Awesome Tricks On Ns_bast...

MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
edited August 2003 in NS General Discussion
<div class="IPBDescription">Kind of cheap, but who cares.</div> We got stuck with sensory first. The game was small and it was late, and I think I was playing with a bunch of people that couldn't speak english.

There's a vent that runs VERY CLOSE to the far side of the marine spawn. It's the 'vent room' with the shooting steam and the doors. Anyway, I got in there and dropped a sensory. This basically cloaks the entire back side of marine spawn.

Then I climbed in the vent by Engine Room and squished a sensory in the far corner. POOF, 3/4 of the marine spawn is completely cloaked for aliens.

I waddled out of the vent (into marine spawn) and headed to the backside of the marine spawn (Behind the knobby pillar thing, by the wall where the first sensory was dropped). I dropped two defense chambers back there, where turrets couldn't see.

Then, I used my remaining 60-50-some res and dropped a big line of O chambers. Naturally, the turrets started firing. But they attack the closest thing...

So I threw myself at the turrets and waited for my toys to cloak, then I ran away and hid by the D chambers.


<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I'm sure you can easilly guess the rest. Marines would spawn and die nearly instantly, I would bilebomb the turrets to death from safety... it was chaos in there.

One more thing: You can also drop a sensory in the 'holes' under the elevator. This magically keeps the elevator up, and cloaks the marines spawn 100%, and most marines will never find it.

Comments

  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    not cheap since an obs will uncloak the aliens...
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    No offense, but the rine team you played sucked hardcore. If you went Sensory then they should have had an Observatory up at base. Simple as that.
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    edited August 2003
    If they did it must've been smashed in the corner by the CC room because most of that marine spawn was completey cloaked.

    Also, I'm pretty sure an observatory 'decloak' range doesn't reach the far side of the marine spawn without being placed in the middle of the room, all by itself. So even if it uncloaked in the vent, I'd still get to the back in safety.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    It would reach that far.
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    edited August 2003
    <!--QuoteBegin--Sirus+Aug 22 2003, 01:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sirus @ Aug 22 2003, 01:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It would reach that far. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You sure? I was playing on veil, and the marines had an observatory in the middle of the room. I could SEE the thing. I had a sensory chamber right behind the wall that goes down to laser drilling and you could get VERY close in their spawn and still remain cloaked. I think the obs decloak range is shorter then the green circle indicates.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    On Tanith it can reach the outer doors from the comm chair.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    If you did that succesfuly, the marine team sucked and they desereved it. Not cheap at all.
  • Adon_IdomAdon_Idom Join Date: 2002-12-24 Member: 11456Members
    <!--QuoteBegin--MrMojo+Aug 22 2003, 02:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrMojo @ Aug 22 2003, 02:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you did that succesfuly, the marine team sucked and they desereved it. Not cheap at all. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i 2nd that
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    you succeded in this and made no demo?
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    edited August 2003
    Dunno, I don't really make demos...

    anyway, like I said, I don't think anyone was working together on the server. It was still good fun though, watching the kills rack up. It was like spawncamping...
  • PoofatPoofat Join Date: 2003-06-17 Member: 17434Members
    I think the cheapest thing on bast is the fact that anyone (including aliens) can open the vent in marine start if it is welded shut simply by pressing 'e.'

    Though I love bast (it's my favorite map) the map maker was incredibly retarded in making a shield that is not only useless, but if left closed, actually HELPS the aliens.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    I like to think of it as one of life's little ironys.
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    I think Idiocy fits better.
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    lol i always say DONT WELD THE VENT.. and people ALWAYS DO.... and i scream my head off... and they ALWAYS SAY IM A NOOB... till they are like WTH THEY CAN SHOOT THRU IT UBER HAXX!!!!!onononon1111

    Then i get to put on my serious face and say HEY DICKWAD I TOLD YOU SO!!!!

    And i feel so much better even tho we lose

    ~Jason
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    edited August 2003
    Speaking of:

    WHY OH WHY ISN'T THE TRAM MOVABLE.

    The Tram Tunnel almost always ends up being a deathtrap for the aliens. They have only one other way out of the hive they can go. If they go through tram tunnel, turrets set up at the far end will usually (Hell, instantly) shred the aliens. There's a vent there, but it's about 1/3 the way down the tunnel. They can also siege the hive from there.

    As soon as the marines start setting up inside the tram tunnel, it's usually 'GG marines' and you pack up and leave, becuase the only other way to get around takes 12 hours.



    If you could move the tram.... imagine crushing hapless marines and their equipment, laughing hysterically...
  • typical_skeletontypical_skeleton Join Date: 2003-02-24 Member: 13944Members
    bast just.. sucks. most enjoyable round I've played there was when we did a successful shottie rush. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    marine spawn is just screwed up... isn't designed for construction or sensible defense. it's just a death trap.
  • JohnnySmashJohnnySmash Join Date: 2003-08-04 Member: 18870Members
    <!--QuoteBegin--Monkeybonk+Aug 22 2003, 02:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Monkeybonk @ Aug 22 2003, 02:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Dunno, I don't really make demos...

    anyway, like I said, I don't think anyone was working together on the server. It was still good fun though, watching the kills rack up. It was like spawncamping... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This isn't like an RTS where anybody can just click a button to save a replay... I don't even know how to make a demo. And don't you have to have the demo-making program running during the game to make a demo?

    -JohnnySmash
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    type "record demoname" in the console... that's it.

    type "stop" when you're done.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    I should like to try these...
Sign In or Register to comment.