Grenade Exploit
Optikal
Join Date: 2003-02-15 Member: 13583Members, Constellation
<div class="IPBDescription">gotta love it, check this out</div> If you want to see one hell of a stalemate I suggest you check this demo out. This is a stalemate that will never end. Aliens control entire map but we have about 4 armories and 7-8 grenade launchers spamming the entrances and the vent is welded so we dont have to cover our backs. Check it out. You'll probaly get a kick out of it.
<a href='http://www.teamng.org/grenade_exploit2.dem' target='_blank'>Grenade Exploit on ns_caged (500k)</a>
<a href='http://www.teamng.org/grenade_exploit2.dem' target='_blank'>Grenade Exploit on ns_caged (500k)</a>
Comments
If you like the strat, good job, have a cookie, and a baseball bat (to the knees). But everyone loves ragers, so I guess this "exploit" works since the commander decides whether the marines will do it or eject him for being worthless.
It's only lame if you let yourself do it, or help in forming it. If the game is over, you can put up the good fight, die, and start another round. Or turtle and be bored for 2 hours, then die. Or if you've got really "great" marines, you can stay turtled until the alien team that does eventually destroy you contains only 1-4 of the original players.
I don't think it's so much an exploit as it is something boring. Then again, we could claim that games can ONLY last 2 hours, and if the aliens hold out that long, their "bacteria" begins infecting the marines and they ping of death. Wouldn't that be neat? [sarcasm]Ping of death, oh what a great idea! [/sarcasm] But seriously, there is no "easy" solution. Building an armory should be rewarded, not punished. And if the commander wants to lose the long way, so be it, the marines have to agree with him before this strategy works, and that is more than just one person being a jerk.
Here's what I propose to deal with it:
<b>A Mod to End Stalemates?</b>
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=43921' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=1&t=43921</a>
The mod doesn't "fix" grens.
The mod I proposed allows players to vote_endgame in stalemate situations.
Chamooze
cloaked, regen, SoF skulks/lerks can be VERY annoying to hunt down. Yeah you can destroy the chambers, but you have to find them all first....
In a group any marines will own any of the below aliens (with upgrades)
Anyway, imagine the potential with a decent turrent farm and to the person who said 5 onos will own them, you're wrong, the weapons will just be repicked, while the whole 5 onos will be death before they move a centimeter
Instead, it is getting dropped. Umbra is about the only ability which could possibly let an alien team assail a turret farm, and it is going down in effectiveness. Spores used to be the weapon of choice for dealing with entrenched marines, but the low damage and ineffectiveness against HA makes it useless for such a task in 2.0.
Instead of dealing with these topics, we're getting weaker umbra and stronger GLs. Do the devs really like stalemates? Because their changes are going to make them far more common in 2.1.
- Cheap electricity
- No ono devour/redeem (about the only way to clear out HA from a fortified base)
- Stronger grenades
- Weaker umbra
- Piercing HMG (kills onos even faster? not sure how "piercing" is numerically defined)
- Cheaper armor/weapon upgrades (55 level 3 LMG bullets to kill an uncarapaced Ono, as I recall)
- Random nerfs to hive cost, leap, celerity, healing spray
The two positive changes:
- Stronger bile bombs (not really useful, gorges can't approach GL spam and turret farms to use it)
- Half sentry damage to Oni (simple counter: twice as many turrets! GL are most of the problem to Oni anyways)
It seems pretty clear that the standoff issue is only going to get worse. Aliens have no counter to GL nor turret farms. Lame indeed.
That ammo goes right in the gun without reloading is just plain stupid and has no logic in ballancing.
the demo is quite funny though.
That ammo goes right in the gun without reloading is just plain stupid and has no logic in ballancing. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Listen to the man, he knows what he says lol
Nade spamming is just stupid, I hate people who turn it into a good thing "Its a strat" what kinda foo doesn't see that its an exploit?
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> whats the world coming to these
Nade spam never was a problem for me before because I never really ran into it that often. But ever since someone brought it up in a thread a while back, I've seen it everywhere, and its quite discouraging. I do my best to discourage the use of nade spam by not doing it myself whenever I am a marine.
Still thanks for the spray <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
But anyway, I'm talking about the 'Exploiting' way of grenade spamming where 'YOU DO NOT RELOAD' and its a constant spam of grenades causing a firewall <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->, you cant get near the wal of nades without dying or redempting
ps: if i was an admin in a server with admin mod i would slay all the marines as soon as they spawn, or else i would kick the whole marine team for being lame i hate lame ppl <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
Of course not, when your marine its always fine and dandy to spam and prolong the game. Gee for being a "veteran" you'd think youd have better things to do then show people ways to ruin the game..