Seraphy's Sub-class Guide For Nerw Players (5)
SeraphyGoodness
Join Date: 2003-06-05 Member: 17029Members
<div class="IPBDescription">part the fifth: Onos!</div> To help new players get used to the bewildering options presented by the kharaa
upgrade system, and the wide range of tactics available to the individual, i've put
together a list of 'sub-classes' for each evolution based on which upgrades you take.
This list is not exhaustive or fully comprehensive. feel free to suggest other roles
and subclasses in this thread.
listed with upgrades, basic tactics, role
and suggested weapon advice. bracketed () upgrades are optional, ie, not strictly
necessary to perform the role. All of these show full upgrades, but in many cases
can be performed with only the first one or two. obviously, these sub-classes may
or may not be available depending on chamber build order, but theres a sub-class
for most all build orders.
Previous articles for your enlightened perusal:
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=21&t=42686' target='_blank'>Skulks</a> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=21&t=42762' target='_blank'>Gorges</a> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=21&t=42953' target='_blank'>Lerks</a> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=21&t=43133' target='_blank'>Fades</a> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo-->
Onos <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
====
Beartrap: Silence, SoF, (Cara)
Works with: SCs
Primary weapon: Devour
Description: Hide by a door, under an SC cloak field. when a marine walks by, eat him.
works best against lone marines. the marine's surprise at rounding a corner and walking straight
into an onos' mouth is priceless. once you have mastered devour, you'll be able to get
the marines without them even seeing you decloak, just a sudden innard screen and
"you are being digested".
Skulkbuddy: Celerity, Carapace, (SoF)
Works with: massed Skulks vs groups of marines
Primary weapon: stomp
Description: Big brother to skulks, big bother to marines.
Your job is twofold: run around taking fire from your lil' buddies,
and stomp anything that moves, so your smaller compadres can dine freely.
celerity is essential to keep up with your faster moving chums.
Meatshield: Carapace, (SoF), (Celerity)
Works with: any assault made up of lower evolutions.
Primary weapons: any/none/fear.
Description: your job is to act fierce, run around, and draw fire.
you may not last long with 4 marines pumping lead into you, but if
that means your allies last 30sec longer, then all well and good.
Since you are accepting death, it's inadvisable to use this sub-class
unless your team have the majority of res, and it's coming in fast.
this is an expensive sub-class, and you may only get to use it once.
but if done right, you may only _need_ to do it once.
Seigebreaker: Silence, Regen, SoF
Works with: Alone or Seige Gorge/Artillery Fade
Primary weapon: Gore/Charge
Description: So the marines have locked down a hive? call the seigebreaker!
Use silence to get close undetected, SoF to time your attack for low marine occupancy,
carapace will keep you alive longer. take out Phase and tfac first. the rest will
fall easily. if supported by a seige gorge, so much the better. Bilebomb,
healing, and instant hive-up/defences all in one package. shield him from
turret fire with your armoured bulk.
The Repo-Man (also pwnos, OMG-way-overpowered): Redemption, SoF, Celerity
Works with: most assaults, other onos.
Primary weapon: Devour
Description: *Warning* may be nerfed in a later patch. YMMV.
the most popular Onos sub-class around. run in, devour, redeem, digest
at leisure. you should always target HA over any other target, but
you knew this already, right? remember: marines taste like chicken. yum!
*NOTE: this class is overused, and is the reason (IMO) for drawn out alien endgames.
unless a herd of you can take out every marine reliably (unlikely), you will
only slow down the game. you wont be able to get back to the marine base after
redeeming before a new marine will spawn, so the game of eat'n'redeem can go on
forever. even if its funny a few times, it gets old fast, and upsets other players.
Try using a different sub-class (or even alien) to make it more interesting.
Next: some conclusions, and thoughts on combined arms...
upgrade system, and the wide range of tactics available to the individual, i've put
together a list of 'sub-classes' for each evolution based on which upgrades you take.
This list is not exhaustive or fully comprehensive. feel free to suggest other roles
and subclasses in this thread.
listed with upgrades, basic tactics, role
and suggested weapon advice. bracketed () upgrades are optional, ie, not strictly
necessary to perform the role. All of these show full upgrades, but in many cases
can be performed with only the first one or two. obviously, these sub-classes may
or may not be available depending on chamber build order, but theres a sub-class
for most all build orders.
Previous articles for your enlightened perusal:
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=21&t=42686' target='_blank'>Skulks</a> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=21&t=42762' target='_blank'>Gorges</a> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=21&t=42953' target='_blank'>Lerks</a> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=21&t=43133' target='_blank'>Fades</a> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo-->
Onos <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
====
Beartrap: Silence, SoF, (Cara)
Works with: SCs
Primary weapon: Devour
Description: Hide by a door, under an SC cloak field. when a marine walks by, eat him.
works best against lone marines. the marine's surprise at rounding a corner and walking straight
into an onos' mouth is priceless. once you have mastered devour, you'll be able to get
the marines without them even seeing you decloak, just a sudden innard screen and
"you are being digested".
