Valve

GLW_PhunktionGLW_Phunktion Join Date: 2003-08-19 Member: 19982Members
<div class="IPBDescription">when are they gonna scoop up NS?</div> they did it first for CS then for DOD. and if any mod deserves it i think NS does. it really stepped it up for halflife mods and the game design is groundbreaking IMO.

plus i like to see greatness and hard work recognized. and it would guarentee NS moving to the HL2 engine.
«1

Comments

  • LuCiFeR8LuCiFeR8 Join Date: 2003-02-19 Member: 13730Members
    If valve scooped it up we would end up waiting longer for updates, just like cs 1.6.... But it would be good for further input from them. I would prefer it to stay independant but if valve did take it on then at least the designers would get some money for their hard work.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    Flayra has stated that he is investigating retail options for NS. It's now one of the aims of NS I believe to get it out onto the shelves. Although this will mean vast numbers of new players, it will also mean Flayra finally gets some fiscal benefits from NS, which considering the amount of time and money he's poured into it, is a real good thing. I'm sure the poor guy is tired of paying his rent with Constellation funds <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> As to when it would happen, only the devs know that. For all we know it could be next week <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    <!--QuoteBegin--[GLW] Phunktion+Aug 21 2003, 02:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([GLW] Phunktion @ Aug 21 2003, 02:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> they did it first for CS then for DOD. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    And completley butchered both.
  • n4s7yn4s7y Join Date: 2003-04-18 Member: 15627Members
    <!--QuoteBegin--||SemperFi||+Aug 21 2003, 02:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (||SemperFi|| @ Aug 21 2003, 02:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--[GLW] Phunktion+Aug 21 2003, 02:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([GLW] Phunktion @ Aug 21 2003, 02:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> they did it first for CS then for DOD. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    And completley butchered both. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Oh do explain.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    RUN! RUN FOR YOUR LIVES!
  • JavertJavert Join Date: 2003-04-30 Member: 15954Members
    Hey, it's Flayra's choice! Personally, retail level is a very professional level, much more complicated than you (SemperFi) and I can imagine. I would be darned proud to have this mod on shelves. We all deserve it. Isn't that the dream after all? Isn't that worth fighting for? Isn't that worth dying for? *<i>Triumphant music swells.</i>
  • JimBowenJimBowen Join Date: 2003-05-30 Member: 16873Members, Constellation
    edited August 2003
    I used to play DOD and loved it, then Valve got involved, I now play NS
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    The question is; whether Valve's influence would be a good thing or not. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • JimBowenJimBowen Join Date: 2003-05-30 Member: 16873Members, Constellation
    edited August 2003
    They would take out the lmg and give the marines a AWP, and would also turn the aliens into terrorists. *(im still bitter about DOD)
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    That depends on how popular it would be. Not that many people would buy it ( most already dled it for free a looong time ago), but a small amount would see it on a shelf and go ooh. Since Valve obviously doesnt want bad sales, it will try to change things to make people more attracted to NS, not realizing that most of the people wouldnt pay for something they got free.
  • PodPod Join Date: 2002-11-03 Member: 5745Members
    as opposed to DOD and CS which where always free?

    anyway its far to late to ship now :/
    why spend months shipping a game on a 5year old engine? when the new ones down the road
  • 2of12B0RG2of12B0RG Join Date: 2002-12-21 Member: 11285Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I used to play DOD and loved it, then Valve got involved, I now play NS<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Exactly. DOD v3.1 or whatever the last version was before retail was such an excellent game. Now DoD is a pathetic PoS.

