Think You're Safe From That Onos?

SariselSarisel .::' ( O ) ';:-. .-.:;' ( O ) '::. Join Date: 2003-07-30 Member: 18557Members, Constellation
<div class="IPBDescription">...think again!</div> Now, I don't know how many people notice this, but the Onos's animations do not play for any of its abilities. If you get Half-Life Model Viewer, then you can take a look at how they are meant to be seen.

The devour animation is the Onos stretching its entire body forwards, feet steady on the ground. It reaches forward a good meter or so.

The gore animation is the Onos tossing its head to the right, while lifting its feet off the ground a bit.

In the actual game, the Onos's gore has a range of about 1 to 1.5 meters, while the devour can reach 2 meters or more. So one thing to watch for is the range. If the Onos is within 5 meters, there's a good chance that you'll get hit by either devour or gore. Also, you cannot hide behind railings or in vents - devour and gore still work. So don't be arrogant, keep your distance.

Comments

  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    Now my question is, why don't these animations play.
  • BugBrainBugBrain Join Date: 2003-05-14 Member: 16279Members
    Where can I get this Half-Life Model Viewer? Is it already in the with Half-Life?
  • Dr_Zer0Dr_Zer0 Join Date: 2003-07-01 Member: 17840Members
    <img src='http://www.custom-tfc.co.uk/spampit/images/smilies/google.gif' border='0' alt='user posted image'>
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    No, you can get it <a href='http://www.swissquake.ch/chumbalum-soft/hlmv/' target='_blank'>here.</a>
  • PaaDiiPaaDii Join Date: 2003-08-20 Member: 20027Members
    <!--QuoteBegin--Sarisel+Aug 28 2003, 11:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sarisel @ Aug 28 2003, 11:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> keep your distance. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Or be right next to him.
    I'be survived onos attacks when i have pressed myselft to the ono and just blasted. But just try to stay on the side.
  • HuntsmanHuntsman Join Date: 2002-11-25 Member: 9929Members
    Devour does have a a pretty good range. I walked up cloaked on the catwalk in map (with biodome, furnace...wth is that name?) that is off one of the direct paths from the marine base. There was a marine sitting on one of the arches with his jetpack, seemingly ready for everything. I walked under sensory cover, jumped and tried to devour. I missed, but didn't seem to uncloak. Does devour not uncloak you from the sensory chamber? Anyway, I jumped up again and plucked him out of the air. He thought I devoured him through a wall <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->.

    If you want to be out of range of the onos devour you likely have to be on a higher spot than most places in Natural Selection have. Just because you have that shiny jetpack doesn't mean you're out of range of devour!
  • XSZXSZ Join Date: 2003-08-28 Member: 20313Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also, you cannot hide behind railings or in vents - devour and gore still work. So don't be arrogant, keep your distance. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Saw an example of that in Eclipse...

    I was leading a group of marines to station access in a vain late game attempt to make a comeback. While we were setting up the resource node, a lone onos came stomping in from the southern hallway. I didn't see him, but I watched as two marines unloaded from behind the railing. One marine simply dissapeared (devoured) and the other one was gored <i>as he ran away from the railing</i> by the same onos on the floor below.

    Yeesh...
  • Dr_Zer0Dr_Zer0 Join Date: 2003-07-01 Member: 17840Members
    I sometimes get thrown by the onos when he comes to mow down my squad, I take no damage at all, but I use that chance to run and hide <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    As an Onos, I'd really like to learn how to toss marines. I think it has something to do with how you toss your cursor when you gore. But at times you can send marines right to the ceiling.. and if it is in refinery on bast, then it can be very fun to see them come back down... all the way down.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    So why dont the anims work again?
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    I was rather surprised how far an onos can gore vertically as well. It's at least half an onos-height. JPers beware.
  • ArchangeLCNArchangeLCN Join Date: 2003-08-17 Member: 19876Members
    if you see an Onos, don't run, get ready to strafe and unload everything you got, and charge to his side/back always.

    do this as you called your partners to stay close and shoot him.

    The longer you can stay alive, the bigger chances to kill the Onos.


    I did this suicide a few times, to noob Onos =P i manage to unload 50LMG, 10bullets, (miss a few due to nervous), but get to knife him 1 or 2 slash before i die/devoured, and my teammates manage to take the kill during the circle running (give a few meters chase).

    Doesn't work on Redemption.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Versus redemption you have to unload as much firepower into him in a short time as possible. It takes a lot of lmgs to do that. Shotties are a good answer.
  • bugulubugulu Join Date: 2003-08-14 Member: 19693Members
    yes devour range is awesome to awesome, I was an onos in horseshoe and there were 1 rine up on the vent (the high one not the one that leads to marine spawn) and I just aimed up and devoured him not even jumping <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • rabbitzrabbitz Join Date: 2003-08-10 Member: 19328Members
    <!--QuoteBegin--ArchangeLCN+Aug 30 2003, 06:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ArchangeLCN @ Aug 30 2003, 06:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The longer you can stay alive, the bigger chances to kill the Onos.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    hahaha really? i never knew that
  • TyralionTyralion Join Date: 2002-11-21 Member: 9522Members, Reinforced - Shadow
    Again, why isn't the animations playing?
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    I really think the attack animations in meleerange needs to be improved...its impossible to see what youre hitting and not
  • RemingtonRemington Join Date: 2002-12-17 Member: 11024Members, Reinforced - Supporter
    edited September 2003
    There are a LOT of unused animations in ns, open any alien model you will see at least 5 animations on each one that havn't been used. My guess is that the models were made first, before the programming of the game, and then were found to be unusable but were never removed. That or they are sheduled to be included at a later date.
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