Xenocide : The Woes

SariselSarisel .::' ( O ) ';:-. .-.:;' ( O ) '::. Join Date: 2003-07-30 Member: 18557Members, Constellation
<div class="IPBDescription">since 1.0x now to 2.0x</div> Remember exploding right in a marine's face in NS 1.0x with Xenocide, only to learn that you left a minor scratch on his elbow? The frustrations have been carried over to 2.0 and I have seen no indication that this will go away in 2.1 either. Basically, you explode next to a group of marines, and you only do .. maybe 30 damage to them at most sometimes. They may get thrown around, but that's what happens. Or, you may explode right in the middle of a pack of weak marines - and kill only one of them. Bad luck? Or bad judgement?

I have found Xenocide to be more effective when you are about one skulk-length or more above the head of marines. For some reason, Xenocide is less buggy while you're up there. So if you want to take out a group of weakling light-armor marines, you don't want to stand next to their legs waiting to explode. Try to climb to an area slightly above them.

Oh, and remember how the same bugginess used to hinder your ability to damage buildings? Well, in 2.0 Xenocide just doesn't damage buildings as well as it did in 1.0x. One xenocide will take off <b>one</b> bar from an observatory. In comparison, 2 bites will do the same thing. Bilebombs are the way to go now. So if you're Xenociding, might as well be for RFK - not for buildings. Use gorges for those.

Comments

  • testiclawtesticlaw Join Date: 2003-08-23 Member: 20105Members
    You do know that xenoside doesn't do <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> damage anymore don't you?
  • CarmichaelCarmichael Join Date: 2003-08-09 Member: 19233Members
    Just get SoF, look where lots of marines are (armory humpers), activate xeno, and leap right above them and you'll get plenty of kills
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    It has a big radius, so you might as well stand alittle away from the group <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Dr_Zer0Dr_Zer0 Join Date: 2003-07-01 Member: 17840Members
    Xenocide do no damage?!
    Iv seen skulks get 2-3 kills with that thing! <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Xeno is the hand of vengeance against LA marines. HA are much much more resistant. Xeno doesn't seem to affect armour or structures all that much, to be honest. I'm probably wrong but I'm just going on observation.

    For effective xeno, you need to spend 4 res on Carapace and Scent of Fear. Cara lets you boom at their feet if need be, and SoF helps guide you.

    On heavy TF bases, celerity gets you in faster, so you can trigger yourself earlier. You take less hits, but hand the same amount of damage out.

    I tend to airburst if I have the choice. Basically hop when you're in the base - you'll clip a lot of marines and certainly damage them if not kill outright.


    For max effect though you either need a mass bombing or the rest of the team outside ready to swoop in once they see 6 skulkbomb kills appear onscreen..

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Generally, barring level 3 armour abominations, a skulkbomb at your feet is your death sentence.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    Leap + xenocide = skulks missle.

    Anyway if a single xenocide could decimate a group of upgraded marines... uh what would that do to balance? As of now if the entire team is xenociding there isn't much luck for ANY marine force. I've seen HA trains just get murdered from constant xenocides. The only way to stop that is to kill them before they explode which doesn't help with leap. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ObliteraterObliterater Join Date: 2002-11-22 Member: 9652Members
    As a HA nothing scares me more then Kharra suicide waves. Onos can be killed or redeemed by mass fire, fades die if you look at them and lerks cant hurt HA's, but skulks willl just keep coming, if we stop to weld then they rush in and get close. I have stood at a doorway shooting skulks until I was out of ammo and they just kept coming. Eventualy about 3 of them got close enough to xenocide over the HA's who were building... BOOM. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    What I'm saying is that sometimes xenocide just doesn't do damage - it is buggy. I've had skulks explode at my feet only to toss me away a few metres and give me 20 damage. And I was light armored as a marine.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    edited August 2003
    Xeno absolutely slaughters level 0 armor marines, and about half kills level 3 armor marines. Seems reasonable to me.

    Xeno is blocked by structures and map objects. You can hide from its blast. Keep this in mind when you xeno: it's actually better to xeno above the marine buildings, up in the air somewhere, so they can't just hide from you. Edit: oh, right: the push effect doesn't seem to be blocked by buildings and whatnot, just the damage.

