Why Again Did We Change 1.4 Sooo Much
CalDreaminGilp
Join Date: 2003-07-23 Member: 18385Members
I never looked at the boards before 2.0, except for once when I heard they had the 2.0 update list here. All I want to know, and please answer only if you know the true answer. Also I dont feel like hearing sarcasim. Why did the developers decided to basically make the game completly different in 2.0? I thought 1.4 was great. It seemed like it was very even between marines and aliens. And now I'll say straight up, without a doubt no matter how good comm is, unless aliens suck, Aliens have a big advantage in 2.0.
But still, Why did they decide to change the game completly. I understand updating to fix bugs like the eclipse no upgrade bug and updating the models and sounds and stuff. I'm not complaining, although I really would like to, but I know thats not going to accomplish anything, but I just want to know why there had to be such a big change?
But still, Why did they decide to change the game completly. I understand updating to fix bugs like the eclipse no upgrade bug and updating the models and sounds and stuff. I'm not complaining, although I really would like to, but I know thats not going to accomplish anything, but I just want to know why there had to be such a big change?
Comments
-JohnnySmash
- only 1 gorge viable
- alien hive restrictions
- jp rushes
By changing those other things had to be tweaked as well.
LMG and pistol is superior to Skulks, gorges, lerks, and with upgrades, fades. My clans strategy in 1.04 was to rush the aliens hive, either simply spawn camp and attack the hives, or relocate rush to their hive. A marine with fully loaded magazines was roughly equal to 4-5 skulks. In 2.0 it is about 1.5 skulks.
1.04 was good for the fact that the aliens could take ou the marines even on 2 hives, but now that fades are relativly week and onos are easy to take down with lvl 3 weps I can see that more stalemate games are on the way <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Even lerks cannot help once the marines have HA and HMG / GL.
Even to the point where 5 onos charging in to the hive where stopped almost immediatly, these games normally end with players quiting.
Dont get me wrong, still think its a great mod <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Therefore they made changes and a new version. Personally I think 2.0 is much nicer then 1.04. For starters, aliens can choose any of the 3 chambers and do just as well. There is no "best"...its personal preference.
In 1.04 you'd be an idiot to drop sensory first for the most part and in 1.04 without a DC your chambers were doomed. In the new they heal themselves so a DC isn't a must.
LMG and pistol is superior to Skulks, gorges, lerks, and with upgrades, fades. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I disagree.
Skulks, yes. Gorges, oh yes. Lerks, only if it was a sucky lerk. Fades, with full upgrades it should be about even unless the fade sucks.
2.0 is suppose to be "faster"...I see it as about 250% slower than 1.04. 1.04 was frantic, every KILL counting, every minor thing having huge impact (killing the gorge, killing the 'rines trying to build their first RT and killing the built RT, killing the aliens DCs, killing JPers with HMGs). In 2.0 there is no HUGE impact for basicly...anything, the only BIG influence in 2.0 is the Onos, who just slaughters all and turns the tide to the aliens favor very quickly, both in outpost killing, and generally hurting marine moral. This leads to big stalemates, games that just drag on and on and on and on. Mistakes on either side MUST be more costly to the TEAM to make this a team game, and to speed things up.
It wasn't just that, the source for ns_nancy was lost in a harddrive crash (if I remember correctly, correct me if I'm wrong someone?), so fixing it for the onos stuck issue would have been... impossible...
Also, I dont know if you've tried to play on a 1.x map with 2.0, but as soon as you evolve into onos, you're stuck in the floor (At least, this is what was happening to me), so I assume it's this issue, not just getting stuck in hallways
Marines HAD to use JP/HMG or they'd lose.
Aliens HAD to do DMS chamber order or they'd lose.
They changed it so much so that many more strategies would be viable, not just one repetitive boring-as-hell strat, if you can even call those strats.
Also to prevent noobs being yelled at for gorging.
And that everyone was always restricted to skulk until 2-3 were up
Because 1.0x was not Natural Selection as Flayra envisioned it. First, it was rather pitiful as far as RTSes go, with little actual "strategy" involved. Lots of repetition, few viable approaches (for either team!), and too heavy an orientation towards individual skill. Second, it lacked a lot of the spice Flayra (and most people) want, such as sensory chambers that do, well, cool things. Third, the game lacked the pizazz of the sleek, dynamic 2.0 (yes, many games are slow, but that's really growing pains). Fourth, there was little use for half the game (heavies, oni, hive 3 weapons, grenade launchers...)
And, of course, they changed it because combined arms is the way to go. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->