[mrel]cel-shaded Pack

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Comments

  • kms2709kms2709 Join Date: 2002-12-14 Member: 10784Members
    I've hit a wall now =\. I can't get the larger black-meshed model to follow the animations of the normal one. Anyone help?
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    there is a whole mod shaded like that


    Buzy Bots
  • WrathrakerWrathraker Join Date: 2003-08-13 Member: 19651Members
    Has it come to anyones attention that most models that are celshaded in half-life have VERY LITTLE detail (buzzy-boys, sven-coop, that tfc model etc.) ...I'm thinking that it can be done but the colors would be wierd if u use the original skin? or maybe the polys would be way TOO high? I'm not a moddeler or anything I'm just speculating.
  • SilentMurdererSilentMurderer Join Date: 2002-10-30 Member: 1751Members
    Wrathraker: Skinning does not add to the polycount.... But it's not good having TOOO much detail in a skin or texture.
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    edited August 2003
    It's too bad Half-Life isn't open-source yet... Quake 2 Max has cel-shading that you can enable on the fly.

    EDIT: I thought Buzzybots had cel-shading?.... I think it involves resizing the mesh.
  • n4s7yn4s7y Join Date: 2003-04-18 Member: 15627Members
    <!--QuoteBegin--Dubbilex+Aug 24 2003, 05:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dubbilex @ Aug 24 2003, 05:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Now that I recall, there were some cel-shaded lookalike models in a <i>Sven Co-Op</i> map. Lookeh.

    Exhibit A:

    <img src='http://www.dodstudios.net/uploads/uploads/ToonExample1.gif' border='0' alt='user posted image'>

    Exhibit B:

    <img src='http://www.dodstudios.net/uploads/uploads/Toonexample2.gif' border='0' alt='user posted image'>



    Therefore, it CAN be done, to varying degrees of effectiveness. or those of you who are no familiar with Sven Co-Op, the cel-shading effect on these models works quite well indeed. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I <3 that map on Sven Co-Op.

    It is the single most amazing map I have EVER played on. It is truely a work of art.

    Would <3 true cel shaded models for NS, but somehow I think that it'll look out of place on the maps.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin--Delarosa+Aug 25 2003, 01:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Aug 25 2003, 01:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->there is a whole mod shaded like that


    Buzy Bots<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    yep, I also remember cel-shading in this <a href='http://www.planethalflife.com/features/motw/buzzy.shtm' target='_blank'>that mod</a> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • CommandoCommando Join Date: 2002-05-22 Member: 657Members, NS1 Playtester
    A real cell shaded pack would be great. Someone get working on one.

    And yes the cell shaded replacements in Sven were good weren't they? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Jonny_BlazeJonny_Blaze Join Date: 2003-06-04 Member: 16996Members
    <!--QuoteBegin--McGibs+Aug 24 2003, 02:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (McGibs @ Aug 24 2003, 02:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Do you just not know how to cell shade models?

    It has nothing to do with code.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->gotta make a copy of the model, make it slightly bigger, color it black and make it inside out so that you can only see the black on the inside, giving the black line effect.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    there ya go.

    Take the whole model, duplecate it, englarge it a tiny bit, reverse all the polygons and give it a black skin.

    Only problem is it doubles the polycount. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    BUMP I guess, as this topic is disapearing into the void, but from whats been said this sounds fairly easy (yes, I cannot model, so its probably not as easy as it sounds) and I don't want to come off like a beggar, but if the only problem is a doubled poly count on the default models... well, I for one would love a high poly cel-shaded pack... anyone want to give it a try?
  • ChackleChackle Join Date: 2003-01-24 Member: 12672Members
  • kms2709kms2709 Join Date: 2002-12-14 Member: 10784Members
    yes, i would add the blick lines but i cant get them to fit the animations
  • CheesehCheeseh Join Date: 2002-11-05 Member: 7135Members
    I'm sure this might be able to be done with the use of a metamod plugin, any chance voogru? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> I know you can add a glowing shell to players and, if it looks good enough it looks like its cel shaded, otherwise just see how buzzybots did it, becuase im sure it isn't a model thing.
  • PanzerOxPanzerOx Join Date: 2003-04-22 Member: 15754Members
    Those models look like they were converted to quake and then back :-/
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