Sorry About This...

olisisolisis Join Date: 2003-02-01 Member: 12944Members
<div class="IPBDescription">yes, i read the rules</div> I'm trying to start mapping (lotta ideas), but I still not sure if I have all the files I need. I downloaded the Valve's Hammer Editor like it says as well as the model viewer. There is a bad link to the Zoners Compile Tool 1.6.1 so could someone help me if I need this or not and if there are any other recommended downloads? It would be very much appreciated.

Comments

  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    That's pretty much everything you need for now.

    Here are the <a href='http://collective.valve-erc.com/index.php?go=mhlt' target='_blank'>Zoner's Half-Life Tools</a>. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • olisisolisis Join Date: 2003-02-01 Member: 12944Members
    ok, I actuall saw the ns world stuff for the mapping and downloaded them all except for the QuArK help info database which won't find the file for me. So I'm asking now if I need this and if so can someone give me a link to find it (besides Fileplanet because thats where it won't find it).
  • olisisolisis Join Date: 2003-02-01 Member: 12944Members
    thanks a bunch, Jssmfulhud. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    No problem. And as some say that Quark is better, I don't know. I suggest you start mapping with Hammer and then decide whether to change the editor or not. Good luck! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    QuArK's infobase is only necessary if you intend to use QuArK as your editor instead of WorldCraft/Hammer.

    No, there isn't a "best" choice, just a most common one: Hammer. It's up to you to decide if you want to check both out, or just go for either straight away.
  • olisisolisis Join Date: 2003-02-01 Member: 12944Members
    Ok, I'm gonna stick with hammer for now.

    Now I begin my journey, Farewell!
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--{WZD}+Sep 3 2003, 09:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ({WZD} @ Sep 3 2003, 09:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok, I'm gonna stick with hammer for now.

    Now I begin my journey, Farewell! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Good luck. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • olisisolisis Join Date: 2003-02-01 Member: 12944Members
    Hi, im back and everythings working out except for one thing. When I try to run my maps I make, it keeps saying cannot find map. I have the maps sent to the right directory and everything else, but I think the problem is it changes to .map file instead of .bsp file. It is supposed to do this right? Does anybody have any idea what I need to do? Am I smelly? Do clouds cry when trees burn?
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--{WZD}+Sep 4 2003, 12:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ({WZD} @ Sep 4 2003, 12:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hi, im back and everythings working out except for one thing. When I try to run my maps I make, it keeps saying cannot find map. I have the maps sent to the right directory and everything else, but I think the problem is it changes to .map file instead of .bsp file. It is supposed to do this right? Does anybody have any idea what I need to do? Am I smelly? Do clouds cry when trees burn? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hmm, well it SHOULD convert the .rmf to a bsp and copy it to the specified directory. All i can think of is that you may have pointed it at the wrong directory. Hmm. Can you post a screenshot of your setup screen (the one with all the paths, etc)?
  • olisisolisis Join Date: 2003-02-01 Member: 12944Members
    I couldn't find a way to post a screen shot of it so I'm just going to write it out.

    first tab: Game Configurations

    <u>Configuration</u>
    Natural Selection

    <u>Game Data Files</u>
    D:\Half-Life\ns\ns.fgd

    <u>Texture Format</u>
    WAD3 (HalfLife / TFC)

    <u>Map Type</u>
    HalfLife / TFC

    <u>Default PointEntity class</u>
    ambient_generic

    <u>Default SolidEntity class</u>
    button_target

    <u>Game Executable</u>
    D:\Half-Life

    <u>Mod Directory</u>
    D:\Half-Life\ns

    <u>Game Directory</u>
    D:\Half-Life\valve

    <u>RMF Directory</u>
    D:\Valve Hammer Editor


    Ok, now for the second tab
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    <i>There is a bad link to the Zoners Compile Tool 1.6.1 so could someone help me if I need this or not and if there are any other recommended downloads?</i>

    Those tools are out of date. For any Half-Life mod it is recommended you use Merls tools 1.7 or later. For NS you <b>have</b> to use these tools, because of certain features you will find out about in due course. These tools are customised versions of the latest build ever released by Zoner (2.5.3). Hence the tools you should be using are known as 2.5.3 - 1.7 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> . <a href='http://collective.valve-erc.com/data/docs/1034150354-69206000/files/zhlt253-17.zip' target='_blank'>Get them here</a>.