    Ah, such nostalgia when I remember the days of having 200+ kills on dod_caen2. That game was fun.
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    <!--QuoteBegin--[GLW] Phunktion+Aug 21 2003, 03:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([GLW] Phunktion @ Aug 21 2003, 03:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> they did it first for CS then for DOD. and if any mod deserves it i think NS does. it really stepped it up for halflife mods and the game design is groundbreaking IMO.

    plus i like to see greatness and hard work recognized. and it would guarentee NS moving to the HL2 engine. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hey Phunktion! Remember me? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Also, yeah. Flayra is looking in to retail options for NS. I bet that, if he could, he would probably license an engine and use that, instead of HL! If he had the funding.... *foams at the mouth*
  • zippyzippy Forum Police. Join Date: 2003-01-06 Member: 11956Members, Constellation
    don't let valve scoop it up at all, they screwed DoD over with high cpu usage and low frame rates.

    not a good thing.

    zippy
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Frankly, I doubt Valve will pick up NS. They've already bought CS and DoD, and are still mired (in my opinion, "mired" is the correct word for it) in the whole CS:CZ thing. With HL2 around the corner, continuing to push their HL1 engine doesn't seem very worthwhile; I think the next mod they'll pick up will be a HL2 mod at some point in the not-very-near future.
  • TickTockTickTock Join Date: 2002-05-13 Member: 608Members
    edited August 2003
    The changes that occurred to DoD were not exclusively a result of Valve's input. Change was a two way street. Valve to suggest and the DoD devs to allow. People make the false assumption that just because NS might end up in a retail box means that Valve would gain some level of demonic power in the future of NS. Making a retail deal like this requires a certain level of negotiation between Flay and Valve, the final product of which is unknown. Negotiation because Valve's level of input and influence is subject to Flay's terms in any deal that might get made. Being as no deal has been made, and no one knows the details of said deal because it doesn't ****ing exist, then speculation that Valve will "ruin" NS is nothing short of a load of BS spewing from people's pieholes.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Flayra seems much more interested in getting NS to a peak state than making money off of it. It's his hobby, not his job. If NS gets puts into a box sometime after Flayra is really happy with it (and he's not done yet), there won't be much damage to be done by long patch cycles or whatever.

    CS isn't done even now. Valve and the other CS developers are still working on the whole anti-cheat thing.
  • ZeoZeo Join Date: 2003-02-07 Member: 13224Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    There are so many rumors going around about Half-Life 2 and Counter-Strike: Condition Zero right now that it’s impossible to really separate fact from fiction. When asked about the rumored Half-Life 2 delay in a recent interview, Gabe Newell merely answered, "no comment," which means... well, "no comment." Nobody has solid official word on anything. We have no idea when either game will ship and any release date estimates you see are just that: estimates. Yeah, it's a little bit frustrating, but we're fairly certain you'll be able to play both of these games eventually (tee-hee).
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--><a href='http://www.planethalflife.com/' target='_blank'>Taken from Planet Half-Life</a>

    My guess is, the more days that pass, the less likely it is we'll see Natural Selection on shelves. The people with real money will be interested in the potential of putting NS into HL2.
    <a href='http://www.deviantart.com/view/2750112/' target='_blank'>Here's a sweet HL2 themed desktop I stumbled upon.</a>
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    i hate CS and DOD coz your aim is not interactive enough, i hope Valve won't force NS to be the same way.
    btw i don't really think the HL2 engine is really that good and i don't think it's worth porting NS to. same with Doom3. i'm gonna try to port it to another engine which i think might be better. i'll do all the code myself.
  • BirdyBirdy Join Date: 2003-05-29 Member: 16825Members, Constellation
    <!--QuoteBegin--ViPr+Aug 21 2003, 06:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ViPr @ Aug 21 2003, 06:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i hate CS and DOD coz your aim is not interactive enough, i hope Valve won't force NS to be the same way.
    btw i don't really think the HL2 engine is really that good and i don't think it's worth porting NS to. same with Doom3. i'm gonna try to port it to another engine which i think might be better. i'll do all the code myself. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I think NS is copyrighted <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    And what engine do you suggest porting it to then? The only other one I can think of is The Unreal Engine, and I heard it's not good for modding.
  • Llama_KillerLlama_Killer Join Date: 2002-07-30 Member: 1029Members
    are you mad? have you seen the demo video demonstrating the awsome power of the HL2 engine? I have (a whopping 583 meg video) and i think that a NS like mod on that would be darn right amazing! The possible special effects i saw there blew my mind so hard I had to watch the video 4 times just to beleive it! But thats my humble opinion...

