So... Are The Marines Still Fun For You?

FlashFrogFlashFrog Join Date: 2003-08-06 Member: 19078Members
Does anybody enjoy using the marines? Does it really matter to you if you win or lose?

I found that I enjoy playing as the aliens, I like to go gorge, and be the little support guy. I can be decent as a skulk too if I need to be. But I don't want to be alien every game, its pointless, it seems like we win whether I hunt res like a madman or spend the whole round humping a wall.

I don't find the marines fun at all anymore, and not just because they lose more often than not. Even when they win it's an awful mess. I doubt the alien side has the frustrations that the marine side does, at least early on, HA and turret farms take alot of res and time to get, and you can get devoured by an Onos in what was it? 5 minutes 30 to go onos? There was a thread about it. That's a pain, especially when you have alot of health.

The infamous full-team skulk rush at the very start of a level is undefendable, as far as I've seen, if you have a way to stop say... 7 skulks with (lets say... 9 marines max, minus 1 commander, minus 4 builders) 4 guards, would you please tell me? This is as frustrating as anything.

I just want to have some fun playing as the guys with the big guns. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
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Comments

  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    When I play marines I just have a blast. And maybe the Aliens just suck, but I've seen 'Rines win alot...I even have a win under my belt, and I've only had like 5 marine games in 2.0.
  • MagiTekMagiTek Join Date: 2002-11-02 Member: 5057Members
    I like playing the underdogs. Needless to say, I've been playing Marines a lot in 2.0.

    A skilled Commander and a competent team almost guarantees a fun round. Win or lose, it's the reason I play NS.
  • FlashFrogFlashFrog Join Date: 2003-08-06 Member: 19078Members
    <!--QuoteBegin--MagiTek+Aug 18 2003, 03:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MagiTek @ Aug 18 2003, 03:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like playing the underdogs. Needless to say, I've been playing Marines a lot in 2.0.

    A skilled Commander and a competent team almost guarantees a fun round. Win or lose, it's the reason I play NS. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Maybe I need to find better servers, I just get confusing, ineffective orders, and being yelled at.
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    People only care about winning, so a REALLY fun game that's a loss is totally worthless, but a completely frustrating, long, drawn-out hell of a game with a win is the best thing possible. I hate people.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    I find it alright....in The Lunixmonster server

    Local servers have good pings but horrendous comms....heck everyne ramboes off :\
  • FlashFrogFlashFrog Join Date: 2003-08-06 Member: 19078Members
    <!--QuoteBegin--Testament+Aug 18 2003, 03:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Testament @ Aug 18 2003, 03:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> People only care about winning, so a REALLY fun game that's a loss is totally worthless, but a completely frustrating, long, drawn-out hell of a game with a win is the best thing possible. I hate people. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I haven't had a long game in ages. We manage to lock down one place outside of the base (maybe), and then we spend the rest of the game defending it, making no progress anywhere, until either the aliens rush us, or too many players get fed up and quit and the aliens win by default.
  • DougDoug Join Date: 2003-08-02 Member: 18723Members
    i was wondering if i was the only one that didn't care for being turret_builder_02

    once you've faithfully built the 40 turrets comm drops (as your vid card grinds at 10 fps) you get leet HA, then Mr. Pwnos congratulates you by letting you be his human reverse enema.

    but no marines win sometimes!!! them gratifying shotty rushes, where the game ends in 50 seconds, or the farms, where the turrets don't acctually kill, they're collective force crashes any alien players computer when being shot at.

    doug
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    No no...legit amite wins.
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    The commander has too much to do. It gets frustrating for the poor guy in the chair.
    If the marines could just take the weapons themselves without having them handed out to them by the commander (like using the armory, selecting weapon, drain resources or something).

    The commander has to give ammo, medpacks, be aware of all the outposts, the main base, upgrades, hand out weapons, give waypoints and assign squads, not to mention keeping an eye on all 5 of them (that is, if he uses 5).

    The only thing aliens are dependant on eachother is "What chamber do you want?". Basically. Organized attacks, perhaps, but it's far from what the Marines have to put up with.

    This is tideous, and with a frustrated and confused commander, things may crash and you lose. Which is not fun. Well, it can be, but...
  • MaredtextMaredtext Join Date: 2003-08-18 Member: 19899Members
    I enjoy playing aliens because I like to win, who wants to play a game that they loose... granted there can be fun games that are hard fought (I'm not talking 10 minutes spent taking down their base I mean threwout the map) however for the most part if you loose, you lost and no question about it and you didn't have much fun dieing over and over either. Marines of course seem to get more than their share of this in the current version.
  • FlashFrogFlashFrog Join Date: 2003-08-06 Member: 19078Members
    <!--QuoteBegin--Warfare+Aug 18 2003, 03:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Warfare @ Aug 18 2003, 03:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The commander has too much to do. It gets frustrating for the poor guy in the chair.
    If the marines could just take the weapons themselves without having them handed out to them by the commander (like using the armory, selecting weapon, drain resources or something).. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That'd be nice, but n00bs can be pretty demanding, they'd all want shotties, if that was the best gun available. They'd Rambo and die and want more. No more res.

