Horrible Choke Problems
Guspaz
Join Date: 2002-11-01 Member: 2862Members, Constellation
We're trying to run a server on a 640kbit line, and we're having massive choke problems.
We'd like to have a maxrate of 4500 to 5000, which seems reasonable, and fits the server's connection well. But even lowering sv_updaterate as low as <b>20</b>, we STILL see an average of 30-40% choke in battles, sometimes as high as 70% when there's lots of action!
This is only a 14 player server. We've constantly done speedtests and always get results of about 670kbit (It's an 800kbit line, about 640kbit after overhead). 14x4500 = 63KB = ~500kbit.
What we've noticed is, if the in rate listed by netgraph 3 is to be trusted, uplink from the server NEVER exceeds ~3300, NOT EVEN LOCAL TO THE SERVER. We've tried setting sv_maxrate to 9000, even 0, but the uplink just won't speed up! Even over a 100mbit LAN.
We've confirmed it's not a CPU issue, under full load with 14 players CPU load is at 22%.
Please, we're desperate, what can be done?
We'd like to have a maxrate of 4500 to 5000, which seems reasonable, and fits the server's connection well. But even lowering sv_updaterate as low as <b>20</b>, we STILL see an average of 30-40% choke in battles, sometimes as high as 70% when there's lots of action!
This is only a 14 player server. We've constantly done speedtests and always get results of about 670kbit (It's an 800kbit line, about 640kbit after overhead). 14x4500 = 63KB = ~500kbit.
What we've noticed is, if the in rate listed by netgraph 3 is to be trusted, uplink from the server NEVER exceeds ~3300, NOT EVEN LOCAL TO THE SERVER. We've tried setting sv_maxrate to 9000, even 0, but the uplink just won't speed up! Even over a 100mbit LAN.
We've confirmed it's not a CPU issue, under full load with 14 players CPU load is at 22%.
Please, we're desperate, what can be done?
Comments
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