Typical Upgrades

djsic2djsic2 Join Date: 2003-02-02 Member: 12988Members
<div class="IPBDescription">What is the best combination for a skulk</div> Hey everyone... just wondering in a 1st hive-movement situation, what do you pick as your upgrade? And 2nd hive-defense?

I'm a 1.04 kiddie, haven't adjusted yet. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

Comments

  • XiileXiile Join Date: 2003-02-22 Member: 13818Members
    Well... for skulk...
    Movement - Either Silence (unless they have MT), Celerity (if you want to pull the matrix <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> ) or Adren (if you plan on munching RTs) so all are viable for skulk.

    Defence - Carapace.

    Sensory - SoF (if youre going rambo hunting), Cloaking (to be a sneaky bastid <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> )
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    Silence if MC is first chamber in beginning, when MT coems along celrity then carapace as d, i usually dont get anything as an upgrade when im a skulk to save res, but when i dont feel like evlovling oll get celerity and carapace
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    it honestly depends on the game I'm playing. I like my upgrades movement, defense, sensory (in that order).

    Serious game:
    Hive 1 - Movement, I go celerity. The unupgraded LMGs usually can't take you out.

    Hive 2 - Defense, I usually get carapace, and switch my movement upgrade to silence (unless they have motion tracking). A silenced leap is killer, and mad fun.

    Hive 3 - Sensory, I always get Scent of Fear, and then go back to celerity and carapace. I then find a group of marines and decimate them. I call it my $6 bomb (figure it out).

    Not-so-serious game:

    Hive 1 - Sensory, I get SoF for early marine hunting

    Hive 2 - Movement, I get celerity

    Hive 3 - Defense, I get carapace and $6 bomb them until onos

    NSS game scenario 2:

    Hive 1 - Defense, I get redemption, the unupgraded guns can't handle you and it's fun to watch them go "WTH???!!!?!?!? REDEEM SKULK???"

    Hive 2 - Movement, celerity

    Hive 3 - Sensory, scent of fear.

    A little drawn out, but it's how I usually go.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Weeeelllll, with movement i always get silence, yeah you lose a bit of speed or run out of breath a bit faster, but the ability to sneak up on other players is priceless.

    With defence it's gotta be carspace. A skulk with redemption is redeemed to damn fast to actually do anything and regen doesn't affect you fast enough during battle (unsupported by DCs) so you'll be dead in a second anyway.

    And finally sensory. I always take scent of fear. Pheremones is pointless and cloaking is too noisey, knowing where your enemies are is better than not being able to be seen but have no clue that they're already past you and your little cloaked ambush and attacking your hive.
  • Pr0phecyPr0phecy Join Date: 2002-04-04 Member: 381Members
    edited September 2003
    Sensory = Cloaking(More about this later)
    Movement = Celerity
    Defense = Carapace

    Now.For sensory,It depends what you do at first.For the first 10-15 minutes of the game I go gorge and plant sensories EVERYWHERE,i put a sens here,as soon as i step out of sens range i make another sensory <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> so im pretty much cloaked even without it.Cloaking is VERY good if you meet a marine head on and have to retreat,and will give you a oppertunity to hide and attack him again and again.While SoF only gives you to chance to suprise attack him once,or maybe twice if you live through it...also to suprise him you must be at a dark spot or somewhere,where as cloak you can hide in broad daylight and pretty much everywhere and still bite him in teh ****...+Your target has to be damaged so you can see him on SoF (I think :| )

    Movement = Celerity and silence are both good...But if you're not confident about yourself then take silence.Celerity will get it you : in and out in seconds,and if you're skilled the marine will never know you even came.But if you like to be carefull,go silence <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    Defense : Carapace,hands down,no need for rocket science to win this

    My personal guerilla combat setup (I dont attack,i just hide and eat unsuspecting marines,its funny 2 cuz they start screaming how they got scared <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> )

    Cloaking
    Silence
    Regeneration

    Hope this helped <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--Pr0phecy+Sep 1 2003, 10:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pr0phecy @ Sep 1 2003, 10:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> While SoF only gives you to chance to suprise attack him once,or maybe twice if you live through it <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You need more than once? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Depends on what role you're going for.

    If you want to be a stealthy covert-op ninja type skulk,then I recommand

    SoF - Get the drop at the right time without screwing up!
    Silence - Helps with those high hiding places so you don't sound off a warning
    Regeneration - While it may seem worthless,it seems pretty pointless if you ned to run back to a hive after mopping up,leaves your spot very vulnerable

    And if you're going for the assault....