    I don't see how anybody is supposed to handle that much responsibility well. If being a marine is unfun, being the comm is ten times worse.
  • DougDoug Join Date: 2003-08-02 Member: 18723Members
    i can go about dropping all the toys n meds easy, dropping everything easy with the new qwerasdfzxcv setup. Usually doesn't leave enough time to get around to acctually 'commanding' telling troops everything they need to know. Usually they only get a waypoint and a vague idea of what they're gonna do. I think the biggest problem for comms on pubs is keeping the marines busy - once they've built what i wanted yadda yadda, they run off to "pwnz teh skulzk", I always get shiz from rines when i tell them just to defend.

    "if we defend they'll get 2 hives and pwn-nos us! I gotz to atak dem"

    I know if we stay defensive we'll lose but almost all the time on pubs they get fed up with defending run off and give a hungry skulk a nudge towards onos. im thinking not many have let the RFK idea sinking through their skulls - 1 death for a marine means much more then 1 for a skulk in most cases.

    Commanding isn't to bad, all you need is one or two competent(sp?) marines to keep the Ramboette's in check.

    in all seriousness pub play for marines and aliens was more fun for ME, in 1.04 (as in my opinion and please don't bring up that JP/HMG rush crap, it was probably the servers i played on but marines didn't dominate like everyone and their cousins friends grandpa's proctologists screams that it was)**no i didn't play clan matches, i realize it sucked for them, hence 2.0, hope can find balance between pub fun and clan match fairness**
    in 2.0 i find aliens pretty fun to play but marines is more like a burden on both sides of the coin (winning and losing)

    and finally on a side note, with the beta changelog rolling along - things look to be changing, hopefully some testing and we'll see a new patch.

    doug
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    marines can still own the aliens and are a blast to play....try giving out shottys and youll see what i mean.
  • HuntyHunty Join Date: 2003-08-09 Member: 19244Members
    I dont enjoy playing NS anymore.Only thing i can do is comm or gorg.For some reason i simply cannot shoot or skulk worth a damn.Comming in NS 2.0 i am amazed at the win ratio of the marines to aliens.Simply AMAZED.In 1.04 the win ratios were NOWHERE as incredible as this.

    What i see that turns me off -

    -All the vets rushing alien entry point and all the newbies rushing marine entry point MAP AFTER MAP AFTER MAP.Once i played 7/8 maps in a row like this on the marines side.Was NOT funny,though all the vets on aliens seemed to think so.And the BRAGGING."OMG OMG OMG WE OWNED A NEWBIE TEAM OF MARINES WOW WE ARE THE BEST PLAYERS IN TEH WORLD!11111"

    -ZERO amount of newbies that take advice.Well okay in 1.04 i only saw ONE but at least it wasnt as appaling as the zero number.Typical conversation goes like this :

    "I want xxx"
    "We cant afford it yet,if you could go to the wp and we can secure it we could get the res so you can get stuff"
    "Get the **** out of the chair!"

    I still remember in 1.03 i commed a team of newbies that pwned a team of vets simply because of teamwork.Why cant these newbies be the MAJORITY???

    -MC pwnage.Celerity skulks destroy even vet marines HARD.As proved in a local scrim where a vet marine team was completely owned by celerity skulks so badly we couldnt even leave our base.Thank god most pubs go DC/sensory

    -Sheer ARROGANCE.HOW is it the comm's fault that marines cannot even exit the marine start?Everyone seems to think they are uber comms and keep insisting that YES,even though the marines cant even exit the marine start they can win the game if only i would get the **** out of the chair so they can turn on the marine's aimbots.
  • DougDoug Join Date: 2003-08-02 Member: 18723Members
    <!--QuoteBegin--Doug+Aug 18 2003, 03:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Doug @ Aug 18 2003, 03:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    but no marines win sometimes!!! them gratifying shotty rushes, where the game ends in 50 seconds, <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    to quote myself!

    shotty rushes are fun but it gets old, they still work a lot too.

    yeah shotguns are nice at any point in the game but besides rushing, depends a lot on team work and player skill. giving out shotguns isn't gonna win games by itself.

