Siege Buggged And Nerfed Too Much

Im_F4Im_F4 Join Date: 2003-08-18 Member: 19918Members
Ok fine sieges wont auto find targets marines have to scan or sight them.But now some servers the sieges will not activate even if your standing right in the hive whaddup with that?

Since alien offense chambers are more powerful and can be cloaked, you cant effectivley shoot at them from around corners anymore or dodge its ammuniton.So sighting has been, for practical purposes, been rendered useless.Along with having to use "scan energy"(scam energy as I call it)
siege is now pratically useless.

So thats the great reward for marines who manage to get actually
somewhere in the map?

I think unless the devlopers can make marine tech nerfing as options for the server to choose they should just let NS go be handled by a company.I'd be more than willing to pay for NS.

Obviously the developers are losing objectitvity and increasingly demonstrating diminished intellectual capacity.

I would be more than glad to help arrange the sale to the rights to the game so can they can get compensation for thier efforts and ultimatley relieve them of what has obviously become a unwanted burden for them.

Maybe some of them need to go to rehab I dont know but 2.0 is a mess.It has such obvious bugs and other issues I cant believe for a moment this was even beta tested.

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    scans could be more handy but...
    <a href='http://www.vegasusers.com/nowhining.gif' target='_blank'>http://www.vegasusers.com/nowhining.gif</a>
  • minskminsk Join Date: 2003-01-09 Member: 12077Members
    Gee, that was productive... should take about five minutes to get locked.

    Scan energy means you don't have to pay for each scan. Comm builds obs at outposts and gets enough free scans to light up the map.

    If you can come up with steps to reproduce looking at hive without siege firing the devs could probably fix something. I have never seen any bug like that, and we've sieged (and had sieged) no lack of hives.

    You can't kill OCs around a corner? *snicker*

    Now, a tip for writing forum posts. You want to either:
    A) provide constructive critism (in this case, under these conditions, siege won't fire at hive) or
    B) start a flamewar (d3vz suX0rZ cuz cuz |1ke +h3y h8v3 n0 brainz |3ft!!11oneone!!!2!2two).

    Doing both just means you neither contribute to the community nor entertain the admins. Cheers
  • BirdyBirdy Join Date: 2003-05-29 Member: 16825Members, Constellation
    <!--QuoteBegin--Im F4+Aug 21 2003, 11:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Im F4 @ Aug 21 2003, 11:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok fine sieges wont auto find targets marines have to scan or sight them.But now some servers the sieges will not activate even if your standing right in the hive whaddup with that?

    Since alien offense chambers are more powerful and can be cloaked, you cant effectivley shoot at them from around corners anymore or dodge its ammuniton.So sighting has been, for practical purposes, been rendered useless.Along with having to use "scan energy"(scam energy as I call it)
    siege is now pratically useless.

    So thats the great reward for marines who manage to get actually
    somewhere in the map?

    I think unless the devlopers can make marine tech nerfing as options for the server to choose they should just let NS go be handled by a company.I'd be more than willing to pay for NS.

    Obviously the developers are losing objectitvity and increasingly demonstrating diminished intellectual capacity.

    I would be more than glad to help arrange the sale to the rights to the game so can they can get compensation for thier efforts and ultimatley relieve them of what has obviously become a unwanted burden for them.

    Maybe some of them need to go to rehab I dont know but 2.0 is a mess.It has such obvious bugs and other issues I cant believe for a moment this was even beta tested. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    whine whine whine

    If you don't like it, don't play

    Goodbye now
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    It is a bug. Sometimes the siege will be in range, but even if you're spotting for it, it won't fire.
  • AmelekAmelek Join Date: 2003-05-13 Member: 16265Members
    Actually, I HAVE seen one of those bugs that this guy has mentioned. On occasion, I find that my sieges won't fire UNLESS I scan, even if I have marines ATTACKING the structure. This bug has cost me a game or two, where I ran out of obs energy expecting to have marines sight but to no avail. Unfortunately I haven't a demo of it happening, but I'm recording more of my pubs hoping that I will.
  • Im_F4Im_F4 Join Date: 2003-08-18 Member: 19918Members
    <!--QuoteBegin--minsk+Aug 21 2003, 04:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (minsk @ Aug 21 2003, 04:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Gee, that was productive... should take about five minutes to get locked.

    Scan energy means you don't have to pay for each scan. Comm builds obs at outposts and gets enough free scans to light up the map.

