Armories Should Still Refill Your Clip
Xero
Join Date: 2002-11-14 Member: 8565Members, Constellation
<div class="IPBDescription">Grenades launchers aside.</div> I would like to request that in patch 2.01, the armory will still refill marine weapon clips, aside from grenade launchers. I definitely agree that grenade spam ruins endgame and prolongs alien victory. But marine base defense becomes much harder without fast lmg/hmg/shotgun refilling. During early and midgame, it is very difficult to hold off multiple waves of aliens because marines don't have enough time to reload. I can't count how many times I've died with a newly received hmg because I had to stop and reload it. So this is my humble plea to reinstate clip reload (excluding nades), because it seriously affects gameplay.
Comments
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=45539' target='_blank'>Linkage</a>
th0r0n^ - Not a bad idea. I think it's worth trying in a beta patch, at least.
Thats exactly what it means. The hive heals you, please don't be an <span style='color:white'>be nice.</span>
th0r0n^ - Not a bad idea. I think it's worth trying in a beta patch, at least.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Do consider it to be fun for everyone if few marines with good aim (like 2-3 marines) can stop 6-9 skulks rushing in waves? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
How <b>fun</b> can it be?
I agree to earlier post: Reload time is there for a reason. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
If you are afraid that your team can't fire while reloading, don't reload at the same time as others! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
Yes, i consider that fun. I dont consider it fun for someone to need a 1:1 skulk to marine ratio in order for you to save your base. Make some sense.
Plus that has nothing to do with the armoury. <span style='color:white'>This space used to contain pointless flaming. Now it contains some pretty daffodils. Ooo, pretty!</span>
exactly how dense can people possibly be? The reason there is a reload time is for reloading weapons in the field. If this wasn't so, there NEVER would have been a direct-fill FEATURE in the game. The only reason the reload time has been implemented near the armory is because of GL spam. There NEVER was a problem with an lmg, a pistol, a shotty, or an hmg reloading directly. EVER. The problem was with the GL, so isolate the GL for having to reload.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->no it should not refil in any gun. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Thanks OLLJ, I usually respect what you post. Usually. Give me a reason please, don't just take the nub way into and out of an argument and just say "NO NO NO IT SHOULDNT" and leave it at that. You're more intelligent than that bro.
like a few weeks back on hera. I've used all my GL ammo on Hit and run onos attacks on our relocated base in holoroom. So i head to the armoury to get some more. As this happens an onos strolls into base and starts eating the CC. So i go to shoot him only to find i have nothing in my clip. Hence the very very long GL reload time as my player insists on putting every single nade into the barrels. I finally get the opportunity to shoot but its far too late. I know why its there, to stop GL spammage, but its not neccessary for the other Marine weapons.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--><!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--><!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--><!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
look at the HMG, what are the disadvantages ment to be when u have an HMG. u walk slower and has long reload times. it was stupid to have it where they didnt have to reload with an armoury around, now ppl have gotten used to it they complain cos its gone.
<!--QuoteBegin--Xero+ sep 1 2003, 03:12am--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xero @ sep 1 2003, 03:12am)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> NS is a science fiction/fantasy game. It doesn't need to be realistic. What matters is the gameplay. How can a Fade heal itself? How does redemption magically transport aliens back to the hive? It doesn't matter, so long as it promotes fun gameplay.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Humans in the real world can heal them selfs, ok its not as fast as the fade but whats to say its not possible to heal so fast. redemption works from cloning, the alien actualy dies but a clone is made at the hive. I think its put somin like that in the manual. humans have probably been cloned before, u just didnt hear about it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Since this change was implemented to stop excessive GL spam, i think the best solution would be to have the armory load a single grenade at a time. (if its possible, only 1 grenade when loading into the clip, 2 when loading into the reserve)
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->like a few weeks back on hera. I've used all my GL ammo on Hit and run onos attacks on our relocated base in holoroom. So i head to the armoury to get some more. As this happens an onos strolls into base and starts eating the CC. So i go to shoot him only to find i have nothing in my clip. Hence the very very long GL reload time as my player insists on putting every single nade into the barrels. I finally get the opportunity to shoot but its far too late. I know why its there, to stop GL spammage, but its not neccessary for the other Marine weapons.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
An idea for the GL tho, have it more like the shotty where you can shoot while reloading. With the shotty you can load 1 shell then fire it, if the GL was like this people wouldn't have some of the troubles.
Theres no real way to stop GL spam, 2 GLs can keep up a pretty constant stream of nades, one every few seconds. If the guy shooting doesn't waste them all at once, he can shoot and take as long as the reloading guy to empty the clip.
As for the fiction note, you can justify it in any way you like, so long as you have a good enough reasoning behind it. Plug your weapon into the armoury and nanites move into the clip and form bullets with themselves?
it be quicker to just reload than plug ur weapon into the army.
Your commander puts the IPs somewhere other than your spawn?
Weird.
As another note, it sure is awful to be firing at a skulk when POP you pick up someone's shotgun, just to find it empty. Now you're helpless, and an auto-load armoury will save you. Otherwise, waste a lot of time getting ammo and loading. Oh well, you could just drop the shotgun and pickup your lmg, cursing someone else to the fate of a no ammo gun. And if that happens in the field... goodbye mr. no ammo, maybe whip out your pistol and pray you got those fast-twitch skills.