    doug
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    Settle, people. Don't whine about the newbies - train them. Yes, it sucks having poor teammates because NS 2.0 is far more teamplay driven. Yes, it sucks having a crap commander because so much hinges on him. And yes, it IS the commander's fault if the marine team can't expand past marine spawn <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    I've never really played marine that much... it's not nearly as much fun as alien, but that's because I'm very, <i>very</i> good at alien, whereas I'm merely "not a total n00b" at marine. I enjoy commanding, though, much more so than 1.04 with the interface upgrade <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • FlashFrogFlashFrog Join Date: 2003-08-06 Member: 19078Members
    edited August 2003
    For quite a while, I thought a decent comm could make all the difference, but I learned today that when missions fail over and over, no matter whether your comm is a god or a n00b, the whole situation feels hopeless.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm very, very good at alien, whereas I'm merely "not a total n00b" at marine.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->That's the attitude that bugs me, how can you possibly know whether or not you are good if the game is horribly unbalanced? The most useful marines I've seen are the "squad leaders" they know what works, and seem to be able to work within the comm's own plan, they give you instructions, and are good enough that the commander knows they aren't total n00bs, and pays attention to them, this isn't much different than leading a team of aliens in some organized rush on a marine turret-farm. But I see fewer squad leaders than I do competent commanders.
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    Only when you think it's hopeless. I try to keep my team going on hope and pep and crap. It can work sometimes, and really well. Instilling the spirit can do wonders.
  • DougDoug Join Date: 2003-08-02 Member: 18723Members
    i usually classify it as frustrating, i go play some BF 1942, forgetful old me keeps coming back to damn marines.

    Kinda like the Lewis Black "Candy Corn" joke if you've ever heard of that.

    doug
  • VashVash Join Date: 2002-11-12 Member: 8333Members
    There are 2 occasions when I play marines:

    1. I have to join marines because the server throws you into random team after 30 seconds in the ready room and aliens are full -_-

    2. I feel like losing (rare occasion..)


    Supposedly a super good comm and marines that pay attention and work together are all powerful and invincible. I have seen such marine teams....and then let a skulk run out in in front of said team to draw fire, whilst another Onos and I stomped in and devoured 2 heavys and proceeded to gore the rest to death. I've only seen two marine wins since 2.0...can't give an excuse for that. They had the skill to win and they did.
  • JummehJummeh Join Date: 2003-04-07 Member: 15276Members
    I don't find anything wrong with marines. they sometimes really own aliens because of really good teamwork.

    It's unfortunate that there is still lots of people that decide to just rambo off and in-advertantly give the aliens lots of res to win the game. Once the marines start to work together, there isn't too much aliens can do to stop them winning.

    Thats the main difference i feel between v1 and v2, is that marines HAVE to work together or as you say it gets quite boring. suggestion: find a better server with better players.
  • FlashFrogFlashFrog Join Date: 2003-08-06 Member: 19078Members
    edited August 2003
    <!--QuoteBegin---Vash-+Aug 18 2003, 04:31 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Vash- @ Aug 18 2003, 04:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Supposedly a super good comm and marines that pay attention and work together are all powerful and invincible. I have seen such marine teams....and then let a skulk run out in in front of said team to draw fire, whilst another Onos and I stomped in and devoured 2 heavys and proceeded to gore the rest to death. I've only seen two marine wins since 2.0...can't give an excuse for that. They had the skill to win and they did.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yeah, only by greater skill or dumb luck can marines beat aliens. In retrospect, I've probably only won against really dumb aliens as marines, there is no other way of explaining my wins back then and the constant repeated slaughter I've received today and yesterday.

    The aliens ALWAYS know where you are, at the start of the level, the marines are always in the same place. Marines need to move in big groups, and always have to build lots of junk to keep any territory, finding a marine is as easy as making a bee-line for where you last saw him. But you NEVER know where an Onos will pop up, and in every game I've been to in the past two days, I'm ALWAYS ALWAYS ALWAYS trying to fend them off with LMG's. Unless you're near a turret farm, your whole team is dead.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->find a better server with better players<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->Give me the ip address of the server you find where the marines can win against equal opponents with teamwork. I challenge you. I'd like to see this.
  • StoatBringerStoatBringer Join Date: 2003-06-09 Member: 17144Members, Constellation
    It has to be said that it is far more fun to lose as a marine than to lose as an alien. Marine wins tend to be mopping-up operations, where the poor old aliens suffer the indignity of the Ping Of Death when the last hive dies.
    Marine losses tend to end in a massive all-out firefight, and even though you know you're going to lose at least you go down fighting hard to the very end, instead of slowly dying in a vent somewhere.
  • AmelekAmelek Join Date: 2003-05-13 Member: 16265Members
    Well, I seem to be different than most of the people who posted this forum. I play marines a lot, and whenever I do I always run for the comm chair. I love comming in 2.0 especially in pubs ... I enjoy the alien nubness <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->. People in here can complain about lack of marine teamwork in pubs, but there is a DEFINITE lack of alien teamwork. If the marines suddenly get organized AND get aggressive ... this aggressive part is what people don't get ... the aliens fall. I've seen it time and again, although I'm usually the comm when it does <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> . I remember the good old days of 1.04 when marines from the very beginning went out and owned the aliens. I'm sure some of the people here remember. As I see it, the marines gotta start getting agressive early like in 1.04, but this time in groups. Once you regularly see a 5+ person marine group leaving base early to destroy enemy RT's and chambers ... marines will win a lot more. I actually see days of marine ownage again, I kid you not.
  • JummehJummeh Join Date: 2003-04-07 Member: 15276Members
    <!--QuoteBegin--Flash(Frog)+Aug 18 2003, 10:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flash(Frog) @ Aug 18 2003, 10:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->find a better server with better players<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->Give me the ip address of the server you find where the marines can win against equal opponents with teamwork. I challenge you. I'd like to see this. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah and in the perfect world, everyone lives in peace and harmony and no-one goes hungry.

