Ok, Pts And Vets, Give Us A Hand

RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
<div class="IPBDescription">How did you defeat redemption oni?</div> 2.0 was playtested for ages and during that time I believe that at least one of the playtesters or veterans chose redemption on an onos. Now, the simple question is: during testing, what tactics did the marines use to take them down?

I don't want this to be a "redemption is overpowered/balanced/too weak/OMG YOU CAN'T KILL THE PWNOS!? ROFLAMO NUB GG NO RE!" thread. Please just stick to the topic: tactics for taking down redemption oni. If a non playtester or non veteran person has a tactic that seems to work, by all means post it.

Comments

  • th0r0nth0r0n Born again n00b Join Date: 2003-06-12 Member: 17313Members
    Group shootings with level 3 shotguns works a treat.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    Stacks of lots of mines.
  • XodlikeXodlike Join Date: 2003-06-03 Member: 16985Members
    knife pwns alll yep i have knife 39 onos in my time playing ns while everyone is shooting that onos with shotties and hmgs i sneak around it with a jp and start knifing away its fun try it
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    Dropping turrets on the Onos, then multiple shotgun attack works.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    edited August 2003
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    mine-stacking, GL, shotties, turret farms, elec if low health, and continuous fire.....
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    You see, redemption oni have never been considered as a serious problem. It was brought up, but Flay decided to keep them as they were at that time.

    There are, basically, 2 cases:
    1) Early onos with redemption. It is an annoyance, yet with good teamwork, this onos can't cause severe damage as it's redeeming away before doing any serious harm. Marines have enough rts and can tech up while aliens have 1(2) hive(s). Aliens can't bring up many oni because they don't control the map and thus don't have much res. So marines can easily push on a hive (asap) and contain that onos with teamwork. If the onos decides to attack the base, stacked mines do wonders. The redemption onos does a good job in harassing marines, but fails in defending the hives. So if marines are able to pressure the hive, the onos becomes redundant.
    2) Marines have a hard time to secure areas and are can't move out nor attack. Redemption oni come up and make it even harder for marines to do so, yet they're not the decisive factor. Marines have lost long before that onos came up. But because that onos keeps redeeming all the time, aliens need quite a while to finish marines off, so the game it dragged out. But marines didn't lose due to the redemption onos, they lost because they let the aliens expand to quickly and couldn't compete in the tech-race.

    So you see, redemption onos is only an annoyance when the game is over already. If marines can seriously compete with the alien team, then a single redemption onos isn't allmighty. It's still strong, but I would argue that a regen/celerity onos is a way much better unit, in every case.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    we didnt come across many redemp onos simply because regen was so much more effective.

    like eggmac said though 10 mines stacked on top of each other will kill an onos instantly.
  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    Shotguns and teamwork..
    Wait until the onos gets into your base, and starts attacking a turret
    Then have everyone fire as many shotgun blasts into it as fast as they can.. It shouldnt be able to run, especially if you have people near the doors
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    <!--QuoteBegin--nukeaqua+Aug 24 2003, 11:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nukeaqua @ Aug 24 2003, 11:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> knife pwns alll yep i have knife 39 onos in my time playing ns while everyone is shooting that onos with shotties and hmgs i sneak around it with a jp and start knifing away its fun try it <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It takes like... only 25 hits to kill an Onos with knife. Knife does a LOT of damage...
  • KaniranKaniran Join Date: 2003-01-19 Member: 12465Members
    <!--QuoteBegin--Monkeybonk+Aug 24 2003, 11:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Monkeybonk @ Aug 24 2003, 11:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It takes like... only 25 hits to kill an Onos with knife. Knife does a LOT of damage... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    23 hits actually. Though I find it doesn't work fast enough to kill a redemptionos. Stacks of mines, and a shotgunner guarding important points is enough to make instant work of a redmeption onos. Hell, enough mines will kill it instantly, without giving it a chance to redeem.
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    Yeah, just stack all 5 on top of each other, then it only looks like one.


    Just don't be near it when a gorge waddles by.


    As for the onos, I like onos with redemption. He's effectively loosing 25% of his health and some armor...
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    Redemption Onos is IMO the greatest imbalance of the game, bc when aliens get it, the game is basically ruled by the Onos player(s).

