Ns 2.1? Omg!

245

Comments

  • n4s7yn4s7y Join Date: 2003-04-18 Member: 15627Members
    Calm the **** down.

    I agree that the playstyle of fades are just a little too similar to skulks, and that metabolize is a pretty useless/boring skill, but that doesn't alter the fact that it is a very powerful midgame unit. Yes, you can do the same with skulks, but you can do it much more often and more successfully with a fade. Besides, skulks don't stand a chance against an organized group of marines who are smart enough to spread out and not hump that building they're building.
  • BirdyBirdy Join Date: 2003-05-29 Member: 16825Members, Constellation
    I don't get it why everyone thinks the fade is weak. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->

    It's awsome.
    If you think blink takes up too much energy you aren't using it right.
    Just tap it instead of holding it.

    Go <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> !
  • lazygamerlazygamer Join Date: 2002-01-28 Member: 126Members
    edited August 2003
    Monkeybonk has one **** of a temper, but he is no troll. He's dropping some decent arguments. Maybe people just feel that an angry arguer is trying to raise the power of his arguments in an unfair way(by being aggresive). Whatever the case, Monkeybonk is not a fitting name for you, too humorous and carefree.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm very, VERY upset with 2.1

    If they nerf Aliens.... *Sigh*

    Just boost the Marine economic system.

    *Louder sigh*<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    See perhaps the NS team realizes the Marines need some sort of advantage, whether it's better marines or worser aliens. So they've chosen to reduce the aliens, and see what happens. My guess is that they anticipate marines WILL get somewhat better in several weeks. After sometime with 2.1, they'll decide what to next. All in all, some form of marine advantage is better than nothing being done. I now welcome the challenge, as I still feel I can pwn those marines in 2.1.

    I just really am worried about that Umbra. Remember that a lerk puts himself in alot of danger, going into the base to get better umbra shots. All it takes is a marine to concentrate on the lerk, to at least cause him to flee and heal(or to kill him). 3 out of 4 makes that Umbra very effective. Now if it worked like a true bulletshield, I'd be ok with 1 out of 2.

    You know what I find funny though? How vague the NS team is being about what they changed.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->- Many balance improvements (slightly reduced the power of aliens at hive 2, lessened some marine costs, fixes for long end-games, etc.)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Oh come on, so many improvements that they can't be mentioned? I'm sure they'll be in a changelog eventually, so why not tell us them now? NS team is too afraid everyone will whine about the new, OFFICIAL version of NS. LOL! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    edited August 2003
    wow, Monkeybonk. You need to stop complaining. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    Fade is a melee-ninja character now, not the acid rocketing tank it was in 1.04.

    I can uncloak from a corner, blink into 2 or three marines and melee them, then blink out, recloak and heal. If you hate metabolise get Regeneration.
  • bugulubugulu Join Date: 2003-08-14 Member: 19693Members
    yes fade will be very good if skilled person use it. a skilled person who can use blink good rarely gets killed by las. but I must agree to 1 thing, fades are worthless against has.what would you do to them? scrath them to death? they will weld each other faster than you damage them lol
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--QuoteBegin--supernorn2000+Aug 23 2003, 04:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Aug 23 2003, 04:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wow, Monkeybonk. You need to stop complaining. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    Fade is a melee-ninja character now, not the acid rocketing tank it was in 1.04.

    I can uncloak from a corner, blink into 2 or three marines and melee them, then blink out, recloak and heal. If you hate metabolise get Regeneration. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hey you're right! Oh wait, I can do the same with the skulk at 2 hives.

    The problem is mainly that the fade costs a LOT. And Im better off trying to sneak up a hive when I have 50 res and become a leaping skulk of doom rather than become a fade that can move REALLY FAST for 2 seconds and then has to wait 10 seconds to do it again... Or I can move just about as fast a skulk for 10 seconds. Adrenaline(the upgrade) would presumably help, but I still see no reason to go fade when I can either save for onos instead, or go gorge and lame up a hallway, helping the team a great deal more.
    And why should the fade in particular take "m4d sk1llz" to be useful, if it's so costly?
  • ZeoZeo Join Date: 2003-02-07 Member: 13224Members
    IMO Fade is the king of the middle game. He decides <b>if</b> there is an endgame in sight for the aliens. He can't go toe-2-toe with HA's unless it's one stupid rambo HA. Also I think the cut-off for LA engagements is five? If you blink into a group of five LAs, chances are you'll have to withdraw before you get to kill anyone.

