Remove Gl From Ns

godzilla21godzilla21 Join Date: 2003-06-05 Member: 17022Members
<div class="IPBDescription">I'm not joking</div> I am quite doubtful about the necessity of GL in NS.

HMG does full damage to alien stuructures now. It easily destroys any alien sturucture.

Mrines can win without GL. All it does is to make stalemates on a game where marines are losing.

I seroiusly suggest removing GL and put Flame thorwer instead.
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Comments

  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    Run Boy! Run While You Still Can!

    GL is like a mobile siege for marines, it does double damage to structures and is a support weapon.

    To remedy GL spam, lower the RoF and disable ammo remarming from the armory for the GL only.

    The mere mention of the word flame thrower has already consigned this thread to lock paradise <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    I agree that the GL currently adds to the stalemate problem, though my concern at present is the sever lack of marine weaponry - if you want a varied game, go aliens. If you want to play around with many different weapons, go aliens. If you want to play only with teamwork and occasionally a shotty or HMG or GL, go marines...

    I'd personally like to see the inclusion of a FT and the nerfing against aliens (and concurrent strengthening against structures still further) of the GL.

    It is possible to get unfeasible amounts of GL kills just by spamming from base and/or outposts and 2 GLs can hold off a base for some considerable time. Instead of removing the GL, why not weaken it against players even more and increase damage vs structures to make it a REAL WoL/hive killer. That would also probably require a lowering of cost though...

    Just my 2p

    Roo
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    GL should be the hive killing weapon that the others protect. If we just weaken it a bit, it will be fine. Flamethrower will be completely useless once you get used to the "ooh purdy flame".
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    edited August 2003
    <span style='color:white'>Be nice.</span>

    Oh ok <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    A completely finished and implemented aspect of the game will barely see removal, only modification.
  • grafgraverkegrafgraverke Join Date: 2003-08-09 Member: 19246Members
    edited August 2003
    I fully agree, let's get rid of them GL's !

    *chukles*

    disclaimer: meant to be taken humoristically, I do not in any way advocate the removal of that overpriced , overrated piece of junk with way too low rof and reload time, unless you spam at armoury which hampers movement and makes u a clear target for spores <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    One solution: Reduce its damage (not a total nerf, but make it less lethal to players), but make it deal double damage to structures. More useful for offence, less useful for defence.
  • icemaniceman Join Date: 2003-03-11 Member: 14387Members
    you are giving the gl more credit then it have..
    its NOT a anti players weapon..
    you can't really fight a lerk skulk or fade with it.. it shoot to slow explode after 2 long and demage yourself to much to be used at close range..
    its used to block enteries and take out buildings.. it cant cop with moving players..
    its good as it is..
    used by a rine while other rines with shottys hmg or lmg protect him while he take out buildings..
  • JimBowenJimBowen Join Date: 2003-05-30 Member: 16873Members, Constellation
    GL's dont cause stalemates, the idiots who spam the entrance to the marine base with them, that cause them. Im pretty sure people are going to get tired of doing this eventually. Already im seing less of the stalemates at the end of games.
  • NefilimNefilim Join Date: 2003-08-09 Member: 19222Members, Constellation
    Make it the marine bile bomb.
  • AnlarAnlar Join Date: 2002-11-13 Member: 8519Members
    Kill the GL marine. They are expensive. There, it is dealt with, most of the time at least.

    Better would be to turn the ff on on all the servers. GL spammers would stop.
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    <!--QuoteBegin--Cronos+Aug 17 2003, 08:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cronos @ Aug 17 2003, 08:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Run Boy! Run While You Still Can!

    GL is like a mobile siege for marines, it does double damage to structures and is a support weapon.

    To remedy GL spam, lower the RoF and disable ammo remarming from the armory for the GL only.

    The mere mention of the word flame thrower has already consigned this thread to lock paradise <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Lower RoF?? Ugh. Have you ever used the GL? It is very painful because there are so few rounds, and reloading takes sooooooooooooooooooooooooooooooooooooo d*** long. Instead of making it even more of a pain to use, I suggest just tweaking it's damage so that it is still usable, but not as effective.

