Individual vs. communal upgrades
Moleculor
Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
<div class="IPBDescription">How should the aliens work?</div>Ok, Flayra has recently stated that the aliens will be building buildings to upgrade themselves, rather than individually evolved upgrades. His original text follows:
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Up until recently, the aliens all upgraded themselves individually. This makes for overall less strategy though, because the enemy would never have a specific strategy to deal with, because the alien team would have no coherence in their upgrades. Now, the alien builders create structurs that grant team-wide upgrades.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Which do you prefer?
(NOTE: This poll may or may not have any effect on the actual end gameplay style! Everyone might vote for 'No', and the Aliens will -still- have communal upgrades. Then again, Flayra might change his mind. You never know.)
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Up until recently, the aliens all upgraded themselves individually. This makes for overall less strategy though, because the enemy would never have a specific strategy to deal with, because the alien team would have no coherence in their upgrades. Now, the alien builders create structurs that grant team-wide upgrades.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Which do you prefer?
(NOTE: This poll may or may not have any effect on the actual end gameplay style! Everyone might vote for 'No', and the Aliens will -still- have communal upgrades. Then again, Flayra might change his mind. You never know.)
Comments
I prefered it when the aliens where a bit more varied and free ranging.
I like this idea.
On a different note, maybe you could add a slight RPG element to the alien classes? I was thinking something like a certain amount of points that every player gets before spawning to put into their character. When buildings are upgraded, each player gets more points and more options to put into their characters. That way you still have the consistency of the building upgrades (certain buildings would only allow certain upgrades) and the versatility of letting individual players choose which of the available upgrades to focus on.
and then how is that be ? then is that story that - only one of those 3 can be play perfectly cos others doesnt have a egnought good tactical skills for other types of aliens
its same that u r forced to be sniper or scout or whatever who u dont want to be
Bbut the rest of the upgrades like regeneration should be individual.
--Scythe--
the_only_scythe@yahoo.co.uk
--Scythe--
the_only_scythe@yahoo.co.uk
Hooray for individual upgrades! Boo for communal upgrades!
Evolutions involving what class of alien we are should be up to us, at the appropriate times of course, though massive evolutions such as.....poison filled talons, should be up to the commander/hive master dude. Alternativley, the builder aliens could construct stuff that allows for evolutions...errr....right, another two cents contributed by me, though i get the feeling its less than two cents...
Gasfiend,
Oh, and i can't get a vash the stampede picture as my avatar, i'm ###### off, he's awesome, but no site has a viable picture thingy for me to put as my avatar...grrr!!!
amen...
Which brings up another question... what's the point of other aliens having individual RP, if they're not going to be using it? Or will their kills boost the hive's RP? Would these communal upgrades mean that the hive will be more team oriented than previously planned? Will the builders just be pulling on a communal RP pool just like the marines? Will the builder just be a watered down version of the commander, placing buildings, but unable to give orders or have the cool view?
Ech, I'm beginning to scare myself. I'm -sure- it won't end up this way.
Thanks for starting a nice panicked rumour. Sigh.
P.S. Been following boards for sometime, just decided to sign up now. Thanks :-P
the builder is the one that organises the defence of the aliens.
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to get bot, i think they are both interesting, a combination. The communitial upgrade is cool:
+the better the aliens fight, they get awarded,
-but this could have a negative effect, certainly if it is time-based. The marines are probably having problems destroying the aliens, and the more the game lasts, the better they get. This could mean a game ends with a god-like alien squad, meaning the marines have to be quick as possible, while they have to be slow, carefully 'camp-frogging' along, building defence before they attack. Then the marines will almost almost have to rush, while the alien team can 'camp' near the hive, just waiting and getting better...
but the individual is cool too:
+more varied aliens (certainly if every different individual upgraded alien is a little bit different in look (a bit more blue, some tentacles growing out of his cheeks etc.)
+you get to choose what you want to be as alien, if you don't like to be heavy-armored you become faster, and vice versa.
+The better you play, the better you get. If aliens get rps by killing marines, the best ones can evolve more and better then the noobies. The good players get awarded.
-The better you play, the better you get. Noobies who don't play it a long time will sooner dislike the game, because the other players get better then them, and they can't upgrade, going into a endless spiral, the others get better and the noobie cannot upgrade because of no rps, since the others kill all the marines.
I would like to see both, because they both have some good and bad stuff... i think 50-50 divided. But the communal upgrades should be not really important, otherwise the aliens will be raped in the beginning and owning in the end. I think they are at all times equal to the marines, but in the beginning A BIT smaller and weaker, and at the end A BIT tougher.