Ns Animations

HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
<div class="IPBDescription">Ya dont see the lot of 'em.</div> There are many animations which I have never seen in NS. Like the skulk bite, parasite, leap, and xenocide ability. The swimming animations I havnt seen in action yet, but I havnt seen a lot of swimming either. The onos's gore and devour...and charge (Which really looks like hes humping something, I couldnt stop laughing <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ).

Were these animations removed for a reason?

Comments

  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    They probably didnt look good in game.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Opps, I made two posts about the same thing...opps...

    I refreashd my browser, but with my crappy cable internet (I'm getting the modem replaced sunday) it just used a cookie instead of really refreashing it. Dumb cable.

    Use this one instead...
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Wasn't the other post about specific Onos animations?
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    edited August 2003
    hmmm i've seen them all before... you just gotta look

    okay i havent seen them ingame but they ARE THERE

    download half-life model viewer
    open a model
    click on Sequence
    Open the drop down menu
    choose your animation and stare in wonderment with a tasty mint <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    edit: hmm looks like skulk is the only one with the new ones....
  • TheRandomSinTheRandomSin Join Date: 2002-11-03 Member: 5571Members
    <!--QuoteBegin--#Ha.Ze-+Aug 30 2003, 02:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (#Ha.Ze- @ Aug 30 2003, 02:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There are many animations which I have never seen in NS. Like the skulk bite, parasite, leap, and xenocide ability. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I've seen the skulk bite but that's about it. All that really happens is the mouth moves and you have to be LOOKing right at the mouth to notice it...
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    I believe it's down to limitations in HL's engine. Sure, the models can have all these fancy attack animations, but HL can only move certain bones in attack anims.

    That's a badly worded and possibly inaccurate explanation, but it's close to what one of the devs posted a long time ago in response to me asking about these animations in the modelling forum last year.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    It is inacurate. All you gotta do is tell it to play "x" animation when the person is attacking with "x" weapon. I don't see why it wouldn't work... Then again I could be inacurate too.
  • Psycho-Kinetic_Hyper-GeekPsycho-Kinetic_Hyper-Geek Join Date: 2002-11-18 Member: 9243Banned, Constellation
    Its because during an attack it plays the upperbody animation while the lower body plays the running, walk or idle animations. Most of the aliens don't have upperbodies to animate. Its why you can see the animation for the fade or the various custom models like the Ultralisk but not on the default ones. I think they managed to trick the engine into moving the mouth with bone controllers on the skulk.
  • elchinesetouristelchinesetourist Join Date: 2003-06-29 Member: 17775Members
    the ultralisk, huh
  • CBD-IkariyaCBD-Ikariya Join Date: 2003-01-05 Member: 11841Members
    I see. That's probably why i couldn't get the leap animation to replace the bite animation very well. I wanted to see skulks ripping at the marines, not just running around them, but ingame, the skulk kinda moves it's arms, but barely <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
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