My 2 Cents... Or Pence As Cents Are American..

KrenomKrenom Join Date: 2003-08-27 Member: 20250Members, Constellation
<div class="IPBDescription">my alien strat! :)</div> Right... i decided i was gonna write my own little strat in the hopes that ppl will read it and may actually use it in actual games!

doubt it'll happen, but u never know! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

(let me just say.. don't flame me for this! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)

This concentrates on the use of sensory chambers btw (henceforth known as sc's! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->)


Let the games begin:

first off, i'm assuming a fairly nice server (5 - 8 players on each team (8 for this eg)....)

The first thing the aliens should do, is go for those rts! about 5 of the aliens head straight for the rts! get to rt, gorg, put up rt, by the time its finished, u have 2 res to skuilk again and head on over to chow down on some tasty rine ****!

the other 3.. well, its up to what they decide on.. one person should stay skulk, and go munch some rine **** straight away to get the res for a hive (if a decent player, can have the res in about <2 mins...)

the other 2, start laying some stuff down (lurvly upgrades) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> whereas many ppl will yell scream shout and generally make loud noises at me, i suggest the sc's first! BUT.. don't just do what everyone assumes u'll do!!! everyone hates getting sc's cos they think ppl will only put them in one spot (i.e the hive) or near that nice little outpost of 3 ocs' and 2/3dc's (ish)!

w-r-o-n-g! the absolutely best thing in the world sc's! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> IF placed e-v-e-r-y-w-h-e-r-e on the map.. use your lovely little in game map you now have in v2.0/2.01 to see where sc's are already placed... and never place them too close together! (gonna do a pretteh little diagram now! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->)

key:
O = the sc!
|___| = where it's cloaking ability ranges

so you have:

|_______O________| <-- everyone in that area is nice and cloaked (while moving i may add)

2 sc's together,

|_______O__O________| <-- marginal difference, waste of 10 res!

apart! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

|_______O________|_______O________| <-- uber cloakage over large area!


So just have those 2 gorges stay gorges until they've finished puttin SC's all over the place, that way everyone can walk round the entire map cloaked (and it won't matter if you run into a rine accidentally (if for some reason you didn't upgrade to SOF?!?!?)) (tho ofc it'll matter if you run INTO the rine, then they'll figure summin's up and start shooting all around!)
also, even if rines get motion, silence still works fairly well with sc's all over the place, they may know ur general area (until u come round the wall and the motion no longer shows where you are), but then they can't hear you and can't see you... it's a shot in the dark... litterally depending on what map ur on! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->


also on the topic of sc's and their placing, (this also applies to dc's)..

*DON'T PUT THEM RIGHT IN THE MIDDLE OF THE SMALL CRAMPED HALLWAY!!!!*

my god (me), the amound of times i've watched ppl put them smack-bang in the middle of a hallway! *dies*
put them to/on the side for gods sake (some maps have nice ledges or summin in the halls), or the corner, or generally somewhere the rines won't just walk into them!!!
and also, if you're putting it down to make your little outpost of oc's cloaked, still try and put it a fair way away from them! they have quite a nice range u know!

Also, summin ppl don't think of, *try and make em sink*... anyone that's been gorg will have had this at one point or another! where u think 'oh, what a nice spot for an oc/dc/mc/sc... *place*... *SINK*.. *swear*!
from what i've seen, dc's and sc's work on horizontal radius (at least when sunk into the blackness that is the outside map area thingy)... not vertical! i accidentally made an sc sink (kept building it till it was too far down from me to build anymore), ofc i didn't hang around to build another one cos i had a rine riding up my ****! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->

once some1 had killed him (and like a minute has passed), i go back to the area to place another, and i find i'm cloaked! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> (and bringing up the map shows no sc's anywhere else except the one that sank)

for all i know, i may be wrong (if maps such as missilecommand and ninjafall are remade, then we'll see if this is right)
and i also know this works with dc's cos again... one sank and it still healed ppl whenever they were close to it! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> (tho on those vertical maps u didn't get healed when u dropped down onto the rines heads cos of the dc's above)

ofc, i wouldn't try sinking oc's... as they have to be able to actually shoot at them! <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->



