[wip] The Low Poly Turret!
Commando
Join Date: 2002-05-22 Member: 657Members, NS1 Playtester
Hi low poly model lovers!
I made this model from a screenshot of the turret from 1 angle and it looks 100% like the original! It doesn't rotate at all yet and it looks awful from above and below, but you rarely see it from below. You can't see from the back because I removed back faces to save polys!
A 1 sided box (1 face) can be 1 sided saving hundreds of polygons over cylinders (Ok they look rounder). The legs top side does not need to be a 6-sided face, so I just made it out of one.
The middle part should not be volumetric but flat, you can build a square-shape out of 2 triangles (1 poly!) instead of 4 faces of a flat 2-sided square.
That gives 0(legs)+0(middle)+0(top)+1(Entire model) = 1 polygon!
Render - Polycount 1!
<img src='http://www.evolutionarily.org/~commando/lowpolyrender.jpg' border='0' alt='user posted image'>
Ingame test
<img src='http://www.evolutionarily.org/~commando/lowpolyturret.jpg' border='0' alt='user posted image'>
I made this model from a screenshot of the turret from 1 angle and it looks 100% like the original! It doesn't rotate at all yet and it looks awful from above and below, but you rarely see it from below. You can't see from the back because I removed back faces to save polys!
A 1 sided box (1 face) can be 1 sided saving hundreds of polygons over cylinders (Ok they look rounder). The legs top side does not need to be a 6-sided face, so I just made it out of one.
The middle part should not be volumetric but flat, you can build a square-shape out of 2 triangles (1 poly!) instead of 4 faces of a flat 2-sided square.
That gives 0(legs)+0(middle)+0(top)+1(Entire model) = 1 polygon!
Render - Polycount 1!
<img src='http://www.evolutionarily.org/~commando/lowpolyrender.jpg' border='0' alt='user posted image'>
Ingame test
<img src='http://www.evolutionarily.org/~commando/lowpolyturret.jpg' border='0' alt='user posted image'>
Comments
/me laughs at Mart <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
*hits commando with a large mallet*
and a rectangle is always 2 polygons.
and it does not look 100% like the original because the light on it is screwed because its not volumetric-round.
there is no smooth shading wich is essential for good light.
And the dop-down angle is different when you look at it from cloae distance and from far distance (you are bigger).
this looks like its copy pasted into the image.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
and a rectangle is always 2 polygons.
and it does not look 100% like the original because the light on it is screwed because its not volumetric-round.
there is no smooth shading wich is essential for good light.
And the dop-down angle is different when you look at it from cloae distance and from far distance (you are bigger).
this looks like its copy pasted into the image. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
sorry but... I agree... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->