[mrel] High Poly Ip
antifreeze
The guy with the goods! Join Date: 2003-05-12 Member: 16232Members, Constellation
<div class="IPBDescription">Does what it says on the tin.</div> Nice and simple, nothing special.
High poly IP.
Old IP --> 237
New IP --> 948
<a href='http://www.appj76.dsl.pipex.com/host/high_poly_IP.zip' target='_blank'>Download</a>
<a href='http://mirror.spinnahost.com/files/ns/custom/high_poly_IP.zip' target='_blank'>Better Mirrorage!!! <---- Thanks farcry</a>
www.appj76.dsl.pipex.com/host/high_poly_IP.jpg[/IMG]
First time i have released anything at all.
High poly IP.
Old IP --> 237
New IP --> 948
<a href='http://www.appj76.dsl.pipex.com/host/high_poly_IP.zip' target='_blank'>Download</a>
<a href='http://mirror.spinnahost.com/files/ns/custom/high_poly_IP.zip' target='_blank'>Better Mirrorage!!! <---- Thanks farcry</a>
www.appj76.dsl.pipex.com/host/high_poly_IP.jpg[/IMG]
First time i have released anything at all.
Comments
you see both faces at once depending on your z-buffer, color dept and gfx card.
And yes it should fix the flickering, the bottom of the IP is slightly abouve the ground its placed on so that should happen any more
P.S. Thanks for not flaming
/me is dumb. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Not everyone has old **** systems.
Perhaps in the next version add a little more to the shape. Perhaps a small generator box hanging off the side with a small light or something. Just small... but add a little bit of a personal touch.
But, yeah its good to see some high poly models like I said. Nice.
No i meant a new skin with more detail.
Just quickly done a high poly granade round. Not going to release it though, you can hardly tell the differance at all
Gotta say, i will not be doing an high poly version of the IP it's fine as it is now imho.
Any extra detail i'd add would be unnoticed.
And for 900 polys, i do not see a big difference from the old one! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I could give you a few pointers if you want. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
For the IP, the main part is the border. But, since the whole building is small, if all you did was make it rounder, you'd have to crouch and look closely to see a difference. While as someone walking by would see nothing interesting.
So you have to use the little features around it, like those cylinders poiting outwards.
Make them a bit bigger and add more.
Look at my res node model i made. I made the whole thing rounder sure, but it's just to make the "8 sided look" go away. I took the 2 little pipes which were 4 sided, and make them 12, then copy/paste the whole thing over. Still hase the same basic look, but the detail is a lot easier to see.
As for my armory, i changed the panel to one with depth, since most ppl go right in front of them to get ammo. I also made the advanced modules that extended rounder, since that a dead give away of the status of the building.
<a href='http://mirror.spinnahost.com/files/ns/custom/high_poly_IP.zip' target='_blank'>http://mirror.spinnahost.com/files/ns/cust...igh_poly_IP.zip</a>