Technology Of The Future

ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
Anyone else dislike having to reload for 4 grenades when you only have 2 left? I mean what kind of n00bush guns of the future allow this <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> Its not a bug its a feature too :/

Comments

  • DoombringerDoombringer Join Date: 2002-11-15 Member: 8679Members, Constellation
    Wha?

    What's your scenario? Have 0 grenades in the gun and only 2 in your inventory, and then you reload? I thought the guy only reloads the 2 he has then closes the magazine...

    I know it's that way when you have 2 grenades in the gun and do a reload. He puts 2 more in to fill it, then closes it up.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    been there, done that. If you have full inventory, and you have 2 nades in your gun, you reload 2 nades. If you have no nades in your gun, and only 2 left in your inventory, you reload all 4. I don't know what causes it, but someone mentioned it and so I tested it out, and have been paying attention ever since.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    i noticed that bug too.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
  • RatRat Join Date: 2002-12-24 Member: 11486Members
    it's just a discrepancy in the model animations and reality <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • RatRat Join Date: 2002-12-24 Member: 11486Members
    that's not what he's saying


    he's saying on the off chance you're using your gl as intended, and moving across the map, and you have 4 in the chamber and 2 in the inventory, you fire all four. when you go to reload, it shows you reload all 4 (when you only have 2)
  • MastodonMastodon Old Fogie Join Date: 2003-01-09 Member: 12052Members, Constellation
    edited August 2003
    No, my gripe with GL is that if you accidentally switch guns when you're in the middle of reloading (say, to the pistol when you're being mobbed by a skulk) it doesn't recognize any of the grenades you've already loaded.
    What I mean is that even if the animation of your marine packing a nade into the barrel goes twice (ie. your gun should now have two live grenades ready to go), switching negated those two rounds putting you back at 0 and having to wait out the painfully long reloading time. Not cool.
  • xdeathx2003xdeathx2003 Join Date: 2003-05-16 Member: 16391Banned
    It's an animation/coding problem..

    No one really thought it would be much of a problem, apparently.

    There's no code that says "If ($inventory < 4) { don't run the damned animation of four grenades reloading!! } "

    It's kind of a bug, and it should be fixed because grenade launcher takes too long to reload as it is.

    I like the sound it makes when the marine closes the mag back up.
  • xdeathx2003xdeathx2003 Join Date: 2003-05-16 Member: 16391Banned
    By the way, I wonder if you can replace the current gl model with the old one with less of a reloading time....
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    edited August 2003
    <!--QuoteBegin--xdeathx2003+Aug 20 2003, 11:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xdeathx2003 @ Aug 20 2003, 11:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> By the way, I wonder if you can replace the current gl model with the old one with less of a reloading time.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    no, because replacing the model with not replace the coded-in reload time. They tweaked the reload animation and the game's reload time to match up.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->he's saying on the off chance you're using your gl as intended, and moving across the map, and you have 4 in the chamber and 2 in the inventory, you fire all four. when you go to reload, it shows you reload all 4 (when you only have 2) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    The solution: "Need ammo!" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    But, yeah, it's annoying. Of course, if you have that little ammo left, it's probably time to pull out the secondary. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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