    Celerity - Extra speed,nuff said
    Carapace - A skulk's best friend....well almost <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    Any cloaking upgrade you want

    Those are what I recommend,but then again,it's entirely up to your preference ( Adrenaline for those leap-fiends )
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Silence. Every game.

    Celerity skulks tend to overshoot a lot, I find the speed without is just fine. And Silence skulks are evil.
  • BLUNTSWORTHBLUNTSWORTH Join Date: 2003-07-16 Member: 18219Members
    <!--QuoteBegin--XeroSlayer+Sep 1 2003, 12:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XeroSlayer @ Sep 1 2003, 12:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well... for skulk...
    Movement - Either Silence (unless they have MT), Celerity (if you want to pull the matrix ;) ) or Adren (if you plan on munching RTs) so all are viable for skulk. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Movement - Silence (If you're a newbie), Adren (If you're an idiot), Celerity (I have no hilarious comment about this one)
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    <!--QuoteBegin--BLUNTSWORTH+Sep 1 2003, 05:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BLUNTSWORTH @ Sep 1 2003, 05:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (I have no hilarious comment about this one) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The other comments weren't exactly rip roaringly witty themselves :/

    Anyway Depens on situation. Most often I will go celerity/cara/sof in whatever order the chambers come, though occasionally I like to ambush, in which case sof/silence/regen and plenty of SCs dotted about. IMHO if you have lots of SCs in the field, cloaking becomes worthless, besides sof is by far the superior upgrade - can you say "wall hack" anyone?

    Roo
  • SlayerOfSkulksSlayerOfSkulks Join Date: 2003-06-23 Member: 17634Members
    I've always believed that, regardless of the game stage, situation, or alien, silence HAS to go as a pair with with a nearby SC or cloaking, and vice versa. What good is not being heard if you can be seen? And what good is not being seen if you can be heard? The two together, now THAT'S effective killin' right there.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    I usually go silence, regen, scent of fear. That's what I use for hunting. If I'm specifically attacking, I use celerity carapace scent of fear. There's really no point in cloaking as a skulk - you don't need it to ambush, you don't need it to hide and heal up, and silence does more to help you make a stealthy approach.

    Silence is very useful in combat, as well. You'd be surprised how confusing it is for marines to fight silent opponents. Even though they don't need sound to track you, they tend to get very disoriented.
  • BLUNTSWORTHBLUNTSWORTH Join Date: 2003-07-16 Member: 18219Members
    <!--QuoteBegin--Roobubba+Sep 1 2003, 06:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Roobubba @ Sep 1 2003, 06:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--BLUNTSWORTH+Sep 1 2003, 05:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BLUNTSWORTH @ Sep 1 2003, 05:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (I have no hilarious comment about this one) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The other comments weren't exactly rip roaringly witty themselves :/ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Maybe not rip roaringly witty, but definitely groin grabbingly witty.
  • AmelekAmelek Join Date: 2003-05-13 Member: 16265Members
    As a skulk, I personally go celerity always ... silence is useful but my playing style prefers the mobility. However ... I have played a silence fade before and had some rather nice killings. Normally adren for fade/lerk, and celerity for normal gorge (adren for vent BB).

    For defense, I normally go redemtion on skulk. This normally shocks people. Against lvl 0 lmgs redemption will most likely save you as a skulk, at least if you make it hard to hit you. The success of redemption is all about how fast you take damage, play towards that mindset and you'll start to see redemption working more. Particularly, I find celerity and redemption to be a good combination. Regen on most other evolutions ... occasionally I'll get silence + redemption as fade and just be an absolute annoyance <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.

    With sensory, I go with SoF just about all the time. The only reason that I do occasionally go cloaking is because of the new cloaking in the 2.01d beta <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    There is a Kharaa Strategy forum you know gentlemen.