    213.160.110.215:27015
    195.20.108.53:27015
    212.42.13.26:27015
    212.42.1.246:40010

    Try these, they normally run good games. Oh and I agree with stoatbringer, who I suppose has seen some alien defeats.
    BTW it seems like you are putting too much emphasis on winning games, chill out have fun playing the *game*. *I speak for the pubbers that is.
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    edited August 2003
    Marines are still fun as they are actually a challenge...

    Aliens are boring. I've lost once as aliens (only played about 15 times) and that was when I was comm did a nice relocation and expansion. Then I dropped, by the time I got back marines were stacked so I had to go aliens <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->.

    Marines are <b>extremely</b> frustrating to comm vs a good alien team. The only way to really beat aliens is take a gamble (eg;no base defence) and hope the aliens don't realise. They almost always do...and then the tables turn in 30 seconds... as a comm you feel like personally going round to the aliens houses and smashing their computers to pieces. You get the slight optimism of 'you know team, we may just about pull this off' then BAM! game over...
  • aegixaegix Join Date: 2002-08-31 Member: 1256Members, NS1 Playtester
    Playing marines on a public game = 0 fun.
  • UkatoUkato Join Date: 2002-11-05 Member: 7204Members
    I won three games as marine last night... And all of them were the same...

    We fortified in two different directions, seizing an empty hive about 4-5 minutes in, and took resource nodes until we were in control of the map. We contended the spots outside of the main hive, and eventually we made all the aliens f4 out of the game.... it was hopeless for them :)

    Although one thing i noticed was that no matter where I went, there were always 2 or 3 other 'rines with me. When you travel in groups, things are MUCH easier.
  • RaidRaid Join Date: 2003-08-18 Member: 19903Members
    edited August 2003
    Editing someons quote: It has to be said that it is far more fun to lose as a marine than to win as an alien.

    I started when 2.0 was released; Ive only seen the humans win a few times total, and its usually becuase they outnumber the aliens or becuase theres some major collapse on the aliens' part (my team goes for an uber-late shotgun rush, finds that the enemy has only one hive, one unupgraded onos, and not a defencive chamber to be seen, for no real reason).

    I think it has to do with the basic game mechanics- humans have to perform aggressively AND flawlessly (a couple skulks denying an expansion of some kind can be the beginning of the end- pretty soon they go onos and the game is already over). Even after the humans have established themselves (a second solid base in a hive), its a slow game of attrition against the aliens, and several times Ive had commanders quit even when theyre in a not-bad situation because theyre exhausted. Really though, its great to lead my teammates against a retreating onos with nothing but LMGs (I guess that they think that when he runs away hes not coming back?) and kill the ****. He never expects it- we kill him huddled behind a def chamber. YEAH SUCK IT ALIEN SCUM RAWR.

    On the other hand, the aliens have only one real test the entire game, thats countering the human expansion/shotgun rush. If they fail then, theyve still got two hives and the rest of the map covered in resource collectors, and theyll come back soon as onoses, lerks, and gorges. Most times, as alien, after weve skulked the hell out of the human expansion, two guys have gone onos, one lerk, and one gorge and theyve set up camp outside the human base, hit-n-running with devour and healing in a pack of def chambers. One other guy is fade, hes blinking accross the map looking for humans foolishly trying to get another res node up. I just camp back and pick my nose, let the onoses do their thing with the other half of my team, which is wandering the map at or near 100 res, not quite sure how to reach the human base as a gorge. Then we get our third hive and I xenocide over and over becuase its fun. Then the game ends. Its fun playing as a skulk, but victory is practically guaranteed.
  • Sucky_DuckySucky_Ducky Join Date: 2003-05-04 Member: 16043Members
    And the simple conclusion is;
    Marines - Teamwork
    Aliens - More or less solo

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    1 on 1 a alien might be overpowering, (altough I seriously doubt it) but that's why marines walk in teams... 3 Marines SHOULD be able to handle 1 skulk... (I cannot count the number of times that they can't handle a single skulk as a 4 man hmg team...)
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