    Xeno vs HA isn't supposed to kill them, but to prevent them from welding or even pretending to be organized. It scatters them all across the room. Don't expect to get the kills yourself, but HA is worthless when you can't weld. Although you might think 3 skulks xeno-ing at the same time might get some kills, it'll probably be a waste. The first xeno will fling them out of the range of the rest. If you're going to multi-xeno, leave a second or 3 between runs.
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    Some sort of strange xenocide glitch has worked itself into 2.0, where it doesn't do damage to Light Armor......even if your standing 3 feet in front of them. The worst thing that could happen to them is that they get thrown down a large pit and die from the fall, but not from xeno.
  • bruinddsbruindds Join Date: 2003-02-26 Member: 14049Members, Constellation
    I get damaged all the time as an LA from xeno both up close and from a distance...seems to me its working pretty well <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • CarmichaelCarmichael Join Date: 2003-08-09 Member: 19233Members
    Xenocide is probably the best weapon against big HA groups. Onos will be lucky to devour a dumb HA that runs away from the group, of if a couple onos rush together, but a bunch of skulks xeno + leaping at HA's will take them down eventually. You attack, they start to weld, and another skulk keeps on xenoing and they will die.

    The only real upgrade you need is SoF to know where they are. Even if they turret farm, with leap you can get close very easily without the need for celerity or caraspace. In the time you waste upgrading you would be able to do another xeno run.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    Yep, ive been looking at this from the marine's side. I was guarding an outpost when I saw skulks raining on a nearby res node. As I watched them pound on it with xeno (I had a welder, so i could weld it up to snuff in no time), I noticed that they take away one bar per xeno. It was so sad that I decided to tell em the small damage that they are doing so they stop wasting their time bombing it, and I stop wasting time welding that one bar. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Having also been xeno-ed on as an HA, I ve also notice that it seems to do random amounts of damage. Again, as mr welder, the skulks were able to xeno me at point blank, but sometimes doing tonnes of damage, sometimes doing nearly none and usually throwing me a few feet away. Its weird..
  • SkitZoFrenicSkitZoFrenic Join Date: 2003-02-08 Member: 13252Banned
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Iv seen skulks get 2-3 kills with that thing!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    heh...most ive gotten is 5 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> its EZ AS HELL TO GET XENO KILLS! you must be retarded or somethin d00d
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    <!--QuoteBegin--SkitZoFrenic+Aug 23 2003, 07:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SkitZoFrenic @ Aug 23 2003, 07:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Iv seen skulks get 2-3 kills with that thing!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    heh...most ive gotten is 5 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> its EZ AS HELL TO GET XENO KILLS! you must be retarded or somethin d00d <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You obviously have a little attitude problem.

    Xenocide is easy to use, but it is buggy. This thread is meant to suggest how xenocide should be done to those struggling, and that's all. Not for your boasting pleasure.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    I don't think there is a xeno bug, other than the one that makes you feel the "push" when you shouldn't (through objects). The burden of proof lies on the bug side. If you want to prove it, set up an experiment, and take some pictures/demos.
  • SkitZoFrenicSkitZoFrenic Join Date: 2003-02-08 Member: 13252Banned
    let me see...bugs...bugs....nope, none

    u run in there....click...and blow everything to hell.....is that so hard?
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    Xeno doesnt do damage through structures or even railings you have to me right there. They will get the pushback through structures but no damage. Doing it in the air tends to help that but you'll still get plenty of kills at ground level. But on certain maps like eclipse where marine start is raised you cant xeno unless over that railing.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    edited August 2003
    lol I remember this game where they had a comm who wouldnt research armour upgades. I xeno leaped into the centre of their base and killed 7 people with 1 xeno <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    If it isn't fixed in 2.1a, I'll set up some experiments and make demos when my clan resumes functioning.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    in my expericene xeno damage seems to only be terrible in a confined space.when you go flying acorss teh room it hurts less that when you are crushed into a floor wall of turret. mebe thats just me but it seems that you will hardly ever see the marine who dies fly acorss the room he will die tnageld in a structure or with his face pasted into the wall
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    If theres a structure or even part of a structure between you and the marine when you xenocide youll do no damage.

    For maximum effect therefore, leap to about their head height, or just above , before xenociding.
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    Actually I was testing this out on a server with drawdamage and maybe I just dont see it when I die but a couple times when I was even right on the shoulder I did no damage. So I think there may be a problem.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    <!--QuoteBegin--Turkey22+Aug 26 2003, 06:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Turkey22 @ Aug 26 2003, 06:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually I was testing this out on a server with drawdamage and maybe I just dont see it when I die but a couple times when I was even right on the shoulder I did no damage. So I think there may be a problem. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Finally some support :/
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    But is that due to some sort of lag issue, were you at their shoulder when they ducked behind an armory, etc.

    These days I end up running along the roof in the really heavily congested bases.
  • AlitoriousAlitorious Join Date: 2002-11-01 Member: 2871Members
    Well, I've been xenoed at point blank and then I took more damage from the resulting fall than from the xeno itself.

    I've also been on the other side of a tall hallway from a xeno and died, (full HP -> 0).

    So I guess it is somewhat bugged.
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