    The GL is only unbalanced when it is used to defend the marine base for 5 hours, when the aliens have already won...but that situation itself points to a problem that needs to be solved at a higher level, not just with the GL.
  • TiaxTiax Join Date: 2003-05-28 Member: 16802Members
    Not sure about anyone else but ive never had a problem with grenade launchers. Ive had several instances where the marines were held up in theri base with nades but the aliens still won.

    When its just the marines left your goal is to cause them the most res possible. The res you lose do to dieing doesn' t matter much since you probably have 8-9 res towers.

    So:
    A. Devour a heavy/or weapon equiped marine and run away so they lose the gun. (not the greatest way)
    B. Bile bomb thier structures. If they repair them thats one less nader, if not you'll destroy them.
    C. Charge in as onos with the soul purpose of being a sponge. In other words tell your gorges "charge in after me and bilebomb", then you charge in and suck up the damage.
    D. If you have sensory have the team go for the sat dish. Then your cloaks will work and you MAY be able to sneak into their base and drop a bunch of OC's. One will get shot but the rest should cloak.

    The number one problem I see is most people attack the marines and are afraid to die. Another reason I hate server stats. Aliens are there to die, thats why the hive spits you out. I see 3 onos's rush in, gorge a few marines, then retreat to heal. The game will go on forever and worst yet if you don't do at least enough res damage to stop theri income, they'll have heavies and more GL's. The key is res, you cost them res. Killing a marine does not cost them res unless he has heavy armor or a jetpack (guns will just be picked back up).
  • HauntedHaunted Join Date: 2003-03-01 Member: 14178Members
    I'm also finding that their are fewer stalemates than when the game first was released.

    But I am concerned with the lack of marine diversity. Infact, we need more weapons.

    How about an metal sheild that people can use to protect the front of a welder train? Heavies couldn't use these shields so lite marines would have use as the team storms towards the waypoint. This would take over the 2nd slot.

    Or dare I say it, gernades!

    It would take over the 2nd slot, and these gernades are equicivalent to onos stomp, as in they paralyze the aliens. This makes sure there is still a place for our gl.

    Any new weapons for marines so the games aren't so scripted would be great.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->HMG does full damage to alien stuructures now. It easily destroys any alien sturucture.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    It's not being kept, apparently. And, if it was, I'd imagine Flayra'd bump up GL effectiveness to make it a viable choice rather than weaken it, since he digs combined arms and diversity.
  • FlashFrogFlashFrog Join Date: 2003-08-06 Member: 19078Members
    <!--QuoteBegin--MrMojo+Aug 17 2003, 07:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrMojo @ Aug 17 2003, 07:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> GL should be the hive killing weapon that the others protect. If we just weaken it a bit, it will be fine. Flamethrower will be completely useless once you get used to the "ooh purdy flame". <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I can see the FT as quite the Skulk-Killer, as long as enemies actually catch fire...

    Bah! They'll never add a Flamethrower to the game anyway...
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Actually, the GL is quite effective so long as you learn to lead with it. It'll kill anything less than a Fade in a single shot, and severely damage the Fade to the point of simply finishing it with your pistol.

    All it takes is training yourself to peg the alien dead-on. It's not direct-fire, so get used to handling firing arcs. It doesn't get there instantly, so lead and predict your target.

    The weapon would be just fine, honestly, if it did not load ammo directly into the clip from the Armory. :b No more stalemates without significant RP expenditure.
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    May I be the 2432456th person to add that flamethrowers do NOT work well in the HL engine?

    The only 2 ways of making a FT in the HL engine are having an ugly one like in TFC (come on, it IS ugly), or having a fully working, beautiful one, that causes your computer to get 2fps.
  • godzilla21godzilla21 Join Date: 2003-06-05 Member: 17022Members
    If it is hard to put some new weapons instead of GL, I suggest below changes.

    -Remove "Direct Hit" of grenade against aliens
    -When aliens are hit by a grenade, it drops on the ground and then explode
    -Direct Hit agaisnt alien structures still remain

    This will make GL totally anti-structure weapon and Hive killer.
    Besides this change half damage of HMG agaisnt alien structures might be needed.
  • MasterchiefMasterchief Join Date: 2003-08-03 Member: 18817Members
    I dont think that an exploding projectile weapon should eb removed from the game, The GL holds 30 too many rounds, one soldier can kill fields of alien buildings. I would rather see something like a LAW that could be used on onos and used only with a direct view of the structure, GL spamming has become another problem because its nearly impossible because marines stay around a corner out of harms way of lerks and other aliens. a Rocket launcher would stop spam but i think its power should be increased enough to atleast make an onos redeem.

