The One Thing I Wondered....

RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
<div class="IPBDescription">Building death animations</div> Sure I was screwing around with HLMV and soon I load up the turret model,sure nothing flashy.....maybe until I ran into it's death animations??

Of which I may ask....why weren't they implemented??Was it because the animations were *gasp* incomplete?

BTW,I checked out the chemlab building model and all I saw was a rusty grenade lol

Comments

  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    Chem lab was never finished... or implemented.. which is why it's a rusty grenade, flayra liked it too much, and needed to fill the slot.

    the death animations on buildings however, are taken over by the particle system, and not animated at all...

    this is again, to my belif, and i have no tested/used this. maybe somone eith more experiance than me will conferm?
  • n4s7yn4s7y Join Date: 2003-04-18 Member: 15627Members
    Didn't the turrets used to fall over when they died? Or wait... no...

    Too many HL2 movies <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin--n4s7y+Aug 20 2003, 01:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (n4s7y @ Aug 20 2003, 01:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Didn't the turrets used to fall over when they died? Or wait... no...

    Too many HL2 movies <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Indeed

    Also I've noticed that some buildings are missing some animations,and only 2 buildings have complete animations,which would be the Hive,which has almost all animations being played,and the Arms Lab which when it dies,doesn't even tip over,just simply explodes into a puff of smoke :\

    Maybe that is the reason the death animations weren't played,because they would have to have all buildings animated to actually play them,and of course some coding.

    But then again it could be the particle system....but then,o official wording whatsoever :\
  • MastodonMastodon Old Fogie Join Date: 2003-01-09 Member: 12052Members, Constellation
    Where's the point in having marine building death animations?

    I mean...it's space steel, not organic slime like the Alium structures. Space steel won't gurgle, wilt and die - it will dissappear in a puff of smoke. Or would you rather see an armoury clasp it's "chest" and fall to the ground yelling "<i>Stella!</i>"?

    Or have I completely misunderstood this post?
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    <!--QuoteBegin--Mastodon+Aug 20 2003, 12:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mastodon @ Aug 20 2003, 12:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Or would you rather see an armoury clasp it's "chest" and fall to the ground yelling "<i>Stella!</i>"? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    *chuckle*
  • EplekongenEplekongen Join Date: 2002-11-16 Member: 8915Members
    Ohh and yeah, I noticed that the armory texture has "activated" on it even when it is unactive and being buildt, nothing mig, but a small thing like the onos in the primal scream image.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    A better question would be, why doesnt the onos use ANY of its attack animation? especially the **** kickin' devour animation
  • typicalskeletontypicalskeleton Join Date: 2003-02-25 Member: 14011Members
    edited August 2003
    wait, hold on... "space steel" disappears into a puff of smoke after being biten repeatedly by an alien?

    to me, it'd be cool if the buildings actually blew up.. a la starcraft. is that too much to ask? ;P

    kind of boring having them just... disappear.. in a tiny bit of smoke..
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    which is better, with a puff of smoke, or just dissapearing? I think the smoke is infinitely better
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    best would actually be both...

    ie:
    bilebomb!
    *BOOM*
    smoke puffs up and turret topples over.

    I cant see how this would be difficult to implement
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    yeah I wouldn't mind seeing a few shards when they get destroyed.
  • EnronEnron Join Date: 2003-08-13 Member: 19656Members
    How about 2-3 different images of the same building getting more and more damaged. Smoking turrets, armories missing one of their panels, etc. This would make repairing alot easier. Its annoying looking at the ground everytime to see its state of health.

    Perhaps harder to implement than we think...

    I also think accumulating smoke from damged buildigns would be awesome, although quite taxing on the particle system and would really chug those slower video cards out there...
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    Actually that sounds quite easy to implemenet. I'm no expert with the HL code, but I remember playing on a DoD server where if you killed a bot, they body would explode into metal fragments and microchips, so I don't see why structures can't be set to do the same.

    Or maybe i'm missing something.
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