    If you want you can use even more advanced versions of the tools, modified by XP-Cagey and released on these very forums. If you have just started mapping they are probably not completely necessary, and may complicate things more than you want, <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=21248' target='_blank'>but they are here if you want them</a>.

    <i>When I try to run my maps I make, it keeps saying cannot find map. </i>

    The most likely reason is that the compile ran into an error, exited, and the .bsp (the playable map) was not properly created. If you are a complete newbie mapper (which by your first post I am assuming) you may want to first check out the <a href='http://www.chatbear.com/board.plm?b=390&v=flatold' target='_blank'>Valve-erc forums</a> or <a href='http://forums.gamedesign.net' target='_blank'>Rust forums</a> and learn the basics of mapping for Half-Life. Then come back here when you need NS-specific help <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> .
  • olisisolisis Join Date: 2003-02-01 Member: 12944Members
    edited September 2003
    Second Tab: Build Programs

    <u>Config</u>
    Natural Selection

    <u>Game executable</u>
    D:\HalfLife\hl.exe

    <u>CSG executable</u>
    D:\Valve Hammer Editor\hlcsg.exe

    <u>BSP exe...</u>
    D:\Valve Hammer Editor\hlbsp.exe

    <u>VIS exe...</u>
    D:\Valve Hammer Editor\hlvis.exe

    <u>RAD executable</u>
    D:\Valve Hammer Editor\hlrad.exe

    <u>Place Compiled Maps in this directory before running the game</u>
    D:\Valve Hammer Editor



    I originally had the "place compiled maps" in the HalfLife\ns\maps folder, but they still came out as .map files
  • KRaggKRagg Join Date: 2002-11-15 Member: 8832Members
    edited September 2003
    The compiled maps should be placed in the ns\maps dir before running the game.
    Like someone above suggests, it's probably not compiling, cut and paste your hammer log.
  • olisisolisis Join Date: 2003-02-01 Member: 12944Members
    edited September 2003
    This is what it gave me


    ** Executing...
    ** Command: Change Directory
    ** Parameters: D:\Half-Life


    ** Executing...
    ** Command: Copy File
    ** Parameters: "D:\Valve Hammer Editor\maps\ns\testofun.map" "D:\Half-Life\ns\maps\testofun.map"


    ** Executing...
    ** Command: D:\VALVEH~1\ZHLT_1~1.7P1\hlcsg.exe
    ** Parameters: "D:\Half-Life\ns\maps\testofun"


    ** Executing...
    ** Command: D:\VALVEH~1\ZHLT_1~1.7P1\hlbsp.exe
    ** Parameters: "D:\Half-Life\ns\maps\testofun"


    ** Executing...
    ** Command: D:\VALVEH~1\ZHLT_1~1.7P1\hlvis.exe
    ** Parameters: "D:\Half-Life\ns\maps\testofun"


    ** Executing...
    ** Command: D:\VALVEH~1\ZHLT_1~1.7P1\hlrad.exe
    ** Parameters: -extra "D:\Half-Life\ns\maps\testofun"


    ** Executing...
    ** Command: D:\HALF-L~1\hl.exe
    ** Parameters: -game ns -dev -console -sv_cheats 1 +map "testofun"


    P.S. K'Ragg, you're one Bad Ash
  • SpookSpook Join Date: 2003-07-29 Member: 18542Members
    Hmm... This look familiar to you? (Current) last page of XP-Cagey's thread webbed at the top of the mapping forum talks about this exact problem (and the solution):

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=21248&st=180' target='_blank'>http://www.unknownworlds.com/forums/in...&t=21248&st=180</a>
  • olisisolisis Join Date: 2003-02-01 Member: 12944Members
    edited September 2003
    SPOOK! IT WORKED!!!
    THANK YOU THANK YOU THANK YOU <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Thank you everyone for your help!

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->


    p.s. sorry I put this ahead of other more viable topics, I know many of you should get angry about that, I would be, too. To me though it was all worth it and hopefully I can repay you all back for your kindness with some high-quality maps.
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