    /goes back to playing with his alien and marine dolls...
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    <!--QuoteBegin--ViPr+Aug 21 2003, 09:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ViPr @ Aug 21 2003, 09:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> btw i don't really think the HL2 engine is really that good and i don't think it's worth porting NS to. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    HL2 engine isn't very good? That's a new one...........................
  • TabrisTabris Join Date: 2002-11-02 Member: 4273Members
    <!--QuoteBegin--ViPr+Aug 21 2003, 04:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ViPr @ Aug 21 2003, 04:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> btw i don't really think the HL2 engine is really that good and i don't think it's worth porting NS to. same with Doom3. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's an intresting opinion....

    As for doom 3... Im sure carmack crapped himself when the media blitz on hl2 started.

    As for source... I cannot wait to work with it. The physics and facial systems are things that games have been lacking for a long time, it's the little things that matter. Also as far as the engine goes... I think it will be immensely popular because of the scaleability.

    The leaked Doom 3 demo that i saw got 3 - 10 fps on a 2.2 ghz... a gig and a half of high end corsair... and 128 nvidia.....
  • Barneys_SoulBarneys_Soul Join Date: 2003-08-18 Member: 19896Members
    it was antivision that got there grubby hand on dod <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> valve dint do anything wit it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->. it would be interising for valve to be a part of ns but imma thinken there waiten till the later versions *shrug* they probebly wana see mor stuf and complesion.




    2.0 roks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • xectxect Join Date: 2002-11-24 Member: 9807Members
    <!--QuoteBegin--Birdy+Aug 21 2003, 05:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Birdy @ Aug 21 2003, 05:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--ViPr+Aug 21 2003, 06:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ViPr @ Aug 21 2003, 06:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i hate CS and DOD coz your aim is not interactive enough, i hope Valve won't force NS to be the same way.
    btw i don't really think the HL2 engine is really that good and i don't think it's worth porting NS to. same with Doom3. i'm gonna try to port it to another engine which i think might be better. i'll do all the code myself. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I think NS is copyrighted <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I know it is. It's in the main page FAQ.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    well i had a look at the Doom3 leaked alpha demo files and gloss textures are missing. i want gloss textures! and i heard Doom3 can only run at a decent speed at 640x480 on the latest graphic card and HL2 can run at 1024x768 at a decent speed so i deduce from that that HL2's graphic engine is even crappier than Doom3's.

    i don't think anyone should bother remaking NS unless it's for an engine that uses diffuse, specular, gloss and bump maps coz i want to be totally blown away.
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    edited August 2003
    <!--QuoteBegin--2of12[B0RG]+Aug 21 2003, 08:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (2of12[B0RG] @ Aug 21 2003, 08:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I used to play DOD and loved it, then Valve got involved, I now play NS<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Exactly. DOD v3.1 or whatever the last version was before retail was such an excellent game. Now DoD is a pathetic PoS.

    Ah, such nostalgia when I remember the days of having 200+ kills on dod_caen2. That game was fun. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yea but those wernt kills those were 1 point kills plus 5 points for every flag you capped. Plus points for blowing up walls.


    And if u like high scores go way way back to the very first caen were u could blow up tank with stick bombs and get 10 points <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    Well, thats hl2. I can't wait to see ns on hl2, I have no doubts we wont see it. If flayra doesn't do it, someone will do something very similar. Oh, the doom3 engine doesn't run that slow, i can run the alpha at 60fps. its not that bad.
  • PolyMorphPolyMorph Join Date: 2003-04-14 Member: 15475Members
    dod beta 3.1 - Excellent, except for the **** rail gun called a kar
    Dod Retail 1.0 - total shite, and nows there's 2 rail guns.

    I'd rather play NS 2.0 as a marine on a pub than play dod on a pub.
Sign In or Register to comment.