Building In Vents
Kiz
Join Date: 2002-11-06 Member: 7236Members
<div class="IPBDescription">Good idea, or just lame?</div> There's at least one vent on every map that allows you to build a wall of healing without exposing the upgrade chambers to those marines, sometimes multiple. For example, take a look at the Power Subjunction vent on Eclipse. You can cram at least six chambers in there without blocking it, if you're good at chamber stacking, and five defense chambers backed up with a sensory is some mighty powerful stuff. Question is, how legit is this?
Comments
2-3 dcs is the most you'd ever want in an area unless you need them to heal lots of ocs, as two dcs heals you pretty fast and more than three does not increase the healing speed (only three dcs can heal one object at any given time). One movement chamber is usually plenty. One sensory is obviously enough. Ocs are of limited use in vents (basically just keeping marines out of places like the red-room, and other ninja-sieging locations)
What is the friggin deal with all the "is this lame" threads!? No it isn't. There is a reason why certain vent areas are buildable (the notorious red room comes to mind).
EDIT: Excuse my tone. Been reading the forums too much. Off I go! <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
Once I see marines in a vent, I tend to put up an OC or 3 in a manner that still allows easy movement but also discourages nonaliens from reentering.
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Funniest part is, once, while trying to get to a hive, I once stumbled upon someone else's vent nest, where they were hiding... I was able to put up the hive as a result, and, due to huge amounts of res, turn the tide with onos. It was funny. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Vents in it are being more frequently used as marines, so I encourage all Kharaa to watch for this form of invasion. It leaves Engine wide open, and there's a similar way into Refinery. I tend to drop some OC in them just for safety. Much better than having to gas them or try and take down an elec RT with turrets and seiges.
Vents in it are being more frequently used as marines, so I encourage all Kharaa to watch for this form of invasion. It leaves Engine wide open, and there's a similar way into Refinery. I tend to drop some OC in them just for safety. Much better than having to gas them or try and take down an elec RT with turrets and seiges. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Hehe, a good thinking marine used just that tactic today to let me get a comm win. It's ns_bast, and you have to be right in that corner to do it, but its darn sneaky, and only needs 3 twitchy marines to do.