Thats mostly it.. so far, you have the 5 rt's up striaght off the bat.. 2 hives up (well, one, and one going up)... about 1/3 of the map cloaked, and that in the first 2-3 minutes of the game! (if its at least a semi-decent team)

from there, everyone keeps attacking and getting the res! once they have like 20 - 30 res again from killing, go gorge and put up rt's or oc's in hives etc (or make a nice little hall-block) or more sc's around the map! (don't for the love of god (me), don't just save up ur res to go onos asap, skulks are just as good! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)

once hives are secure and everything, go for the kill, which shouldn't be too hard as you'll have the element of surprise!! (only a LITTLE less surprise if they have motion..) but ofc, more of a surprise for them if u know where they are exactly due to SOF and the uber pant-browning cloak that u'll have on you throughout the entire map!

Comments

  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    And when marines shotty rush the hive?
  • KrenomKrenom Join Date: 2003-08-27 Member: 20250Members, Constellation
    (assumine semi-decent team), get em all there and let the munch-fest begin!

    also, if the 5 skulks have been munching, and getting the res to gorge and put up the oc's (as i said somewhere up there), then it should be at least a little harder for them to get to the hive and the nice warning shots on the oc's will start calling ppl to that location!

    (dunno bout everyone else, but when i hear 'structure is under attack' or summin, i head for it!)
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    You didn't give emphasis to dropping OC though, so people who read this will end up dropping sensory or RTs, only to be rudely awakened by eight shotty rines rushing their tubby gorge behinds.

    I've been on the receiving end of a shotty rush as gorge, and 2 OC plus gorge don't even slow them <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • KrenomKrenom Join Date: 2003-08-27 Member: 20250Members, Constellation
    ok, right, i'll make an emphasis on putting up oc's...

    then again, on pub servers, it's quite unlikely for rines to ever really get organised for a nice early shotty rush! usually the first rush u get is with ha! :/

    by then its too late! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    so as i said, when the 5 munching skuls get to either 20 or 30 res, go gorge and put up an oc in a decent place (meaning somewhere to either slow their advance into a hive or in the hive itself), not in some hallway somewhere....

    besides, after they've put up the rt's, they should be doing their job of killing rines (basically rushing their base), slowing them down so you have plenty of time to put up defenses!

    even if you don't have that much time for oc's, just make sure that everyone heads towards those nasteh little red spot thingies on the hivesight when they come up! :/

    though putting up oc's in teh hive and at teh entrance to the hive are fairly important in the first half of the game as they do deter those marines that are looking to turn the hive into swiss cheese...
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    Btw you can easily spot shotty rushes and fall back by getting resource nodes at chokepoints around the hive e.g. Southloop/Horseshoe, on eclipse.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Rushes happen a lot on pub servers, mostly by accident when a comm relocates to a hive..... and picks the active one, hehehe.
  • KrenomKrenom Join Date: 2003-08-27 Member: 20250Members, Constellation
    well, the only time ur buggered in a rush really is if its an ha rush.. which depending on the comm, can be long enough to get all 3 hives up and some decent def! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    but if there is a shotty rush, the second they fire at summin and make it lurvly and red on teh hive sight, all the skulks should be heading to it!

    5 rines v 5 skulks.... more often than not i've seen the skulks win! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ArchevilArchevil Join Date: 2003-08-29 Member: 20339Members
    Doesn't sensory counter-act motion tracking? Plz let me know if I'm wrong bcos of a new update or sumthing, but i thought that sc cloaking (not upgrade but actual building cloaking field) stopped motion working properly?