Skulkbuddy: Celerity, Carapace, (SoF)
Works with: massed Skulks vs groups of marines
Primary weapon: stomp
Description: Big brother to skulks, big bother to marines.
Your job is twofold: run around taking fire from your lil' buddies,
and stomp anything that moves, so your smaller compadres can dine freely.
celerity is essential to keep up with your faster moving chums.
Meatshield: Carapace, (SoF), (Celerity)
Works with: any assault made up of lower evolutions.
Primary weapons: any/none/fear.
Description: your job is to act fierce, run around, and draw fire.
you may not last long with 4 marines pumping lead into you, but if
that means your allies last 30sec longer, then all well and good.
Since you are accepting death, it's inadvisable to use this sub-class
unless your team have the majority of res, and it's coming in fast.
this is an expensive sub-class, and you may only get to use it once.
but if done right, you may only _need_ to do it once.
Seigebreaker: Silence, Regen, SoF
Works with: Alone or Seige Gorge/Artillery Fade
Primary weapon: Gore/Charge
Description: So the marines have locked down a hive? call the seigebreaker!
Use silence to get close undetected, SoF to time your attack for low marine occupancy,
carapace will keep you alive longer. take out Phase and tfac first. the rest will
fall easily. if supported by a seige gorge, so much the better. Bilebomb,
healing, and instant hive-up/defences all in one package. shield him from
turret fire with your armoured bulk.
The Repo-Man (also pwnos, OMG-way-overpowered): Redemption, SoF, Celerity
Works with: most assaults, other onos.
Primary weapon: Devour
Description: *Warning* may be nerfed in a later patch. YMMV.
the most popular Onos sub-class around. run in, devour, redeem, digest
at leisure. you should always target HA over any other target, but
you knew this already, right? remember: marines taste like chicken. yum!
*NOTE: this class is overused, and is the reason (IMO) for drawn out alien endgames.
unless a herd of you can take out every marine reliably (unlikely), you will
only slow down the game. you wont be able to get back to the marine base after
redeeming before a new marine will spawn, so the game of eat'n'redeem can go on
forever. even if its funny a few times, it gets old fast, and upsets other players.
Try using a different sub-class (or even alien) to make it more interesting.
Next: some conclusions, and thoughts on combined arms...
Comments
You handled it well :-)
REGEN ONOS FOREVER!!!!
Other tips should include, standing on pgs whilst eating other structures, as marines wont be able to phase through.
Also, when its end game, try not to use redemption onos, it is so stupid it makes me cry, use regen celerity onos to slowly break down defences, charging in and out of bases wreaking over all havoc.
And plz, less of the onos saving from start, you will get your onos quicker if you build an rt and THEN save for onos, rather than saving for onos urself.
Such as regen, adrenline, who cares bout the sensory upgrade on a onos.
You are unstoppable. I have lost very few of these oni and only then to lag/getting stuck (having a marine spawn in your face when you just ended a charge = bad)
Regen > TF Farm.
also, by not postingeverything, and others posting stuff, it encourages newbies to think up their own killer combos, or alternate uses... which is always a good thing.
Regen > TF Farm. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Aw brilliantly stated.
celerity regen, run in, devour a heavy, retreat, heal, digest, rinse and repeat = waste of marine res <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
any tips?
1) if charging turrets, try to charge from an angle where
a) you can't slide past them (say in a corridor, or against a building or wall)
b) where if you do slide, you slide into another turret or building and damage that
2) ignore the turrets. theyre pretty tough to hit with charge anyhow. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> if theres no way past them, you shouldnt have trouble charging them. if there is, go onward, and hit the tfac.
3) circle strafe the target, pressing inwars all the time.
4) pick large targets, such as a Tfac, and hit from the broadest side. you can now strafe to keep on target easily.
5) DONT LOOK DOWN!!! often you will look down to see the damage circle. don't. by looking down, you reduce your maneuverability, and your POV can change rapidly, throwing off your adjustments. look up, and concentrate on charging <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> Through <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> your target, not into it.
6) charge is great, but its best for trampling marines. If that structure _has_ to go down, use Gore. it does nearly as much damage, and is far more acurate..
This baby has single handedly won me a few games (by single handedly, I mean 98 kills to the next alien at < 20, me being the last alien except a gorge alive with 0 hives at one stage), with enough health to take on ALOT of gunfire, with stomp and gore (I tend not to use Devour, its mighty lame) you can wipe out a room of marines, and be on full health when the battle ends. Besides that, as stated, its real good vs outposts aswell.. Only time I really die with it is vs. a large number of heavies.. but one or two you can devour the first one then stomp/gore the others (gore takes like 5 hits for a full heavy =( )