Scent Of Fear

JohnnySmashJohnnySmash Join Date: 2003-08-04 Member: 18870Members
<div class="IPBDescription">What does it do any why is it good?</div> I hear people always say "Pheramones suck compared to SoF". Now, from it's description I thought SoF sucked. I figured cloaking was what the Sens chamber was all about.

So... what does SoF do and why's it good? I'm sure I'm not the only one that's confused about this.

-JohnnySmash

Comments

  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    In 1.04, Cloaking was the only upgrade an Alien would EVER get. Scent of Fear would track hurt enemies, and Pheromones didn't exist.

    In 2.0, Pheromones leaves a puff of something behind the Marine for about 7 seconds.
    In 2.0, Scent of Fear is like Motion Tracking, except you can see them when they're still, thus being superior to Pheromones.

    As many people put it--Why would you want to see where they <i>were</i>... when you can see where they <i>are</i>?
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    edited August 2003
    SOF shows you where rines are in proximity... via hive sight as red dots....

    Each upgrade extends the range....

    Much like motion tracking.. cept it shows even non moving marines... GREAT for ambushing

    ~Jason

    Edit: Beat me to it... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    It's motion sensing for aliens. AKA: Wallhack. You see people coming around corners, and can prepare ambushes for them, or if you hear the stomping of HA and there are five red swirlies coming your way, get your measily self out of there and help set up defenses with the rest of your team. It also makes it very hard to miss seeing anyone as you make your way around the map. If someone is hiding, you'll know where they are.

    It's actually a pretty nice ability, and along with cloaking, still gives the aliens a reason to go for sensory. DCs and MCs are nice, but SCs are still semi-feasable as chambers. They do force the commander to expand slowly to allow for sensory sweeps and spending an extra 20 res each time he puts down a turret farm.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    SoF owns, i used to get phermomones but then was introduced to SoF, which is amazing, its good for gorges to know when a marines comming to hide or run or set up a ambush same with most other classes too!
  • JohnnySmashJohnnySmash Join Date: 2003-08-04 Member: 18870Members
    So it has nothing to do with sensing if Marines are hurt? That's kinda weird. Since the description says it does and it's called "Scent of Fear". <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    -JohnnySmash
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    The description in the manual is outdated.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    I'm thinking of rewriting my titles.txt for once....
  • EvoEvo Join Date: 2003-01-11 Member: 12180Members
    edited August 2003
    <!--QuoteBegin--coil+Aug 27 2003, 11:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Aug 27 2003, 11:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b><span style='color:red'>The</span></b> description in the <b><span style='color:red'>manual is outdated.</span></b> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    There. Fixed it for ya Coil. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    That statement is so true... it's been outdated ever since 1.0 <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    It was still useful for fades in 1.04, even though it required the marines to be damaged. I would bilebomb marines who are hiding around corners, attempting to ambush me. Spray a little bile around, and they get revealed. 2.0 marines don't really get that false sense of security anymore, and bilebomb doesn't kill marines, so it's use has changed quite a bit.
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    Yeah I think its time that our good pal Jeff Paris, earned his keep!

    UPDATE THAT UBER SEXY MANUAL JEFFY!

    You have super pride in that manual, its the sexiest and vast help book I have ever seen.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    Am I the only person that thinks he should have used it in game and found out himself?
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    Advanced Hive Sight > *
  • MeLeNkOMeLeNkO Join Date: 2003-04-06 Member: 15240Members
    SoF is its one of the best upgrades in my opneion SoF basiclly trakcs em like motion but when they still also its very cool when im alein i ALLWAYS get these

    Regen
    Scent Of Fear
    Clerity or Adenline


    nah but SoF is very usefull
  • typicalskeletontypicalskeleton Join Date: 2003-02-25 Member: 14011Members
    SoF + Celerity + Xenocide = good fun. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    SoF really makes Pheremones useless.. new sens upgrade anyone? =P
  • TabrisTabris Join Date: 2002-11-02 Member: 4273Members
    Gotta tell you.. no better way than SoF to get xenocide kills.
  • Cleric_EpochCleric_Epoch Join Date: 2003-06-26 Member: 17714Members, Constellation
    I thought I heard somewhere that the colour of the pheremones changes with the marines health.

    Green = Healthy marine, Yellow = Injured marine and Red = Near dead marine.

    Gonna go try it now, would be cool if it did. Would be able to see which marines are hurt then spore them, muhahhahahahaha *chokes on spores* <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
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