My Model
Angelus
Join Date: 2002-12-14 Member: 10810Members, Constellation
<div class="IPBDescription">I know, its not NS Related,</div> Ok, before i start - Yes, this is one of the 3DSMax tutorial models, and yes, i realise it aint NS related, but its a model, so its here.
I actually did this a while ago, and have decided to have a go at adding my own things to it... So i can have a practice playing around with the editor.
So far what ive done is smooth certain areas of it, i.e. the tail fin, the leading edge of the wings, the engines, and a bit around the nose.. I've also added some winglets to the end of the wing...
Any one got any ideas as to what i could add to it?
[edit] Its currently weighing in at 929 faces (im assuming thats 3dsmax's term for polies), and, when done, some one could be able to use it somewhere on a map [/edit]
I actually did this a while ago, and have decided to have a go at adding my own things to it... So i can have a practice playing around with the editor.
So far what ive done is smooth certain areas of it, i.e. the tail fin, the leading edge of the wings, the engines, and a bit around the nose.. I've also added some winglets to the end of the wing...
Any one got any ideas as to what i could add to it?
[edit] Its currently weighing in at 929 faces (im assuming thats 3dsmax's term for polies), and, when done, some one could be able to use it somewhere on a map [/edit]
Comments
cuz if its a fighter a rotary gun wouldnt suit it for example you dont see a jet fighter witha rotating cannon under it you see more on helicopters
cuz if its a fighter a rotary gun wouldnt suit it for example you dont see a jet fighter witha rotating cannon under it you see more on helicopters <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
i know, i got the idea from the comanche heli
[edit] Its currently weighing in at 929 faces (im assuming thats 3dsmax's term for polies), [/edit] <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
[slightlyofftopic]
If I recall correctly, "faces" in Max can be 3, 4, 5 sided, whatever. While you could describe these as "polys" , the HL engine is going to break all these into triangles to display them, so the actual polycount <i>could</i> be way higher than that.
Number of triangles is what you need to be counting.
[/slightlyofftopic]
So far ive added a couple of missiles to the underside of the wings. I've attached the missiles to the wings by extruding the top of the missile, as its was much easier than to extrude the underside of the wing.
<img src='http://www.zen6674.zen.co.uk/ians_pics/fighter-underside-armed.jpg' border='0' alt='user posted image'>
<img src='http://www.zen6674.zen.co.uk/ians_pics/missile.jpg' border='0' alt='user posted image'>
you MUST add smooth groups ro round surfaces.
"FACES" in 3dsmax can be squares and n-bordered flat surfaces when its an "editable poly" and no "editable mesh".
As for a front mounted cannon/minigun/whatever, im considering trying to do what they do with aircraft, and sink one into the front/side/where-ever
[edit] Like so: (the purple bit being the cannon... i wasnt sure where else to put it, as to sink it in, that means altering a LOT of the model, making it look like one side of it had been caved it, which wouldnt quite look right) [/edit]
<img src='http://www.zen6674.zen.co.uk/ians_pics/fighter-cannon.jpg' border='0' alt='user posted image'>
Ive made the tail fin larger, and ive moved the cannon position, to the side.
So far its weighing in at just under 2000 faces.