A Env_model?

bull3tbull3t Join Date: 2003-08-10 Member: 19347Members
Can the dev team please add a env_model? Cycler is being a pain.

Comments

  • KageKage Join Date: 2002-11-01 Member: 2016Members
    Have you tried some of the other model options, like monster_furniture?
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--Kage+Aug 24 2003, 01:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kage @ Aug 24 2003, 01:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Have you tried some of the other model options, like monster_furniture? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    monster_furniture (which i used to use) has been cut in the 2.0 fgd for some reason.

    I have to agree, cyclers do suck. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • bull3tbull3t Join Date: 2003-08-10 Member: 19347Members
    and I like to see the models in the map ;d
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    The last time this topic came up, somebody (don't remember who) suggested using env_sprite with a model instead of a sprite as the target file.
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