Ns Map
Thaldarin
Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation
<div class="IPBDescription">No Name - Style Test - Layout(Partial)</div> Right I've worked on this map every other doay on average for about a month and 2 weeks now. I lost the layout in a HD crash, and have recently recovered the part I mapped.
The reason for this thread is to get ideas and feedback from the community around the world on the following aspects, at current these are the points I am focusing on:
1) Gamma - Please from the following pictures suggest a gamma rating for me.
2) Lighting style - please suggest where I should chop/change/add new light colours or textures.
3) Architechture - it would be nice for the more constructive criticism to come into the way and allow me to progress mapping at a better standard.
4) Detailed Architechture / Level features - would be nice for comments on places where monitors, hives, pipes and other such featural structures could be commented on like what their purpose could or could not be, whether they should be added/chopped/constructed/destroyed.
Below is first of all the partial layout of the map so far.
<img src='http://mysite.freeserve.com/thursday_after_next/layout_ns_sofar.jpg' border='0' alt='user posted image'>
Below is a style test picture for the 4 above points to be commented on if possible.
<img src='http://mysite.freeserve.com/thursday_after_next/nsmap.jpg' border='0' alt='user posted image'>
Please as I've said try and make your comments more towards constructive criticism if you are able to.
The reason for this thread is to get ideas and feedback from the community around the world on the following aspects, at current these are the points I am focusing on:
1) Gamma - Please from the following pictures suggest a gamma rating for me.
2) Lighting style - please suggest where I should chop/change/add new light colours or textures.
3) Architechture - it would be nice for the more constructive criticism to come into the way and allow me to progress mapping at a better standard.
4) Detailed Architechture / Level features - would be nice for comments on places where monitors, hives, pipes and other such featural structures could be commented on like what their purpose could or could not be, whether they should be added/chopped/constructed/destroyed.
Below is first of all the partial layout of the map so far.
<img src='http://mysite.freeserve.com/thursday_after_next/layout_ns_sofar.jpg' border='0' alt='user posted image'>
Below is a style test picture for the 4 above points to be commented on if possible.
<img src='http://mysite.freeserve.com/thursday_after_next/nsmap.jpg' border='0' alt='user posted image'>
Please as I've said try and make your comments more towards constructive criticism if you are able to.
Comments
Maybe add a feature in the roof. Maybe a pipe, or loose cables..a vent that hangs through a broken ceiling..etc. .... or just leave it like it is <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Like the wideness of the corridor..easy passing for ono's <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ..love ono friendly maps.
Just had a very rough idea.
Have like a hole in the floor..which goes through certain layers of ground..like metal..murging through rock etc..so it looks like acid or something has burned through all the materials. This could be a clever vent. Just vents are boring and very repetetive..I mean their only vents but still..detailed detail <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> is nice.
Make it only skulk friendly.
A vent type things in the floor. How different <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
could be pulled off if the mapper is expierienced <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
(Alien was the origin of inspriration for that idea)
Have steam coming out of melted vents that peep out of the sides..or metal support beams that have been erroded.
Can you tell I love this idea..and Im donating it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Needs alot of thought put into and would be hard to pull off.... but still <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Just cant stop thinking.
running on the acid burning theme.
It could be reversed on the roof. Like on Aliens..(the part where Hudson spits)..and droplets of rain dripping from the torn and melting metal roof. Have the light shining through onto the floor..like a spotlight but not to bright..maybe put a res node there..just to add importance to that area.
I still like the vent idea better. But this is alot easier to do. Just instead of a glass window or fan texture on the roof have a burned hole.
Adds atmosphere and scares the **** out of marines <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
see your already thinking <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->