Ns Animations
Haze
O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
<div class="IPBDescription">Ya dont see the lot of 'em.</div> There are many animations which I have never seen in NS. Like the skulk bite, parasite, leap, and xenocide ability. The swimming animations I havnt seen in action yet, but I havnt seen a lot of swimming either. The onos's gore and devour...and charge (Which really looks like hes humping something, I couldnt stop laughing <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ).
Were these animations removed for a reason?
Were these animations removed for a reason?
Comments
I refreashd my browser, but with my crappy cable internet (I'm getting the modem replaced sunday) it just used a cookie instead of really refreashing it. Dumb cable.
Use this one instead...
okay i havent seen them ingame but they ARE THERE
download half-life model viewer
open a model
click on Sequence
Open the drop down menu
choose your animation and stare in wonderment with a tasty mint <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
edit: hmm looks like skulk is the only one with the new ones....
I've seen the skulk bite but that's about it. All that really happens is the mouth moves and you have to be LOOKing right at the mouth to notice it...
That's a badly worded and possibly inaccurate explanation, but it's close to what one of the devs posted a long time ago in response to me asking about these animations in the modelling forum last year.