    Try Silence for a few days on your Fades. You might like it!
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    3rd-person reloads!!!111oooneee

    That's all I need to know - screw the balancing, give me new things to look at! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • NadsyNadsy Join Date: 2003-02-27 Member: 14112Members
    When will Flayra ever figure out that maybe just adjusting the resource system would be effective in balancing the game instead of taking all the things people loved about it and replacing them with stuff they don't. Or like someone mentioned, perhaps boost the marines instead of constantly nerfing the aliens.

    Sorry, but with every change made so far, there have been some good ones, but in my opinion the bad changes far outweigh the good. I'm finding myself playing NS less and less every day because it's just not fun anymore. (and I agree that the fade is a big fat waste of resources) *sigh* Are there any 1.04 servers left anywhere? The game was GOOD back then. Hell, it was like crack! But instead of making minor adjustments, they're completely changing everything constantly and it's not even the same game anymore in my opinion. Which is sad, because NS was my all-time favorite game out there. Now the only reason I ever play it is to say hi to the people I've played a lot with and less because I actually enjoy the game anymore. *double sigh*
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    i'm excited to hopefully see the rines win!!! and ya the 3rd person reloads will pwn me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> and u
  • lazygamerlazygamer Join Date: 2002-01-28 Member: 126Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    I can uncloak from a corner, blink into 2 or three marines and melee them, then blink out, recloak and heal. If you hate metabolise get Regeneration. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Sure you can, it's just that maybe your paying a little too much for this capability.

    Also it's worth noting that melee fades have alot more of an anti-turret capability than skulks. Maybe it's not worth the 50 res, but it's still there.
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    I love fades, Since 2.0 I have become a near full time marine player becuase, in th right hands they are unbeatable. When ever I see a fade the first thing to run through my mind is "sweet, 1-3 res for my team and a 56 res set back to them" v2 fades are SO easy to kill! even if say they kill me (happen once in awhile when Im fighting good fades) Im just going to spawn back in for a loss of nothing for me and a mere 1-3 gain for them.
    Lev3 Lite mariens are just about equal to fades, With a few inexpensive up grades they are truely masters over the fades erh, "ninjas"
    :Add a cheap jet pack and there not much slower. (and onos proofed to boot)
    :Throw on a 10res shotty and you got a 2-3 shot killer (and a onos hunter when combo'd with JP)
    :With a HMG or a shotgun and in base to base conntact, it takes a fade longer to kill a lite marine then it takes a lite marine to kill a fade (4 swipes to kill, 2-3 faster firing shotblast to kill)
    To top it off a lite marine respawns with his upgrades and can pick up dead mens guns...

    Yuou know what, Im pretty damn good with the skulk, I rack up plenty of kills. That being said it doesnt mean the skulk is a uber class, It just means Im good with it. Same applies to fades; There are a few players out there who can kickass with a 56 res fade BUT the fast majority of players are going to get ripped a new piehole. Unless fades are going to get a boost in poer the dev team should strongly consider dropping its cost to a lev that better matches its abilities.
  • ViolenceJackViolenceJack Join Date: 2002-11-03 Member: 5624Members
    Why dont ppl say all attack aliens are hit n run. there is no difference to the way u attack with skulk, fade and onos. u run in hit em and run out although skulk is free so u normaly fight to the death unless some reason u have redem.

    if u can kill ppl with onos and kill ppl with skulk then u should have no problem with fade its just fade is crap. put ppl come up with crap of u hit n run, yes that is how the assault aliens attack there is nothing special about the fades hit n run its hit n run like other aliens just he is a waste for 50 res.

