Use Jetpacks
XandoX
Join Date: 2003-08-19 Member: 19957Members, Reinforced - Gold
<div class="IPBDescription">its very effective against Onii!!!!!111</div> Hello guys..
I'm playing NS now since v2.0. And I never saw a commander who equipped us marines with jetpacks, just HMG and HA.
I wondered if a squad of jetpack'rines would kill aliens more effective.
"Effective" in my eyes: Killing aliens fast without dying.
So when I was playing with a couple of friends on LAN I gave everyone jetpacks and HMG. And my rines were flying over an Onos and kept shooting. The Onos couldnt do any damage to my marines because the Onos wasnt able to reach them.
Thats a very easy way to kill Onos and its cheaper than buying HA and Welder(+ Weapon).
The only way to stop the jetpack squad is that more aliens go Lerk and use spores but they're also easier to kill then.
If anyone is going to try that, please state your results here.
I'm playing NS now since v2.0. And I never saw a commander who equipped us marines with jetpacks, just HMG and HA.
I wondered if a squad of jetpack'rines would kill aliens more effective.
"Effective" in my eyes: Killing aliens fast without dying.
So when I was playing with a couple of friends on LAN I gave everyone jetpacks and HMG. And my rines were flying over an Onos and kept shooting. The Onos couldnt do any damage to my marines because the Onos wasnt able to reach them.
Thats a very easy way to kill Onos and its cheaper than buying HA and Welder(+ Weapon).
The only way to stop the jetpack squad is that more aliens go Lerk and use spores but they're also easier to kill then.
If anyone is going to try that, please state your results here.
Comments
maybe JP HMGs covering HA GLs?
combinations are the key!
According to the room of OC's you are right.
But if the Onos wanna attack they have to come out there. And of course noboby walks into a room of OC's. I prefer killing them with sieges.
With jetpack you also can move faster to your waypoint. I forgot that in my post above.
My $.02
my bad i just read the post above me...i think im just restating it lol
I would generally avoid giving everyone a JP. On a team of 7, I'd say 2-3 JP and 3-4 HA. You'd be pretty well covered then.
If you are going to go all out-jp, make sure someone has a GL. They aren't going anywhere otherwise, because OCs are wicked snipers now.
why are you using hmg's?
GoGo Shottys!
When controlled correctly, it's still rather easy to dodge through a room filled with a dozen OCs. You'll get hit a couple of times, but when I had a good go at the jetpack last night, OCs only killed me after I fell from the top of a destroyed hive. ;P So after ramboing their first hive, I survived a few more OC-filled roomed to get just outside their second. The commander dropped a phasegate, and three HAs with GLs and shotguns came through. We won. :D
Seriously, commanders.. Pass out a couple of jetpacks and shotguns next time. It could very well save you the match.
Sadly, few of the marines have used them before and aren’t that terrific with them.
Also many of them take on the attitude of, "HEy look! I can fly! Lets see the world!" (Your marines haply fly out of base and buzz around the map.) It can quickly become a management nightmare.
One game it took me twice as long to kill the last hive as the previous since few of my marines would go where I wanted them as they were having too much fun playing with their jetpacks. :-/
(Research jetpacks on NS_nothing. You would be surprised at the number of times aliens neglect to defend red room.) Few things are more satisfying than building four or five siege cannons in red room, typing "Hi aliens" and losing a sensor sweep. *Snicker*)I would probably research weapons 2 & 3 before focusing on armor again.
You dont need to fly above stuff also. You can easily dodge onos with a jetpack.
They only time that HA is more useful is when you have an HA train with welders, thats good stuff.
Skateing= sliding across the floor but never really airborn
fastmovement and control <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
Use your observatory to find a good route to a weakly defended hive (won last night via the fusion to waste vent), then get your marines to base. Drop down a bunch of jetpacks and shotguns (don't give out HMGs), tell them to <i>stick together</i>, and send them to the hive of your choice. Do be specific about going through a vent or taking the long way around.
Gorges on publics often make the mistake of putting all of their eggs in one basket - or all of their offence chambers at one hive. If you're lucky enough to have this opportunity, just send your jetpackers straight in and tell them to go straight for the hive. At pointblank range, it takes about thirty shotgun shots to kill a hive if you have level 3 weapons. With five marines pumping lead, they won't even have to use a whole clip. Now quickly get that turret factory and phasegate up while the aliens are all going "WTH?" in beautiful succession.
The second hive is probably stuffed with defences, so you can either use your still-equipped jetpackers to quickly put a seige up nearby, or go with the familiar wall of heavy armour. Alternatively, use both. Get a single jetpacker to put a phasegate as close to the hive as he can and have the rest of your marines ready to go through it with heavy armour and grenade launchers/shotguns. :D The speedy offence of a jetpack combined with the pure force of a HA.
A winner should be you.
well, in my experience, Jet packs are fast reaction tool, and for a momentary flight only.
Average players would have problem controlling the Jetpack's flight control and aiming with HMG would simply a waste of bullets.
Shotgun & Jetpack.
Jump and release shots at the area of where the alien is.
Grenade Launcher & Jetpack make a good run away from Aliens when you are reloading. The problem with GL users are reloading period (takes too long) so using a jet pack (exit/fly away) would solve the problem even though GL is not a direct combat, still this would perfect the force against the Aliens.
Combination is what we need in Marine team and it is called TEAMwoRk!