
    Re-edited after I tried doing it through the prompt.
  • VragnorVragnor Join Date: 2003-07-22 Member: 18359Members
    edited September 2003
    <!--QuoteBegin--Maus+--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maus)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->---

    The Decompiler and Compiler are attached to this post. If anyone wants to mirror them please do, because I don't know how long the forum keeps attachments.

    Steps to take so you can right-click MDL files to decompile them:

    1. Create a .BAT file in the same directory as mdldec.exe. For convenience, call it mdldec.bat. I will use example paths throughout this tutorial, you MUST make sure your paths point to where ever you put the files. You can create BAT files with notepad. Your BAT must contain these commands:
    CODE 
    C:\Sierra\Half-life\bin\mdldec.exe %1
    pause

    -if you put the decompiler exe in a different location, simply point this command there instead
    2. In explorer, select Tools->Folder Options, File Types tab. Scroll down to the MDL entry, which should say "Opens with HLMV" by now.
    3. Click "Edit..."
    4. Click "New..."
    5. Action: Decompile Application: C:\Sierra\Half-life\bin\mdldec.bat
    6. "OK" "OK" "OK"
    7. Right-click MDL files and select Decompile to decompile them. Its a good idea to stick them in an empty subdirectory when doing this, as it can generate a LOT of files (especially player models).
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I've done this and had no problems what-so-eva

    well...don't take my word on it..just try it..me very nubbish at modelling/decompiling
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Well for one I've tried doing it in the DOS prompt, and I've dragged and dropped the MDL file.

    Both ways it only decompiles SOME anims. If you open up the QC you can check for yourself concerning the Lerk/Gorge/Onos anims.


    And secondly, I don't know how to make .bat files,and when I tried following those instructions it just didn't work at all. However I'm fairly confident that using a .bat file will NOT alter how the program decompiles.

    So back to the original question - can anyone do it, and do you have a way of honest to goodness showing me EXACTLY what to do and use.

    IE if you're using mdldec, please attach the version you are using (again I've tried the version in the modelling webby and it does NOT extract anims that use > in the name).

    I need this badly, I have three v mdls that CANNOT be finished until I can decompile and recompile the models and that means the anims too.

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
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