    although 3rd hive makes the difference skulk can just run in die and kill. onos can do really nasty hit n run and fade then gets long range attack.

    attack aliens at 2nd hive are the same.
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Translations for German, Spanish and Turkish (write Nemesis Zero at nemes1szer0@gmx.de with questions or comments)
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    No french ? awww... we must submit a french translation of NS...
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Good ideas, except you're cloaked when you slowly walk....seems a bit unfair.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--korea #1+Aug 23 2003, 01:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (korea #1 @ Aug 23 2003, 01:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> actually its cut down to 1/2 from 2/3 in 2.01b <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Eh?


    <b>From both the 2.01b and 2.01d changelogs:</b>

    O Umbra now blocks 2 out of 3 bullets (down from 3 out of 4)



    Which I feel is entirely needed. Unless you know some insider info Chamois, then it should be at 2/3.
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    <!--QuoteBegin--Zeo+Aug 23 2003, 10:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zeo @ Aug 23 2003, 10:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IMO Fade is the king of the middle game. He decides <b>if</b> there is an endgame in sight for the aliens. He can't go toe-2-toe with HA's unless it's one stupid rambo HA. Also I think the cut-off for LA engagements is five? If you blink into a group of five LAs, chances are you'll have to withdraw before you get to kill anyone.

    Try Silence for a few days on your Fades. You might like it! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Middle game means that the marines have level 1 weapons and maybe level 2 armor (Or the other way) and the commander is starting to hand out HMGs. It takes like 10 bullets for an HMG to down a fade. Fades are good early-game, but quickly become obsolete in the middle and late game.
  • StoneMonkStoneMonk Join Date: 2003-06-11 Member: 17279Members, Constellation
    Good thing I'm reading a thread about changes in 2.01, I'd hate to end up in another thread about fades...
  • SudzzSudzz Join Date: 2003-08-01 Member: 18663Members, Constellation
    No d3d crosshair patch yet.. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • MeLeNkOMeLeNkO Join Date: 2003-04-06 Member: 15240Members
    this update willl rock like all of ns updates
  • Adon_IdomAdon_Idom Join Date: 2002-12-24 Member: 11456Members
    <!--QuoteBegin--Monkeybonk+Aug 22 2003, 11:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Monkeybonk @ Aug 22 2003, 11:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->slightly reduced the power of aliens at hive 2<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    !!!

    Yeah, as if the fade wasn't useless enough vs. midgame marines... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Oh god your telling me..... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • StoatBringerStoatBringer Join Date: 2003-06-09 Member: 17144Members, Constellation
    If you can remain cloaked while walking, does this mean aliens could now walk right into a marine base without being noticed?

    That could be interesting. Marines think they're safe in their base and then suddenly eight skulks uncloak all around them. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    <!--QuoteBegin--Sudzz+Aug 23 2003, 04:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sudzz @ Aug 23 2003, 04:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No d3d crosshair patch yet.. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I have X-Hairs in D3D.

    Or are you talking about how my LMG X-Hair is ONE PIXEL so I can barely see it? Are they supposed to be prettier?
  • SudzzSudzz Join Date: 2003-08-01 Member: 18663Members, Constellation
    <!--QuoteBegin--Monkeybonk+Aug 23 2003, 07:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Monkeybonk @ Aug 23 2003, 07:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Sudzz+Aug 23 2003, 04:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sudzz @ Aug 23 2003, 04:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No d3d crosshair patch yet.. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I have X-Hairs in D3D.

    Or are you talking about how my LMG X-Hair is ONE PIXEL so I can barely see it? Are they supposed to be prettier? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes, I am. I find it really hard to aim with a dot that I can barely see. And my horrible intergrated video card doesnt have OpenGL.
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    <!--QuoteBegin--StoatBringer+Aug 23 2003, 05:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (StoatBringer @ Aug 23 2003, 05:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you can remain cloaked while walking, does this mean aliens could now walk right into a marine base without being noticed?