    Also a really cheap strat is 2 make ur sc networks extensively so that when sum ha/shotty rines come along u can kill them as skulk by getting in between them with silence and cloaked. They neva think 2 shoot @ each other and if ff is on and they do... well, u get the idea.
  • AssistendAssistend Join Date: 2003-04-19 Member: 15658Members, Constellation
    Sensory cloacking Blocks Motion
  • ScoutScout Join Date: 2003-08-19 Member: 19989Members
    a sensory chamber or two near the hive owns shotty rushes every time.

    sure, the comm can scan....once. no chance that's gonna be enough
  • KrenomKrenom Join Date: 2003-08-27 Member: 20250Members, Constellation
    <!--QuoteBegin--Archevil+Aug 29 2003, 07:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Archevil @ Aug 29 2003, 07:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also a really cheap strat is 2 make ur sc networks extensively so that when sum ha/shotty rines come along u can kill them as skulk by getting in between them with silence and cloaked. They neva think 2 shoot @ each other and if ff is on and they do... well, u get the idea.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    isn't that EXACTLY what my strat is about? using the sc's extensively to be cloaked EVERYWHERE on the map?!? (thus rendering their motion TOTALLY useless.. and then thus giving the silence an extra purpose of scaring the bejesus out of the rines as they can't see u coming (actual visual or motion) and can't hear u... and as there is no smell-a-vision, can't smell u coming either! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)

    also, on like 90% of pub servers, ff is off, so there's no worry about shooting each other! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    but you can still quite happily get the entire team of skulks or even onos at that point (depending on how long it took em to get ha), right on top of em without them noticing! (then tis munchy munchy time! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->)


    (in short (as to the "make ur sc networks extensively"), try reading my strat first...)
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    "well, the only time ur buggered in a rush really is if its an ha rush"

    LOL, you've DEFINITELY never been on the end of a dedicated shotty rush. Assuming they can shoot straight, shotty rush = win, and with 1 building and the other 6 shottying spawning skulks, a tf and turrets can be up in no time if you really want to rub it in.
  • KrenomKrenom Join Date: 2003-08-27 Member: 20250Members, Constellation
    rofl, i know how bad shotty rushes are, i've been in one, and the recipient of one! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    thing is, they're not as bad as ha rushes (in my opinion) as ordinary rines are a lot easier to take down than full-**** armoured rines!

    even then, if you're safe to walk round the entire map after using meh strat! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> then even ha rushes can be stopped (ok, slowed a little... unless its a really good team) due to the element of uber surprise! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    spose its all whether the rush actually makes it to the hive and do some damage or not to determine if it's a good rush or not! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Yarr, just from my POV ha rushes are expected at endgame, by that point you have DCs, MCs, 2 onos, etc. (and if you don't, well you've already lost). Shotty rushes are at game start, you're on one hive, and you're probably no chambers up.

    You *can* recover from an HA rush, whereas recovering from a successful shotty rush is like ice skating uphill.
  • Insanity_GizmoInsanity_Gizmo Join Date: 2003-05-05 Member: 16072Members
    I do believe the 'place sensories everywhere' stragety was widespread when 2.0 first came out, and it phased out of existance when the Aliens realized that Observatories countered this, and it was hard to attack people with Sensory upgrades. I'm talking about the offensive attacking, not the 'camp outside the base and drop on people' attacking. This, in turn, leads to more lengthy endgames because the Marines have a chance to hole themselves in while the Aliens scramble to get upgrades they can actually attack with.

    (Note: I'm not bashing your approach. It kinda sounds like that, but I didn't mean it to. Tone of voice is impossible to get across on a forum without overusing smilies, which is annoying in itself. But I digress.)

    Like with any stragety, use it occsionally. Using the same routines game after game is boring.
  • KrenomKrenom Join Date: 2003-08-27 Member: 20250Members, Constellation
    i know obs counter it... but do you see comm's dropping obs everywhere to counter it?? didn't think so lol! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    and yeah, sensories are no good for the proper offensive, as teh closest u can have em is just outside the base...

    the main use is for when u get the rines trying to come out and expand!

    the rines are mostly screwed throughout the game anyway due to lack of reses!

    it all comes down to 'they can't hit what they can't see' kinda thing!

    as for attacking tho... u don't NEED upgrades, they just help (a lot <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->), but so far, sof has been by far the most useful upgrade i've used! with it, i know exactly when and where to strike.... that leaves them buggered really lol
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