Grenade Exploit

OptikalOptikal Join Date: 2003-02-15 Member: 13583Members, Constellation
<div class="IPBDescription">gotta love it, check this out</div> If you want to see one hell of a stalemate I suggest you check this demo out. This is a stalemate that will never end. Aliens control entire map but we have about 4 armories and 7-8 grenade launchers spamming the entrances and the vent is welded so we dont have to cover our backs. Check it out. You'll probaly get a kick out of it.

<a href='http://www.teamng.org/grenade_exploit2.dem' target='_blank'>Grenade Exploit on ns_caged (500k)</a>
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Comments

  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    it's not an exploit, it's a strat. If you don't try and win, you're just being lame. No offense, but just sitting there, doing nothing, is boring. Not boring like "guard this resnode" boring. It's boring like "we lost this game and are camping until we crash the server" boring.

    If you like the strat, good job, have a cookie, and a baseball bat (to the knees). But everyone loves ragers, so I guess this "exploit" works since the commander decides whether the marines will do it or eject him for being worthless.

    It's only lame if you let yourself do it, or help in forming it. If the game is over, you can put up the good fight, die, and start another round. Or turtle and be bored for 2 hours, then die. Or if you've got really "great" marines, you can stay turtled until the alien team that does eventually destroy you contains only 1-4 of the original players.

    I don't think it's so much an exploit as it is something boring. Then again, we could claim that games can ONLY last 2 hours, and if the aliens hold out that long, their "bacteria" begins infecting the marines and they ping of death. Wouldn't that be neat? [sarcasm]Ping of death, oh what a great idea! [/sarcasm] But seriously, there is no "easy" solution. Building an armory should be rewarded, not punished. And if the commander wants to lose the long way, so be it, the marines have to agree with him before this strategy works, and that is more than just one person being a jerk.
  • OptikalOptikal Join Date: 2003-02-15 Member: 13583Members, Constellation
    I dont have a problem with the gren spamming so relax a lil bro. Just a comment or two would do. Anyways it definetly is an exploit not that I have a problem with it but it is one.
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    I definately have a problem with this. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Here's what I propose to deal with it:

    <b>A Mod to End Stalemates?</b>
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=43921' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=1&t=43921</a>
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    if you need a mod to end the stalemate, then you need to look at the players playing, and why such a mod is needed. Fixing grenades won't solve this problem. Lamers will be lamers.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    Spam is all good, and may i say, that is by far the most ausomous spam i have ever seen.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    O and as insane as that looks, its breakable. i think 5 onos and one mad primal screaming lerk should do the trick. Charge destroys stuff fast. primal scream charge destroys things 2.5 xs super fast. Onos will die. you might be able to get 2 HA per runs, unforunatly i think they may be able to afford reinforcments fast enough indeficatly. NEVER UNDERESTIMATE PRIMAL SCREAM.
  • Infected_MarineInfected_Marine Join Date: 2002-12-21 Member: 11287Members
    Speed pretty much articulated it perfectly, this isn't an exploit, it's being lame, and trust me, aliens can be just as lame, if their entire team (or a majority of it) decides to be.
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    <!--QuoteBegin--Speed 2 Dave+Aug 20 2003, 12:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Speed 2 Dave @ Aug 20 2003, 12:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if you need a mod to end the stalemate, then you need to look at the players playing, and why such a mod is needed. Fixing grenades won't solve this problem. Lamers will be lamers. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The mod doesn't "fix" grens.

    The mod I proposed allows players to vote_endgame in stalemate situations.
  • TrancerTrancer Join Date: 2003-01-14 Member: 12302Members
    Aliens can be just as lame? Explain how. Marines have the all-game-ender "siege cannon". Marines can't be stopped by defences.
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    Ya.. I think the real problem is that Aliens loose power as they lose area (hives, resnodes) Yet as the game goes on, wether the marines are losing or gaining area, they still gain power (just slower). Which means even if you have them forced back to one outpost/base and no way for them to leave (safely) they can still fight back and hold off the alien team for quite some time. When the aliens are forced back to 1 hive, there is NOTHING they can do about it. Game over.
  • ChamoozeChamooze Join Date: 2002-11-05 Member: 7115Members
    Perhaps this is more of a map design problem, than a game balance issue. Somehow, I get the feeling that if you design the map so that Kharaa can take out Marines last RT <b>before</b> they start assaulting the main base, there'd be a lot less boring, pointless stalemates.

    Chamooze
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    In a situation like this, it's time for the trusty base recycle. Guranteed to end the game every time.
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    Aliens cant be lame?

    cloaked, regen, SoF skulks/lerks can be VERY annoying to hunt down. Yeah you can destroy the chambers, but you have to find them all first....
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    I watched the demo and that is beautiful lol. Heheh someone said lets armoury push for a hive lol. Aah genius.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    That's some pretty sick spam <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
    In a group any marines will own any of the below aliens (with upgrades)
    Anyway, imagine the potential with a decent turrent farm and to the person who said 5 onos will own them, you're wrong, the weapons will just be repicked, while the whole 5 onos will be death before they move a centimeter
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    Not to mention if you do decide to use charge on the turrets, you are pretty much a big target for the 8 GLers. Onos die pretty quick to direct hits with the GL. This kinda thing is totally lame and I wouldn't expect a vet to be proud of uselessly prolonging an end game in such a way.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    Actually, They could win the game from there..
  • OptikalOptikal Join Date: 2003-02-15 Member: 13583Members, Constellation
    I didnt really mind the game it was sortof fun. I will always remember it! I think some people are confusing this post as a flame when it's really just a fun post for people to see all the cool gren spam.
  • SlothropXSlothropX Join Date: 2003-07-21 Member: 18315Members, Constellation
    I see this sort of stuff as a huge balance problem. Marines might lose a lot in 2.0, but that is purely economics. Their combat ability is so far ahead of aliens that marines with miniscule resources can indefinitely hold off a team of aliens with unlimited resources and all hives. Kharaa economics need to be nerfed in 2.1, but their tier-to-even-tier combat ability needs to be boosted greatly.

