Sorry About This...
olisis
Join Date: 2003-02-01 Member: 12944Members
<div class="IPBDescription">yes, i read the rules</div> I'm trying to start mapping (lotta ideas), but I still not sure if I have all the files I need. I downloaded the Valve's Hammer Editor like it says as well as the model viewer. There is a bad link to the Zoners Compile Tool 1.6.1 so could someone help me if I need this or not and if there are any other recommended downloads? It would be very much appreciated.
Comments
Here are the <a href='http://collective.valve-erc.com/index.php?go=mhlt' target='_blank'>Zoner's Half-Life Tools</a>. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
No, there isn't a "best" choice, just a most common one: Hammer. It's up to you to decide if you want to check both out, or just go for either straight away.
Now I begin my journey, Farewell!
Now I begin my journey, Farewell! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Good luck. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Hmm, well it SHOULD convert the .rmf to a bsp and copy it to the specified directory. All i can think of is that you may have pointed it at the wrong directory. Hmm. Can you post a screenshot of your setup screen (the one with all the paths, etc)?
first tab: Game Configurations
<u>Configuration</u>
Natural Selection
<u>Game Data Files</u>
D:\Half-Life\ns\ns.fgd
<u>Texture Format</u>
WAD3 (HalfLife / TFC)
<u>Map Type</u>
HalfLife / TFC
<u>Default PointEntity class</u>
ambient_generic
<u>Default SolidEntity class</u>
button_target
<u>Game Executable</u>
D:\Half-Life
<u>Mod Directory</u>
D:\Half-Life\ns
<u>Game Directory</u>
D:\Half-Life\valve
<u>RMF Directory</u>
D:\Valve Hammer Editor
Ok, now for the second tab
Those tools are out of date. For any Half-Life mod it is recommended you use Merls tools 1.7 or later. For NS you <b>have</b> to use these tools, because of certain features you will find out about in due course. These tools are customised versions of the latest build ever released by Zoner (2.5.3). Hence the tools you should be using are known as 2.5.3 - 1.7 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> . <a href='http://collective.valve-erc.com/data/docs/1034150354-69206000/files/zhlt253-17.zip' target='_blank'>Get them here</a>.
If you want you can use even more advanced versions of the tools, modified by XP-Cagey and released on these very forums. If you have just started mapping they are probably not completely necessary, and may complicate things more than you want, <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=21248' target='_blank'>but they are here if you want them</a>.
<i>When I try to run my maps I make, it keeps saying cannot find map. </i>
The most likely reason is that the compile ran into an error, exited, and the .bsp (the playable map) was not properly created. If you are a complete newbie mapper (which by your first post I am assuming) you may want to first check out the <a href='http://www.chatbear.com/board.plm?b=390&v=flatold' target='_blank'>Valve-erc forums</a> or <a href='http://forums.gamedesign.net' target='_blank'>Rust forums</a> and learn the basics of mapping for Half-Life. Then come back here when you need NS-specific help <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> .
<u>Config</u>
Natural Selection
<u>Game executable</u>
D:\HalfLife\hl.exe
<u>CSG executable</u>
D:\Valve Hammer Editor\hlcsg.exe
<u>BSP exe...</u>
D:\Valve Hammer Editor\hlbsp.exe
<u>VIS exe...</u>
D:\Valve Hammer Editor\hlvis.exe
<u>RAD executable</u>
D:\Valve Hammer Editor\hlrad.exe
<u>Place Compiled Maps in this directory before running the game</u>
D:\Valve Hammer Editor
I originally had the "place compiled maps" in the HalfLife\ns\maps folder, but they still came out as .map files
Like someone above suggests, it's probably not compiling, cut and paste your hammer log.
** Executing...
** Command: Change Directory
** Parameters: D:\Half-Life
** Executing...
** Command: Copy File
** Parameters: "D:\Valve Hammer Editor\maps\ns\testofun.map" "D:\Half-Life\ns\maps\testofun.map"
** Executing...
** Command: D:\VALVEH~1\ZHLT_1~1.7P1\hlcsg.exe
** Parameters: "D:\Half-Life\ns\maps\testofun"
** Executing...
** Command: D:\VALVEH~1\ZHLT_1~1.7P1\hlbsp.exe
** Parameters: "D:\Half-Life\ns\maps\testofun"
** Executing...
** Command: D:\VALVEH~1\ZHLT_1~1.7P1\hlvis.exe
** Parameters: "D:\Half-Life\ns\maps\testofun"
** Executing...
** Command: D:\VALVEH~1\ZHLT_1~1.7P1\hlrad.exe
** Parameters: -extra "D:\Half-Life\ns\maps\testofun"
** Executing...
** Command: D:\HALF-L~1\hl.exe
** Parameters: -game ns -dev -console -sv_cheats 1 +map "testofun"
P.S. K'Ragg, you're one Bad Ash
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=21248&st=180' target='_blank'>http://www.unknownworlds.com/forums/in...&t=21248&st=180</a>
THANK YOU THANK YOU THANK YOU <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Thank you everyone for your help!
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
p.s. sorry I put this ahead of other more viable topics, I know many of you should get angry about that, I would be, too. To me though it was all worth it and hopefully I can repay you all back for your kindness with some high-quality maps.