So Does Anyone Here Know About Blender 3d?

BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
edited August 2003 in NS Customization
<div class="IPBDescription">Conversions?</div> Blender 3D is a freeware renderer, and is pretty good. i feel more comfortable in that than gmax, and i was wondering if there was a way i could convert hl smd's to .blend files so i can work in blender (to make animations using hl/ns models. If anyone knows about anything that will do this, than i would appreciate any information

edit: ok, so i figured out that in ms3d i could export to DXF and blender can open it. bad thing is, the skeleton and texture didnt import...

Comments

  • 3ncrypted_zer03ncrypted_zer0 Join Date: 2002-12-24 Member: 11458Members
    I use 2 have dat program... sadly i never figured out how 2 use it so i deleted it.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    well i dont think im going to use it to make animations (movie type animations). Anyone have any suggestions of what to use?
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    Disclaimer: Could be wrong, but..

    I don't think there is any way to get a halflife smd into Blender, sorry. I'm not saying it's impossible, just that I've never done it or even heard of anyone who has done it.

    As for the missing textures, as far as I know a DXF file stores only geometry, not texture, so you'd have to reapply them in either Blender or MS. Whether DXF files retain UVmap information, I have no idea.

    However, you could still make your models in Blender, then use Milkshape for the skeletal stuff.

    Sorry I can't be of more help, but I haven't used Blender for ages. You might want to search around here or post your question up, see if they have any ideas.

    <a href='http://vrotvrot.com/support/browse.php' target='_blank'>http://vrotvrot.com/support/browse.php</a>
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin--CrouchingHamster,HiddenElvis+Aug 30 2003, 07:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CrouchingHamster,HiddenElvis @ Aug 30 2003, 07:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Disclaimer: Could be wrong, but..

    I don't think there is any way to get a halflife smd into Blender, sorry. I'm not saying it's impossible, just that I've never done it or even heard of anyone who has done it.

    As for the missing textures, as far as I know a DXF file stores only geometry, not texture, so you'd have to reapply them in either Blender or MS. Whether DXF files retain UVmap information, I have no idea.

    However, you could still make your models in Blender, then use Milkshape for the skeletal stuff.

    Sorry I can't be of more help, but I haven't used Blender for ages. You might want to search around here or post your question up, see if they have any ideas.

    <a href='http://vrotvrot.com/support/browse.php' target='_blank'>http://vrotvrot.com/support/browse.php</a> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ahh but you see my main beef is the fact that the skeliton isnt imported into blender, because you see i was going to use blender to render an animation. No dice though. thanks aynway
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    Hang on, Blender has a full skeletal system as far as I know, so why not make a basic skeleton <i>inside</i> Blender, rather than trying to import it?

    A fair bit of work, but I'm pretty sure it would work.

    Actually, If it's something like a human biped skeleton, I imagine you'll be able to download a ready-made one from somewhere and use that. Search for "Skeleton" or "Bones" on that link up there.^
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin--CrouchingHamster,HiddenElvis+Aug 30 2003, 07:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CrouchingHamster,HiddenElvis @ Aug 30 2003, 07:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hang on, Blender has a full skeletal system as far as I know, so why not make a basic skeleton <i>inside</i> Blender, rather than trying to import it?

    A fair bit of work, but I'm pretty sure it would work.

    Actually, If it's something like a human biped skeleton, I imagine you'll be able to download a ready-made one from somewhere and use that. Search for "Skeleton" or "Bones" on that link up there.^ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yes it does have a full skeleton system. it would just be easier to use the skeleton for the NS marine than to make one for it. but i might have to if i use blender
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