    If you can come up with steps to reproduce looking at hive without siege firing the devs could probably fix something. I have never seen any bug like that, and we've sieged (and had sieged) no lack of hives.

    You can't kill OCs around a corner? *snicker*

    Now, a tip for writing forum posts. You want to either:
    A) provide constructive critism (in this case, under these conditions, siege won't fire at hive) or
    B) start a flamewar (d3vz suX0rZ cuz cuz |1ke +h3y h8v3 n0 brainz |3ft!!11oneone!!!2!2two).

    Doing both just means you neither contribute to the community nor entertain the admins. Cheers <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    They can lock it for all I care....

    Do you think redundantly explaing how the 2.0 siege works is productive? Or does it just make you look like a bit of an idiot?


    Scan energy costs 25 maximum scam energy is 100 which you dont even get right away its gradual.Comms resort to spending money on more obs.So in essence its actaully more expensive and now less straight forward.

    Its much harder now to kill oc's around the corner more people die in the process.

    "Steps to reproduce?" Do you mean the cirumstances?The siege should be more proximity oriented.

    You know what you can do with your tips right?
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->But now some servers the sieges will not activate even if your standing right in the hive whaddup with that?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    The rest of your post is rather flamy, but this is true. There's some bug or another (I'm betting it has to do with how sight is calculated). Of course, normally I just have my marine walk right next to the hive, or just scan. Seems to do the trick.

    As far as needing scan energy, it's very cool, since it encourages multiple observatories... With four or five, I don't see how you can run out short of wasting it all randomly scanning.
  • Im_F4Im_F4 Join Date: 2003-08-18 Member: 19918Members
    <!--QuoteBegin--Birdy+Aug 21 2003, 04:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Birdy @ Aug 21 2003, 04:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Im F4+Aug 21 2003, 11:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Im F4 @ Aug 21 2003, 11:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok fine sieges wont auto find targets marines have to scan or sight them.But now some servers the sieges will not activate even if your standing right in the hive whaddup with that?

    Since alien offense chambers are more powerful and can be cloaked, you cant effectivley shoot at them from around corners anymore or dodge its ammuniton.So sighting has been, for practical purposes,  been rendered useless.Along with having to use "scan energy"(scam energy as I call it)
    siege is now pratically useless.

    So thats the great reward for marines who manage to get actually
    somewhere in the map?

    I think unless the devlopers can make marine tech nerfing as options for the server to choose they should just let NS go be handled by a company.I'd be more than willing to pay for NS.

    Obviously the developers are losing objectitvity and increasingly demonstrating diminished intellectual capacity.

    I would be more than glad to help arrange the sale to the rights to the game so can they can get compensation for thier efforts and ultimatley relieve them of what has obviously become a unwanted burden for them.

    Maybe some of them need to go to rehab I dont know but 2.0 is a mess.It has such obvious bugs and other issues I cant believe for a moment this was even beta tested. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    whine whine whine

    If you don't like it, don't play

    Goodbye now <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Great logic Birdy,I guess we can get rid of the bug reporting section of the forum.Guess they're all whiners.

    And look now there are people who know what I'm talking about.

    You added nothing so your pretty much an idiot noob.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    >>Scan energy costs 25 maximum scam energy is 100 which you dont even get right away its gradual.Comms resort to spending money on more obs.

    Gameplay change. Get used to it. If the aliens should go sensory you'll need the extra ob.s anyway.

    >>Its much harder now to kill oc's around the corner more people die in the process.

    And this is bad why? Alien defense actually work. (Well at least better then before)

    >>"Steps to reproduce?" Do you mean the cirumstances?The siege should be more proximity oriented.

    No, he means figure out specifically WHEN the LOS doesn't work. Is it on a certain map? When you are on a different height level? When there's a grating/fence in front of you?

    As it is, siege can still shoot right through walls which is a pretty huge advantage.
  • Im_F4Im_F4 Join Date: 2003-08-18 Member: 19918Members
    <!--QuoteBegin--Spazmatic+Aug 21 2003, 05:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spazmatic @ Aug 21 2003, 05:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->But now some servers the sieges will not activate even if your standing right in the hive whaddup with that?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    The rest of your post is rather flamy, but this is true. There's some bug or another (I'm betting it has to do with how sight is calculated). Of course, normally I just have my marine walk right next to the hive, or just scan. Seems to do the trick.

