Ball And Chain
BigBull
Join Date: 2003-04-02 Member: 15123Members
<div class="IPBDescription">Take a Look.</div> My friend modeled and skinned thse. This wep is 28,000 polies tho. But i just thought you guys wanted to see some quality modeling.<img src='http://www.angelfire.com/realm3/darkpics69/front.jpg' border='0' alt='user posted image'>
Comments
Nice though, but without poly limits, it's not difficult to model that well, gj on the skinning also <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
its nothing exciting, your friend put too much detail into something you would never see normally, I doubt your EVER going to as close as the first pict is......
the chain.... whoopeeee its a chain...... @_@
just seems a bit overboard for something so generic......
That bumpmapping is generated by 3dsmax materials and the textures are included in 3dsmax as well...
Extremly nice piece of work though. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
MasterSword could use a modeller I guess. I think we're moving it to HL2 when its' released. it's a fantasy RPG for half-life. Easiest way for me to describe it is pretty much multiplayer morrowind for H-L...
<a href='http://www.mastersword.flagrun.net' target='_blank'>www.mastersword.flagrun.net</a>
Sorry to shawcable users living in BC Canada. Flagrun has banned shawcable users because if hackers... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
EDIT: What I'm saying is that 28,000 polys is almost 10 times more than any amount of polys you want in a weapon model, even view_model. Doom 3 only has about 700-2000 polys for view weapons, believe it or not.
ps. i have seen much better maces with a gamesuitable polycount
Quit that flaming
I love the model and the skin.
And i don't care about the polycount.
If u don't like it. don't look at it
most of that model can be done with primatives, alot of polys could be subtracted while keeping the smoothness...
the bump mapping is too over done...
the wood texture is horrible and looks like a bunch of strings....
everyone needs a reality check sometimes, you can never be "finished" with something on the first release, its just not possible.
If your going to make a weapon that looks cool, you should keep the poly count somewhat realistic, otherwise its just a "oh cool, whatever" sort of thing, and it just looks shiny. Now, if you lowered the polycount you could maybe make something of that, a replacement knife, something for another mod, ect.
Its always nice to have some samples of high end work, but it should be something more than a ball and chain for gods sake......
now dont get me wrong, I like the thing, but I just say that you should keep simple things simple, with realistic poly counts.....
and these arent flames, save for maybe the last post <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
p.s. if you diddnt flame the guy ignore the above and give yourself a cookie on behalf of me
p.p.s fighter says:
it may not be a sword ... but its still shiney