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SoundFXSoundFX Join Date: 2003-08-21 Member: 20048Members
<div class="IPBDescription">blocking light/shadows</div> ok i made a simple box with a sky box on top... i made some beams running across my box and a light environment above them kinda off to the side, i was looking for a cool shadow effect on the walls...so i read in the forums (oh look sum1 DOES go thru the forums) and seen null texture as func_illusionary with opaque etc etc works like that

heres what i got...


<a href='http://www.geocities.com/ufo_1_98/ns_skorch0000.txt' target='_blank'>http://www.geocities.com/ufo_1_98/ns_skorch0000.txt</a>

any way i can make that shadow more...appealing?

Comments

  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    brighten the light, bring the skybox higher up. Just toy around with placement.
  • SoundFXSoundFX Join Date: 2003-08-21 Member: 20048Members
    didnt work...ill just leave it it looks fine, besides this is just a learning room...

    how do i make this computer texture appear brighter without a light?


    <a href='http://www.geocities.com/ufo_1_98/ns_skorch0001.txt' target='_blank'>http://www.geocities.com/ufo_1_98/ns_skorch0001.txt</a>

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    most ppl place a texture light over it that lights up only the monitors. Umm, hard to explain, someone else try.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    edited August 2003
    Either you add it to the lights.rad or <yourmapname>.rad with color set to white and no brightness (hope that works) or you use an overlay texture.
    The useage of RAD files can be found in some tutorials or with the search function on this forum, there are at least 2 threads if not more.
    Overlay textures are a bit more complicated. Basically you have an extra texture with only the 'glowing' parts of the background (in this case the buttons and the monitor). This is applied to the front side of a func_illusionary right in front of your computer texture. Set it its rendermode to additive and you'll have all the bright parts of the overlay texture brighten up the background. (Don't forget to set the render amount to something like 120 so the overlay is not too bright or invisible.)
    NS comes with a couple of overlay textures for monitors and lights to make them look more realistic, some are not in NS.wad but in one of the ns_<mapname>.wad s. So you may have to search a bit.

    EDIT: Thx Yoda, just forgot it. Combine both techniques: Use an overlay texture and put THAT into the .rad file, so the computer texture itself is not fullbright and emits no light. The overlay will emit light though so you have all the cool effects in one entity without a light <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
    .rad file entries also work for fluids like the radioactive waste seen in Half-Life.

    EDIT2: This <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=33005' target='_blank'>Perpetual "quick How To" Thread</a> is for all the small questions that may come, to seperate them from important stuff like er... don't know. Well at least it helps keeping the new topics / day rate lower <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • SoundFXSoundFX Join Date: 2003-08-21 Member: 20048Members
    ok thx ill try it and ill be back for any problems/questions/concerns <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited August 2003
    Zhlt lightflags and zoners compile tools needed to make entities block light. otherwise they just dont.
    brighter computer consoles are just func illusionaries with rendermode additive that only show the glowing part on a second texture , same as the join team signs.
    this one can emit texture light, too.
  • SoundFXSoundFX Join Date: 2003-08-21 Member: 20048Members
    ok i got its fx amount to 30 (+/- a few) and this is what it looks like...so heres before and after, its kinda hard to tell with the distance factor but trust me it looks better, my next question is does that look fine?

    BEFORE:
    <a href='http://www.geocities.com/ufo_1_98/ns_skorch0001.txt' target='_blank'>http://www.geocities.com/ufo_1_98/ns_skorch0001.txt</a>

    AFTER:
    <a href='http://www.geocities.com/ufo_1_98/ns_skorch0003.txt' target='_blank'>http://www.geocities.com/ufo_1_98/ns_skorch0003.txt</a>

    thank you all <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • gooseticklergoosetickler Join Date: 2002-05-14 Member: 615Members
    <a href='http://collective.valve-erc.com/index.php?doc=1037724409-55074800' target='_blank'>http://collective.valve-erc.com/index.php?...724409-55074800</a>

    check that tutorial out.
  • SoundFXSoundFX Join Date: 2003-08-21 Member: 20048Members
    i didnt edit it, but i did try putting it in front of it by 1 unit and since it is on a slant it doesnt look right

    actually it looked like this --> <a href='http://www.geocities.com/ufo_1_98/ns_skorch0002.txt' target='_blank'>http://www.geocities.com/ufo_1_98/ns_skorch0002.txt</a>

    but i think its ok now...once i get my ready room done ill post it up and let u all take a look around <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    current build as of 3:14 EST Friday:

    <a href='http://www.geocities.com/ufo_1_98/ns_skorch0005.txt' target='_blank'>http://www.geocities.com/ufo_1_98/ns_skorch0005.txt</a>
    <a href='http://www.geocities.com/ufo_1_98/ns_skorch0006.txt' target='_blank'>http://www.geocities.com/ufo_1_98/ns_skorch0006.txt</a>

    1 room 1 simple hallway with a join marines thingy "on" that chair...the blue light pulses...prolly change it...reddish light is from the sky i like the shadows <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Damn, why did I never think of that spectator join room :\
  • SoundFXSoundFX Join Date: 2003-08-21 Member: 20048Members
    edited August 2003
    like or no like?

    <a href='http://www.geocities.com/ufo_1_98/ns_skorch0007.txt' target='_blank'>http://www.geocities.com/ufo_1_98/ns_skorch0007.txt</a>

    did anyone notice i skipped 0004?... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    like i said its early im gonna move stuff prolly <-- <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->


    //now that i think of it this ready room is getting really square...any ideas on how to freshen it up?\\
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    arr, may you plz align the texture right on pic 2? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> It would look so much better.
    really!
    Someone wrote that the corners in a level are the most important thing. Your corners are the least exciting I could imagine. Do something about it and you'll have a nice fresh ready room.
  • SoundFXSoundFX Join Date: 2003-08-21 Member: 20048Members
    ok found that texture...i thought i fixed that <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    ok spruce up my lame corners...gotcha, thx for input <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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