    As far as needing scan energy, it's very cool, since it encourages multiple observatories... With four or five, I don't see how you can run out short of wasting it all randomly scanning. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ya it is flamy but unless your the intended audience(devlopers) it shouldnt bother anybody.I'm still abit frustrated with the obvious issues in 2.0

    On average most games Ive been in comms only drop 2 to 3 obs not 4 or 5(unless I need to counter sensory) I dont drop alot obs as a comm it costs money and ususally marines arent exactly res rich through out the game. So scanning becomes a expensive propositon.So what you see as encourage to drop obs I see as having to spend money on alot of cannons to offset the limited amount of scans.So you do one or the other, spend res on obs or cannons.

    How do you miss a bug so large when it has beta testers?


    ME-But now some servers the sieges will not activate even if your standing right in the hive whaddup with that?

    YOU-"Of course, normally I just have my marine walk right next to the hive"-

    Yes it just would be nice if the cannons go off hence the problem......oh dear
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    <!--QuoteBegin--Im F4+Aug 21 2003, 05:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Im F4 @ Aug 21 2003, 05:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Scan energy costs 25 maximum scam energy is 100 which you dont even get right away its gradual.Comms resort to spending money on more obs.So in essence its actaully more expensive and now less straight forward.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    How does it cost more?

    scanning is free now before it was 3 res.

    Also TF, siege, and turret costs are all down from 1.04
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ya it is flamy but unless your the intended audience(devlopers) it shouldnt bother anybody.I'm still abit frustrated with the obvious issues in 2.0<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Note that this is general discussion. You post a flame and you WILL bother people, rightly so as well.

    And, anyways, the only "obvious" issue I see is the inbalance caused by the last minute changes, but those were to make the game more playable for pub players... If you ask me, they're doing a great job.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->On average most games Ive been in comms only drop 2 to 3 obs not 4 or 5(unless I need to counter sensory) I dont drop alot obs as a comm it costs money and ususally marines arent exactly res rich through out the game.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    An obs is 20 res... Realize that every major expansion with a phase gate should probably have an obs (or risk getting screwed by a cloaked structure on the phase), and that, by the late game, you should have at least 2 hives and 1-2 res nodes locked down, that's 4-5 obs right there (including base).

    Yes, you won't have all the energy you need all game... But that's the point. It's balance, not inbalance.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->So scanning becomes a expensive propositon.So what you see as encourage to drop obs I see as having to spend money on alot of cannons to offset the limited amount of scans.So you do one or the other, spend res on obs or cannons.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    You should have 3-4 cannons anyways, this has been standard since 1.04. And, the fact is, there are alternatives to sieging... It shouldn't be so cheap and easy as to offset heavy attacks (which was a problem in 1.03) and other methods forms of offensives.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->How do you miss a bug so large when it has beta testers?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    If I remember my beta forum posts correctly, it wasn't missed. Rather, it's non-reproducible. If you're a programmer, you'll realize that non-reproducible bugs can't be fixed until someone can figure out how to reproduce them (or, not in any sane way, anyways).

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    ME-But now some servers the sieges will not activate even if your standing right in the hive whaddup with that?

    YOU-"Of course, normally I just have my marine walk right next to the hive"-

    Yes it just would be nice if the cannons go off hence the problem......oh dear<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    "right in the hive" is not equivalent to "right next to the hive". Your usage of "hive" refers to the hive room (you cannot be "in" the hive entity itself), whereas I'm specifying a specific location in the hive (example: SatComm, stand next to the res and shoot the hive, it fixes the problem where sometimes marines near the hive entrance aren't spotting sieges properly). And don't go stating that they're minor lexical differences, because the meaning is in fact very different.
  • TyrainTyrain Join Date: 2003-01-03 Member: 11746Members
    Uh uh I can't dodge the OC's anymore... meh I want my exploit back!!! meh meh.

    Sorry couldn't resist. But... ehh marines are a bit too weak thats right.
  • ElectricSheepElectricSheep Join Date: 2003-04-21 Member: 15716Members
    <!--QuoteBegin--Im F4+Aug 21 2003, 05:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Im F4 @ Aug 21 2003, 05:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Birdy+Aug 21 2003, 04:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Birdy @ Aug 21 2003, 04:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Im F4+Aug 21 2003, 11:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Im F4 @ Aug 21 2003, 11:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok fine sieges wont auto find targets marines have to scan or sight them.But now some servers the sieges will not activate even if your standing right in the hive whaddup with that?