    Instead, it is getting dropped. Umbra is about the only ability which could possibly let an alien team assail a turret farm, and it is going down in effectiveness. Spores used to be the weapon of choice for dealing with entrenched marines, but the low damage and ineffectiveness against HA makes it useless for such a task in 2.0.

    Instead of dealing with these topics, we're getting weaker umbra and stronger GLs. Do the devs really like stalemates? Because their changes are going to make them far more common in 2.1.

    - Cheap electricity
    - No ono devour/redeem (about the only way to clear out HA from a fortified base)
    - Stronger grenades
    - Weaker umbra
    - Piercing HMG (kills onos even faster? not sure how "piercing" is numerically defined)
    - Cheaper armor/weapon upgrades (55 level 3 LMG bullets to kill an uncarapaced Ono, as I recall)
    - Random nerfs to hive cost, leap, celerity, healing spray

    The two positive changes:

    - Stronger bile bombs (not really useful, gorges can't approach GL spam and turret farms to use it)
    - Half sentry damage to Oni (simple counter: twice as many turrets! GL are most of the problem to Oni anyways)

    It seems pretty clear that the standoff issue is only going to get worse. Aliens have no counter to GL nor turret farms. Lame indeed.
  • FuFuFuFu Join Date: 2003-06-11 Member: 17245Members
    i have found some NADE BUG on tanith :> and it have other nade bug in other map
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    If only aliens had some non-line-of-site weapon like GL and siege. But they don't. No way to set up an attacking hive, no way to super-infest an area, no super lifeform now that onos dies so much more easily.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited August 2003
    nade spamming deserves a kick for all marines.

    That ammo goes right in the gun without reloading is just plain stupid and has no logic in ballancing.

    the demo is quite funny though.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    <!--QuoteBegin--Ollj+Aug 20 2003, 08:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Aug 20 2003, 08:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nade spamming deserves a kick for all marines.

    That ammo goes right in the gun without reloading is just plain stupid and has no logic in ballancing. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Listen to the man, he knows what he says lol

    Nade spamming is just stupid, I hate people who turn it into a good thing "Its a strat" what kinda foo doesn't see that its an exploit?

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> whats the world coming to these
  • GrimmGrimm Join Date: 2003-04-13 Member: 15448Members
    Grenade spam is neither an axploit nor a strategy. Its not an exploit because its still within the rules of the game (no extra script or anything needed to do it), but its not a strategy because, well, whats so strategic about firing a few nades, reloading, firing some more, reloading some more...

    Nade spam never was a problem for me before because I never really ran into it that often. But ever since someone brought it up in a thread a while back, I've seen it everywhere, and its quite discouraging. I do my best to discourage the use of nade spam by not doing it myself whenever I am a marine.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    <!--QuoteBegin--Grimm+Aug 20 2003, 08:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grimm @ Aug 20 2003, 08:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Grenade spam is neither an axploit nor a strategy. Its not an exploit because its still within the rules of the game (no extra script or anything needed to do it), but its not a strategy because, well, whats so strategic about firing a few nades, reloading, firing some more, reloading some more... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Still thanks for the spray <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    But anyway, I'm talking about the 'Exploiting' way of grenade spamming where 'YOU DO NOT RELOAD' and its a constant spam of grenades causing a firewall <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->, you cant get near the wal of nades without dying or redempting
  • OptikalOptikal Join Date: 2003-02-15 Member: 13583Members, Constellation
    grimm i take it you didnt view the demo. people are still missing the reason i posted this thread. it wasnt to bash or praise nade spamming. it was to laugh at the demo. die!
  • SakaSaka Join Date: 2003-08-19 Member: 19978Members
  • FirespiritFirespirit Join Date: 2003-05-05 Member: 16082Members
    i like 1/2 sentry damage to onos, this will give them a chance against HUGE turret farms, i would say that it would be good for the gl damage to be toned down a bit and umbra to get a bit stronger

    ps: if i was an admin in a server with admin mod i would slay all the marines as soon as they spawn, or else i would kick the whole marine team for being lame i hate lame ppl <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Just make it so Ammo doesn't load into marine's weapons, or, at least the GL. This sort of spam is just pure sh!t.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin--Optikal+Aug 20 2003, 12:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Optikal @ Aug 20 2003, 12:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I dont have a problem with the gren spamming so relax a lil bro. Just a comment or two would do. Anyways it definetly is an exploit not that I have a problem with it but it is one. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Of course not, when your marine its always fine and dandy to spam and prolong the game. Gee for being a "veteran" you'd think youd have better things to do then show people ways to ruin the game..
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