Marines Can Win In Pubs

FreddehFreddeh Join Date: 2003-07-29 Member: 18520Members, Constellation
<div class="IPBDescription">Upgrades are the key</div> The server i normally play on (clancf pub server) is seeing more and more marine victorys nowadays with v 2.01b.

It seems like when the marines can get early upgrades and hold at least 2 or 3 res towers (one being near a hive would be good) get upgrades, kill a lot of aliens and get ha, then go out and kill the aliens. Early upgrades are very useful for holding off aliens. One game we had a n00b comm that didn't put ANY upgrades whatsoever (even with an arms lab down <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> ) and we got owned so badly because of no res and no upgrades. The next game on the same map was played out in around the same fasion WITH upgrades. (and a much better comm - though we did start out with a not very good comm) We just held maint in eclipse (after about 5 onii attacks - i just stood there guarding with a shotty <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ) and everyone got ha and we took the map by storm, sieging and killing cc (with constant onii attacks and takedowns, we had a good team that stuck together and welded <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->) i don't think we lost a SINGLE heavy out of around 6 of us in that attack. then we just ran in and killed ec as well <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

all in all without upgrades and the second res tower at maint, we wouldn't have had a chance.

try it, you'll see they work..

Comments

  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    i played 2 games as comm just now in 2.01b and here are some things i noticed:

    caged, won - great teamwork, lots of res nodes, upgrades always comming up which means RFK <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->, constant pressure of the hive and double res, siege and pg were key

    eclipse lost - little teamwork, most people did not follow my orders little to no pressure to their hive, my res nodes were always taken down, upgrades were slow since i used the res to replace nodes

    as you can see, if you hold the res, and upgrade quickly before the aliens get to powerful, in res and upgrades, it becomes childs play,

    if your team (if you want to call them that) cant hold anything but base, death...
  • EvenFlowEvenFlow Join Date: 2002-12-18 Member: 11046Members
    Upgrades really earn their money's worth with turrets, if youre setting up an outpost substitute the res you spend on an extra couple of turrets on gun upgrades and leave a 'rine to look after things, level 2/3 turrets with the current tracking are lethal.
  • captmorgancaptmorgan Join Date: 2002-12-23 Member: 11432Members
    Marines want upgrades? buy them yourself, get your comm some RFK's. I find 1 ip helps with that. Once they go out and get slaughtered once ramboing out there, and have to wait in line to respawn, they tend to be more cautious. (or try and vote you out of the chair).

    Let's face it, you need more then 1 ip(unless rushing hive) for the first 5-7 minutes in an 18 player or less server, you are giving the aliens to many RFK's to win anyway. Marines have to understand, "kill or be killed" doesnt just affect you now, it affects your whole team. buy your own fast upgrades, by killing those aliens...

    The secret to having a good comm? Get him some RFK's to let him be more effective..
  • AmelekAmelek Join Date: 2003-05-13 Member: 16265Members
    Actually the one of the secrets to being a good comm in pubs is to deny alien RFK through med spam ... thorough delicious med spam. I find that I can get my marines to listen to me after I med them 3 times to kill a skulk. And when they don't listen, I just stop med spaming them for a bit and they will usually start to listen.
  • RuneGreyRuneGrey Join Date: 2002-11-02 Member: 4844Members
    Generally I've found that the magic number of RTs that you need to hold is four - if you can secure more, that's fine, but less isn't all that workable. And you just have to press the aliens hard - all the time you are pressing, there are aliens saving, saving, waiting for the deadly Onos to appear... at which point you immediately need to shout 'Praise the Lord! And pass the shotguns!' in order to deal with them.

    Remember tha vanilla marines are marines on their own stand no chance against Onos, and that the best counter to an Onos is agressive marine expansionism. Deny the aliens resources, and you hold off the Onos all that much longer. And always remember, LMGs CAN counter Onos, but they shouldn't have to. Equip your marines with shotties and HMG instead.
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