Building on IP

KazaQKazaQ Join Date: 2003-06-24 Member: 17667Members
<div class="IPBDescription">Needs fixing</div> I was supprised today when I saw a gorg build an offence tower on a marine ip...

Needless to say any marine who spawned couldnt move and was stuck on the ip to be cruely taunted by my whole team..

IM NOT SAYING THIS SO YOU CAN GO DO IT!!! DONT ITS BAD!

What I am saying is taht ns team guys can you fix this and make it so things cant be built on top of an infantry portal?

Comments

  • LockNLoadedLockNLoaded Join Date: 2002-09-05 Member: 1282Members
    has been around since 1.0x

    Lets just say the infestation got over the top too much shall we? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    Um, honestly. If a gorge gets into your base and drops OTs on you IPs you really deserve what you get.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    Sensories are worse, because marines don't even know what's happening! Put OCs around, most will be too busy shooting them to think about using /stuck.

    And, heh, I've done this all the time, ever since 1.03 (when I started). It's all in good fun... Heck, once, 'rines relocated to reactor (Tanith), but put the portal (just one) in the corner, so I dropped three OCs from the vent and locked in 'rines... GG. Extremely funny too.
  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    I try to do it every chance i get. Works on phase gates too.
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    edited August 2003
    supposedly just standing over a <b>phase gate</b> prevents the marines from coming in to back up their pals.. Might need to be switched to telefrag in a 2.0x update.

    [edit] edited for clarity[/edit]
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    edited August 2003
    it's a telefrag even now, I've been telefragged as everything from a marine to an onos, just because I was on the IP at the wrong time. My one suggestion would be to fix the model to be a bit taller like it was in 1.0x, because it's too easy to walk onto them and die as it is.
  • Cheez1Cheez1 Join Date: 2003-01-28 Member: 12900Members
    1- As they said, at that point you're loosing anyhow aren't you?

    2- It's called bind a key to /stuck ... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    NEXT.
  • GrimmGrimm Join Date: 2003-04-13 Member: 15448Members
    If something is sitting on top of a Phase Gate (an offense chamber, for example), that particular gate becomes inaccessible. Fun thing to do to stop marines from pouring in to defend an area.
  • MacguyvokMacguyvok Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
    I honestly think this SHOULD be fixed. Sensories give you the ability sneak into a marie base, if you're a good gorge. I've done it before, and IT was quite funny to see skulks appear right next to marines at the armory. This expolit *could* become the next jp/hmg rush.. if it becomes populare.

    Also I thought that 2.0 was about getting rid of all the known exploits? Why not this one too?
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    becasue its not an exploit. if you let it happen, you deserve whatever you get

    its also very funny
  • MacguyvokMacguyvok Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
    <!--QuoteBegin--Z.X. Bogglesteinsky+Aug 17 2003, 03:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Z.X. Bogglesteinsky @ Aug 17 2003, 03:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> becasue its not an exploit. if you let it happen, you deserve whatever you get

    its also very funny <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's funny, for about 30 seconds as a marine. Then you get **** off. Then, you exit to server. I don't see it as fun, I see it as an "exploit". I also don't get this, "If you let it happen, you deserve it." I've got 2 arguments against that.

    1) It is possible to either sneak in there, and do it without being noticed, OR to do a speed attack, and get thier only ip as skulks rush in. Early rushes suck, and this is the perfect companion to that!

    2) It doesn't allow for late game comebacks, which I thoguth was a 2.0 "feature".

    Eh, I think it's wrong, simple as that. Then again, it ain't up to me, is it?
  • ThinGThinG Lord of wub and vlaai Join Date: 2003-04-11 Member: 15400Members, Reinforced - Supporter
    <!--QuoteBegin--Cheez!+Aug 17 2003, 01:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cheez! @ Aug 17 2003, 01:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1- As they said, at that point you're loosing anyhow aren't you?

    2- It's called bind a key to /stuck ... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    NEXT. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    amen
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--Cheez!+Aug 17 2003, 02:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cheez! @ Aug 17 2003, 02:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1- As they said, at that point you're loosing anyhow aren't you?

    2- It's called bind a key to /stuck ... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    NEXT. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Unless I'm missing something here, /stuck is part of a plugin and not part of standard NS.
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    yes, but most servers do have some sort of stuck plugin installed
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    The new collision code that we're testing out should prevent this.

    Anyway, please don't post exploits on the forums, PM them to the forum operators or the developers.

    Max
  • DXODXO The one... the only... Join Date: 2003-01-28 Member: 12894Members, NS1 Playtester
    fixed the topic name for you <3 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SilverSurfieSilverSurfie Join Date: 2003-08-12 Member: 19597Members
    the most unique use for dropping a chamber on a IP was when this gorge drops an OC on this IP and boom bye bye OC and IP... Siege cannons were still up...
    hahahah
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    General Reply: You do realize you have a gun, right?

    And, about phasegates, everyone can block it just by squatting on it. So, for all the comms out there, do NOT put your tfac next to the phasegate.
  • TaiDaisharTaiDaishar Join Date: 2003-08-11 Member: 19417Members
    edited August 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the most unique use for dropping a chamber on a IP was when this gorge drops an OC on this IP and boom bye bye OC and IP... Siege cannons were still up...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    omg... I just HAVE to try this one out, just for "teh funnay" factor it has (don't worry, I won't make it a habit <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> )

    By the way, the collision code as of 2.01c kills you when you get half stuck... nothing more annoying then jumping between 2 turrets as a HA HMG and in less than a mili second dying... so incredibly annoying.
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    please for gods sake make it so you cant walk over the ip's!!!!!!!!!!!
    ive lost count of the number of times ive been fragged by them....usually becuase the armourys right next to it...im sure they have a ridiculously high fragging range as well.
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    The fact that so many player have a problem with this really doesnt say anything good for the NS community as a group.
    For real how bad of a player/team do you have to be to allow this to happen?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Maby we should take skulk bite out and change it to "lick" so that marines will feel happy and cuddled by cute little aliens?

    You all realize that even when cloaked stuctures are visable for a good 5 seconds? If you have ANY defense at you base this should never happen, never, NEVER.
  • PepsiTankPepsiTank Join Date: 2003-08-17 Member: 19871Members
    Good ol' bad sportsmanship... a heckuva lotta fun!!!

    Hell, why should we EVER destroy their IP's anyway? I mean, if you let aliens come in and destroy all your stuff, you <b>deserve</b> to be reemed over and over again like the b*tches you are.

    Hell, if seige turrets didn't destroy hives automatically, I'd do it to aliens too. That's even funnier! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • TrancerTrancer Join Date: 2003-01-14 Member: 12302Members
    edited August 2003
    I think that a Gorge wadding into a base and dropping things on the infantry portals is equivelent to a jetpacker flying on a hive and killing it.

    <b>Edit:</b> Does the new collision code prevent Gorges from accidentally dropping chambers in resource nozzles?
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You all realize that even when cloaked stuctures are visable for a good 5 seconds? If you have ANY defense at you base this should never happen, never, NEVER. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Not true. A skulk can distract turrets long enough to allow a gorge to drop two chambers and have them cloak. Or, gorges can actually distract the turrets themselves.

    That said, sieges prevent this.
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    <!--QuoteBegin--Max+Aug 17 2003, 08:58 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Max @ Aug 17 2003, 08:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The new collision code that we're testing out should prevent this.

    Anyway, please don't post exploits on the forums, PM them to the forum operators or the developers.

    Max <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Thanks Max, you've just confirmed this is an<span style='color:red'> exploit</span> not a 'clever tactic'. Thats one arguement sorted <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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