    That could be interesting. Marines think they're safe in their base and then suddenly eight skulks uncloak all around them. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I think that's what it means, yes.. I notice that that particular change isn't listed in the 2.1a beta changelog in the beta forum, but I like it anyway (Think I even suggested it in the S&I at one point..) But you're thinking too small. Why send in 8 skulks when you can send in a single gorge? Wait til the marines are out of the base, plop down three or four OCs and let the havoc ensue.

    That being said, even 3rd level cloaking or sens chamber cloaking isn't total. A watchful marine can still pick out cloak shadows, and every marine should be using their ears (and NOT their mic) to try and find alien activity.
    My only hope/worry is that the marine mini-map will be fixed. As a marine, I've come to depend on it to know when a skulk is near, and as an alien, I curse the thing soundly nearly every game.
  • TyrainTyrain Join Date: 2003-01-03 Member: 11746Members
    I really feel the same way that monkeybonk does. The fade is really a good unit BUT it's just too expensive. There should be atleast some minor tweaks. Like lowering the blink energy use or increasing the swipe range a few cm. I don't know. I just feel that it's not really great for spending 50 res on it.

    I mean a skulk is free and can climb walls.... but a fade can shot if the aliens have 3 hives.... for 50 res....... *muhs* <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • TyrainTyrain Join Date: 2003-01-03 Member: 11746Members
    edited August 2003
    <!--QuoteBegin--Kwil+Aug 24 2003, 01:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kwil @ Aug 24 2003, 01:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--StoatBringer+Aug 23 2003, 05:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (StoatBringer @ Aug 23 2003, 05:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you can remain cloaked while walking, does this mean aliens could now walk right into a marine base without being noticed?

    That could be interesting. Marines think they're safe in their base and then suddenly eight skulks uncloak all around them. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I think that's what it means, yes.. I notice that that particular change isn't listed in the 2.1a beta changelog in the beta forum, but I like it anyway (Think I even suggested it in the S&I at one point..) But you're thinking too small. Why send in 8 skulks when you can send in a single gorge? Wait til the marines are out of the base, plop down three or four OCs and let the havoc ensue.

    That being said, even 3rd level cloaking or sens chamber cloaking isn't total. A watchful marine can still pick out cloak shadows, and every marine should be using their ears (and NOT their mic) to try and find alien activity.
    My only hope/worry is that the marine mini-map will be fixed. As a marine, I've come to depend on it to know when a skulk is near, and as an alien, I curse the thing soundly nearly every game. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Agreed. Ah I just ******* hate it when I run silenced behind a marine to catch up and in the last second he turns and kills me just cause he looked at his minimap. Where is the use of silence for not getting him unnoticed when I could get him with celerity noticed?
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    edited August 2003
    Funny, the PTs and vets argued about <b>increasing</b> fade cost, yet never ever about <b>decreasing</b> it.

    Fade is the new 'skill'-class, just like the lerk in 1.04. I suggest you practice playing as a fade instead of posting rants ón this forum.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    edited August 2003
    heh, remember the old lerk rants and raves <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    PS eggmac... your avatar.... its so hypnotic.. i could gaze at it all day
  • TyrainTyrain Join Date: 2003-01-03 Member: 11746Members
    <!--QuoteBegin--eggmac+Aug 24 2003, 01:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eggmac @ Aug 24 2003, 01:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Funny, the PTs and vets argued about <b>increasing</b> fade cost, yet never ever about <b>decreasing</b> it.

    Fade is the new 'skill'-class, just like the lerk in 1.04. I suggest you I practice playing as a fade instead of posting rants ón this forum. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So you want to tell me that it's correct that a 50 res creature shouldn't get more kills with equal skills than a 0 res creature?

    Maybe its just that the most ppl can't practice enough with the fade so the get really good...

    P.S. I can kill one HA toe-2-toe as fade. But if there is another one arround I'm death and lost 50 res. But as skulk I sometimes manage to get some for loosing 0 res.

    Man atleast change the blink anim so he's invisible... I'm not talking about big stuff just minor ones.
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