    Anyway, it dosent matter, marines need more weapons and things to make each marine a diverse soldier who works with his couterparts, somethings i think would be good for the marines to have are. Gas masks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Phase cloaking, infared goggles (instead of the MT Haxors!) and boots that are quiet when you walk, thats probabaly way to much for anyone to handel tho, but marines die way to easly right now unless they have heavy armor.
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    Flayra said ages ago he would only add a Flamethrower if it could look realistic, like with a jet of gasoline that bursts into flame. Apparently some guy figured it out and was gonna mail Flayra, but I think he was on something. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • ViolenceJackViolenceJack Join Date: 2002-11-03 Member: 5624Members
    I think GL should be the only infantry weapon for taking out buildings well. atm u can just send ur squad with shottys, they take aliens just as well as hmg and also take buildings very fast. oh and half the price.

    I really really doupt the 2.01beta hmg full dmg on buildings is gonner stay. flayra has just been testing old and new things too sort balancing problems.
  • UntitledUntitled Join Date: 2003-02-09 Member: 13348Members
    Gl are just fine, you nade spammers are just abusing it, like Redeem + Onos.

    Gls are there so we can take out WoL without exposing ourselves into its line of fire, just like Bilebombs. And for mobile seiges, if you wanna save the dough.
  • DeronokDeronok Join Date: 2003-03-17 Member: 14613Members
    <!--QuoteBegin--iceman+Aug 17 2003, 09:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (iceman @ Aug 17 2003, 09:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you are giving the gl more credit then it have..
    its NOT a anti players weapon..
    you can't really fight a lerk skulk or fade with it.. it shoot to slow explode after 2 long and demage yourself to much to be used at close range..
    its used to block enteries and take out buildings.. it cant cop with moving players..
    its good as it is..
    used by a rine while other rines with shottys hmg or lmg protect him while he take out buildings.. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Uhh dude they're not talking about running around and killing people with it, they mean when a marine sits in the base (usually behind 10 - 30 turrets) and constantly fires nades into doorways.
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    GL spam in base when marines have already lost = lame. I'd just recycle base rather than sit around for an extra 30-45 minutes.

    Apparently, the server I did this on, people in the server actually threatened to ban me for recycling base even though we already lost. They just want the pointless slaughter to go on for so long so they can feel superior to other people just because they can kill more than them.

    How useless.

    Submission when you've already lost IMHO is FAR more preferable than sitting around in a stalemate for the next half hour. Let's you get more games in.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    Change= yes removal= doubtfull
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Actually, the GL is quite effective so long as you learn to lead with it. It'll kill anything less than a Fade in a single shot, and severely damage the Fade to the point of simply finishing it with your pistol.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Totally. I consider myself freakin' awesome with a gl (too much time in 1.04 spent doing random things like shooting skulks with gls), and can normally hold my own against up to two incoming bogies as long as I have a full clip (everyone misses, especially against bunnyhoppers). Heck, once, I even picked off 4 skulks and 2 fades with one gl clip (lotsa luck involved, true, and the fact that the 'liens packed themselves close together as they rushed).

    The GL's a nice weapon, and very balanced (imho). Spammers give it a bad name, is all.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    Why dont we have the gl shoot nerf foam darts instead to keep all the complainers about how its overpowered and to also see that the gl wont be used anymore for this posters happiness <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> , or even better lets add in a super soaker!!!!! oh man u can do some crazy damage to a fire with those things!...seeing how...aliens.....start..............fires......
    ....
  • FlashFrogFlashFrog Join Date: 2003-08-06 Member: 19078Members
    If we're getting rid of Gl's we should also get rid of turrets because I don't know how to beat them... <img src='http://www.unknownworlds.com/forums/style_images/2/icon9.gif' border='0' alt='user posted image'>
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    <!--QuoteBegin--Tiax-+Aug 17 2003, 04:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tiax- @ Aug 17 2003, 04:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The number one problem I see is most people attack the marines and are afraid to die. Another reason I hate server stats. Aliens are there to die, thats why the hive spits you out. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Res For Kills.
    Unless you LIKE funding another GL for the marines. Or another 3 turrets.
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