    I've requested this be phased over.
  • RuuRuu Join Date: 2003-05-18 Member: 16442Members
    it depends on the situration for me too.

    if Marines are venturing around, i get silence, clocking and redempt (if you take some shoots as regen, they can hear you healing and will wait you out <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> ). stick to the ceiling looking for a rine hotspot like outside thier base.

    if marines are doing a good job and attacking structures, i get celerity, regen and SOF so to get where i'm needed.

    and if the marines are sitting **** at base with turrets farms aplenty, i get celerity, caraplate and SOF to to better myself as a xenocider. always fun.
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    edited September 2003
    <!--QuoteBegin--Grendel+Sep 1 2003, 05:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Sep 1 2003, 05:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There is a Kharaa Strategy forum you know gentlemen. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    very true grendel, but I have to admit, he got some good answers from good players that usually don't hang out in the strat forums

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->+Your target has to be damaged so you can see him on SoF<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Nope, that was old SoF in 1.0x, it's just any marine now, hurt or not, moving or not. Basically it's a wallhack, and it's legal, and I love it.
  • djsic2djsic2 Join Date: 2003-02-02 Member: 12988Members
    hey thanks for all the input, this should help greatly! I noticed alot of you mentioned "depends on situation"... that reply would have never been seen during 1.04 (Thanks Flayra and team!). There's actually a reason to get any chamber from the start now - no more D,M,S protocol. I'll just need to sharpen my skills with these new combinations. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DementedDemented Join Date: 2003-07-30 Member: 18573Members
    edited September 2003
    My personal combination is always cele/cara/SoF. A 6 res skulk with the aforementioned upgrades can easily equal the effectivness of 2 or more vanilla skulks of the same skill level.
  • ScoutScout Join Date: 2003-08-19 Member: 19989Members
    my most common setup is: sof, celerity, regen (or whichever one/two we have, in pre-thirdhive situations)

    however, for pure fun, I enjoy doing silence/cloaking/regen. you won't believe the amount of parasite kills you can get on the stupider of the marines <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->, and for the rest, if they don't have MT, you get a LOT of 'WTHs' when their buddy's gun hitting the ground is the first warning they get that there is a skulk nearby <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->. even if they do have MT, you can ambush very effectively by sitting still in a chokepoint, odds are they will never know what hit them <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> best thing about silence: a lot of players rely HEAVILY on sound to tell when aliens are near, some so heavily that they may not even notice that they are losing health/armor until the display turns red. and like i said above, their buddies won't know you're there until they hear the gun hit the floor, and by then it's too late for them too <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    you can even take out lone HAs that way now with the ability to cloak while walking. walk up behind cloaked, do your silent chompeh chompeh, walk back a little bit, you will surely be cloaked again by the time he notices he's been hit and turns around, he'll think it's a lerk or something, maybe fire off a couple shots, get behind him again and do it again, chompeh chompeh chompeh...repeat until he's dead or you are, works against all but the most super-experienced players, who are the only ones not fooled when they are losing health and can hear or see no aliens in sight. and, chances are, if he's a lone HA, he aint the brightest bulb in the bunch anyway. the funniest thing is, 9 times out of 10 you will get to hear him hit the 'comm i need medpak' button at least twice before he kicks the bucket...some will even /kill, and most will call you a hacker <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
  • BirdyBirdy Join Date: 2003-05-29 Member: 16825Members, Constellation
    regen silence
    regen celerity
  • KharnyKharny Join Date: 2003-04-11 Member: 15409Members
    I cant abide the new cara, even with celerity it feels too slow

    Regen all the way, far more useful. I tend to make very small hit a run attacks (i.e within the same room), never a run down a hallwy and its mostly stray bullets that hit me. A few of these will knock your armour off in the first attack and only a couple finish you - but not with regen <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    It also great for attacking Pgs. I dont stand on them (cos I know how annoying it is as comm), so just do then next best thing and munch em as they come thru - with regen of course. I got somthing like 9 straight kills from a Pg before it went down from that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
  • USCMLieutenant_RipleyUSCMLieutenant_Ripley Join Date: 2002-11-24 Member: 9818Members
    Um, why would ANYONE go celerity when you have more than 1 hive?

    SOF
    Silence
    Carapace/Regen

    I can see

    Cloak
    Silence
    Carapace for walking onto a phase gate to take out a farm, but celerity is just not good enough versus silent leap.
  • ScuzballScuzball Join Date: 2003-09-08 Member: 20657Members, Constellation, Reinforced - Shadow
    Depends heavily on what I'm planning to do.

    Battle, eat-face skulk:
    Celerity, Carapace, SoF

    Sneaky, ambush skulk:
    Silence, Regen, Cloak/SoF

    Xenocide one-shot skulk:
    Celerity, Carapace, SoF if any sensory upgrade at all

    Recon tag-n-run skulk:
    Silence, Regen, Cloak

    But that's just meh.
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