Fade Claws And Acid Rocket Models

NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
<div class="IPBDescription">Any chance please?</div> A while back I heard talk of new models coming out in a similar style to the 1.0 compatible Aliens style claws and acid spitter..

But there's nothing in the release thread (although I can find an Alien model for all the creatures).

So will we see Aliens style claws and suchlike soon? Pleeeease? If I was a modeller I'd do it myself, however I'm not, so I'm relying on the kindness of others...

Comments

  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    edited August 2003
    *EDIT*Bah. Nevermind. */EDIT*
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    I dunno what that was, but yes I did try a search and I did find three dead topics with no links.

    I've been to T2K but their link for Fade Claws 2 didn't work.

    And the only thing I've read is of course about Daphisto's versions. The most recent topic is about a week old, so I thought it would be ok to ask for info.

    I'm new, so if there's some reason why claws/teeth/acid rocket/gorge/lerk/onos bits can't be done, then tell me, cos I'm under the impression that you can change them.

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    Still, thanks for taking them time to reply.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Ok rather than start a new topic with this question, I'll ask in this thread -


    If I download the trial version of milkshape (legal afaik for 30 days) is that long enough for a modelling noob like myself to take two premade models and combine them into a 2.0 compatible fade pack?

    Could I do it, or am I deluding myself?
  • Psycho-Kinetic_Hyper-GeekPsycho-Kinetic_Hyper-Geek Join Date: 2002-11-18 Member: 9243Banned, Constellation
    You could do it in under a minute one you have the ingredients.

    1. After you've download your copy of milkshape and installed it take the old alien hands with the skin you want and put it in one subfolder and put the new fade hands in another subfolder.

    2. From the Tools dropdown menu use Kratistos (or something) HL Model decompiler on both of the v_models. Make sure you have all the things checked off.

    3 Select the reference file (most likely v_lv4_claw_ref or something) and the BMP files from the old alien hands directory and paste it into the new claw directory (you should overwrite the ref)

    4. Select Tools-> Halflife->Compile QC and select the one in the new fade claw directory and compile.

    5. Retrieve your newly forged model from the new fade claws directory.
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    Does anyone have the green claws? I only got the black ones, and I want to check the other ones out, but the Downloadlink on Thrill 2 Kill is malfunctioning.
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    if u have pspro its a simple recolour job
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    I know that, but the models are different.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Wish I'd know that sooner Hyper......

    Just spent all day with wordpad changing the numbers by hand...



    Yes, I do make things hard for myself.

    Thanks for the help!
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    edited August 2003
    Ok, I've spent all day with wordpad, I've used the animations with the Claws and Cannon, opened up the proper Fade anims, mashed them all together and have something which *seems* to work... it works in the HL model viewer although when the claws are behind the camera, they're not always in the same place. However I don't think anyone notices that.

    Astute viewers will note that the reason I couldn't just switch models is because the fade acid rocket is on the RIGHT of the screen, whereas these teeth are in the middle.

    Since this is mostly a cobbled together job, other than the original authors, who do I contact on the team about the copying of standard fade claw anims onto these custom claws?
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Sorry for the double post. Its a pic.
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    edited August 2003
    Perhaps someone could just convert the SC and AvP alien hand replacements over with their respective acid spitters over because some of us can't do it for the following reasons:

    - Milkshape Expired (meh)
    -Too lazy
    -Don't understand
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Well if the starcraft acid spit is the same position as the one I've cobbled up then its only a case of switching models.

    The only reason I had to create new anims was because the acid spitter alien teeth need to be on the bottom of the screen - not on the right hand side.
  • Jack_LewisJack_Lewis Join Date: 2003-03-28 Member: 14963Members
    How is the status of the model?
  • lillbrorsanlillbrorsan Join Date: 2003-08-21 Member: 20060Members, Constellation, Reinforced - Shadow
    Send me the models and i'll convert the **** <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Models? They're done already. They're just the 1.04 compatible fade claws and acid spitter from Daphisto, as I recall.

    I just mangled them together for NS 2.0 compatibility, and added animations. They're completed, but being held back til the Onos/Lerk v weps are finished. Then they'll all appear at once <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Jack_LewisJack_Lewis Join Date: 2003-03-28 Member: 14963Members
    Now... how is the status?
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    They're done, as previously said.

    Right now I'm on the last 2 anims for the lerk v weapons.

    Then its the onos, now that a kind soul unpacked it properly. And after that the gorge, and after that a release.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    fade 2 claws on T2K are there, but our database is being a pain in the behind...

    i'm working on restoring that file to order, along with the other 19 files that do not currently function.

    just hang in with me, i'll get them up soon...

    question is, would you want me to update the hands first, or just restore them ASAP?
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    ive done the hydra hands for 2.0 check the other topic named the starcraft specialist :O
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