    Since alien offense chambers are more powerful and can be cloaked, you cant effectivley shoot at them from around corners anymore or dodge its ammuniton.So sighting has been, for practical purposes,  been rendered useless.Along with having to use "scan energy"(scam energy as I call it)
    siege is now pratically useless.

    So thats the great reward for marines who manage to get actually
    somewhere in the map?

    I think unless the devlopers can make marine tech nerfing as options for the server to choose they should just let NS go be handled by a company.I'd be more than willing to pay for NS.

    Obviously the developers are losing objectitvity and increasingly demonstrating diminished intellectual capacity.

    I would be more than glad to help arrange the sale to the rights to the game so can they can get compensation for thier efforts and ultimatley relieve them of what has obviously become a unwanted burden for them.

    Maybe some of them need to go to rehab I dont know but 2.0 is a mess.It has such obvious bugs and other issues I cant believe for a moment this was even beta tested. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    whine whine whine

    If you don't like it, don't play

    Goodbye now <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Great logic Birdy,I guess we can get rid of the bug reporting section of the forum.Guess they're all whiners.

    And look now there are people who know what I'm talking about.

    You added nothing so your pretty much an idiot noob. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No you see reporting bugs is reporting bugs like say i said
    "seige won't fire while being spotted for even in range." it the appropriate forums, but if I say the developers suck and are stupid in an overly long and flamy post in THE WRONG FORUM then it should be locked.
  • BelrickNZBelrickNZ Join Date: 2002-12-19 Member: 11156Members
    Nuthing worse than fanbois scum.

    Seiges are barely worth it these days.

    I dotn need em i just dish out 1 shottie 2 hmg and 1 GL being my weapon ratio.
    GL are cheaper and less micromanagement for comms.

    My suggestion is to move the damn scan button onto main comm GUI for easy access. ALso make seiges lock on quicker and perhaps even look at the range of them? (not sure but range seems too short IMHO)
  • MorrikMorrik Join Date: 2002-11-11 Member: 8247Awaiting Authorization
    I've seen the game go from one end to another. Seige towers used to be the defining point of every game because they didn't need a sensor sweep or Marines to sight the targets. Additionally, the seige towers had such a large range that there was a bug in Hera where placing your base at the right spot could cover two hives at once. That was EXTREMELY unfair to all Aliens who chose to play as basically... Aliens.

    Now, the seiges have been nerfed beyond all belief but, they still have the same primary function as before. It is possibly to place them correctly to get the maximum amount of benefit. When placing down a turret farm / factory, also assume that the Aliens will be building around that small outpost to heal up whenever trying to take it out. If that's the case, just upgrade the turret factory and place one or two seige towers. They have been reduced in price significantly. Seige towers used to be twenty-five resources, now they're only fifteen resources. I do believe that the NS team has successfully oriented the game to be more Player vs. Player rather than Player vs. Building when it comes down to winning the game.

    Seige towers require the Marine team to fight for. The Marine team has to fight for that spot to shoot at other Alien buildings and this makes the game fun.

    (About the bugs... just shaddap and deal with them. Every game has bugs and no developers are perfect but, I assume they would like to believe that they are perfect. *smile*)
  • TheRandomSinTheRandomSin Join Date: 2002-11-03 Member: 5571Members
    I've never run into this. I've almost always had my troops attack after the OC's are destroyed and have them defend from an Onos or skulk rush. Though this probably has happen when another structure has been sighted and its firing on that. Of course, it could be a 'map bug' also. Are you shooting your siege turrets 'down' a level? I think I recall this happening at one time because I had Cannons set up in Mineshaft (to the lowest Hive) and the Hive was in range but the cannons werent firing (Even with Scans).
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    ugh im sick of this crap. If you're just going to flame him for a post you dont agree with <span style='color:orange'>DONT</span>. Just let it go. If you are going to post at least post with a purpose an let him know why his post doesn't come over the right way. That whine whine whine post helps no one.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    HL is bad at telling a server whether or not two entities can "see" each other. That is where most of the trouble comes from. I don't know whether its fixable or not.

    Nothing destroys structures instantly, let alone a multi-thousand hp hive (6 still?). This is intentional: it gives the kharaa a chance to fight back before the hive falls. Hold your position for more than 30 seconds, build at least 2 sieges (3 in a crowded area), and it'll get the job done.
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    If you can't say anything nice...

    <span style='color:red'>***LOCKED***</span>
This discussion has been closed.