    Early game, redemption Onos are really bad, because bases are relatively weak, and mostly the marines have LA. Onos can rack up kills (getting resources for himself) and destroy the base (losing resources for the rines) while he is essentially invincible. This means the rines can't get resources from killing aliens anymore simply because it's impossible to kill them. Remember RFK is a substantial part of the rine economy... and of course, resource towers will quickly fall to an alien team with one or more Onos.

    Additionally, you MUST have simultaneous damage to the Onos in order to kill him, which is nigh impossible (give or take some luck).
  • TheRandomSinTheRandomSin Join Date: 2002-11-03 Member: 5571Members
    It only takes 2 magazines from the lmg to make a onos redeem... So only 2 guys unloading on it will kill it pretty well...
  • The_FinchThe_Finch Join Date: 2002-11-13 Member: 8498Members
    A guy with a shotgun guarding a vital point (holoroom, etc) will be able to force a redeem again and again before the Onos can do any damage. It might not kill it, but it does take it out of the action. It's better to stand on something so you can't get stomped.

    The mine stack that's been mentioned several times.

    Any concentrated heavy weapons fire.

    Kill the DCs <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • XShrikeXShrike Join Date: 2003-03-30 Member: 15058Members
    One way to instantly kill oni is when one stands on an ip and a rine spawns. Kills the onos with a telefrag but, it is mostly luck.
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    as the finch said, it's better (to me) to redeem that onos many times before he can do much damage, therefore taking another player out of the action for that period of time. I find that a level 3 lmg can redeem an onos in 1 clip if you get it all the time (not hard, it's a big target), or shotties, hmgs, anything. Use buildings to hide behind or on top of to stay away from stomp, and unload, and effectively frustrate that onos. I've been on the recieving end many times, and it gets frustrating to the point that I only use redemption in the early game.
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    Ambushes with shotguns or GLs work well, and tight long corridors with LMGs and/or HMGs. Basicly ya just have to use your weapon in the right environment to get maximum effect <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    the best onos killer is the Marine Start elevator on hera, anyway
  • VininVinin Join Date: 2002-11-07 Member: 7601Members
    edited August 2003
  • TomodachiTomodachi Join Date: 2002-08-16 Member: 1175Members
    How many mine packs does it take to take down an onos?
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Lure the fat biznatch to eat one of your comrads, then chase his waddly as* down with LMG's.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    I love it when a commander gives me a pack of mines. I go a safe distance from base, plant them in a stack under me, then wait. That onos will come, see I'm alone, and inevitably try to devour me. I step back, and the mines give him something to chew on. Oh, yeah. Nothing like setting a nasty trap.
  • lazygamerlazygamer Join Date: 2002-01-28 Member: 126Members
    Redeem Onos start their redeem countdown at... 25% health? Someone help me this. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Anyways, the idea is that redeem Onos are never a problem. You didn't kill em, so what? You now have 2 minutes breathing space. As you advance towards the hives, then yes, redeem Onos might be a worry. This is why you need good teammwork, good comm, and some turrets here and there.
  • Cheez1Cheez1 Join Date: 2003-01-28 Member: 12900Members
    If you see an onos running away from attacking JUMP IN IT'S PATH! Only do so if you aren't carrying anything terrible expensive, but really 9 out of 10 times if you block their escape route they die. If theyt have redemption teamwork and concentrated fire is all you can use.
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    <!--QuoteBegin--TheRandomSin+Aug 24 2003, 01:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheRandomSin @ Aug 24 2003, 01:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It only takes 2 magazines from the lmg to make a onos redeem... So only 2 guys unloading on it will kill it pretty well... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actaully, 100 level 0 LMG bullets takes down a carapace-less onos...
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    The chances of making everyone hit their target is less than likely.
  • MaredtextMaredtext Join Date: 2003-08-18 Member: 19899Members
    <!--QuoteBegin--Sirus+Aug 24 2003, 04:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sirus @ Aug 24 2003, 04:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The chances of making everyone hit their target is less than likely. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    As a matter of fact people getting even 50 percent accuracy is rarely seen.
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