Why Again Did We Change 1.4 Sooo Much

CalDreaminGilpCalDreaminGilp Join Date: 2003-07-23 Member: 18385Members
I never looked at the boards before 2.0, except for once when I heard they had the 2.0 update list here. All I want to know, and please answer only if you know the true answer. Also I dont feel like hearing sarcasim. Why did the developers decided to basically make the game completly different in 2.0? I thought 1.4 was great. It seemed like it was very even between marines and aliens. And now I'll say straight up, without a doubt no matter how good comm is, unless aliens suck, Aliens have a big advantage in 2.0.

But still, Why did they decide to change the game completly. I understand updating to fix bugs like the eclipse no upgrade bug and updating the models and sounds and stuff. I'm not complaining, although I really would like to, but I know thats not going to accomplish anything, but I just want to know why there had to be such a big change?

Comments

  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    edited August 2003
    Why change 1.04 so much? Because it was deeply flawed. I'm sure there's still a fwe 1.04 servers around, if you want to play it, then go play it.
  • JohnnySmashJohnnySmash Join Date: 2003-08-04 Member: 18870Members
    From what I've heard about 1.04, I'm glad I'm playing 2.0. I don't feel like listing everything out, but I'm very satisfied with the way 2.0 works (besides the imbalances)

    -JohnnySmash
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Why change anything? It's evolution ;/
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    1.04/03 wasnt that bad actually, I tend to miss it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • xioutlawixxioutlawix Join Date: 2002-11-05 Member: 7118Members, Constellation
    1.04 Became the same game over and over again, in particular for marines. HMG's and jetpacks. Period.
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    There were some huge flaws which led to what we play now.

    - only 1 gorge viable
    - alien hive restrictions
    - jp rushes

    By changing those other things had to be tweaked as well.
  • Infected_MarineInfected_Marine Join Date: 2002-12-21 Member: 11287Members
    edited August 2003
    Marine combat superiority. I am not even talking about tech, a vanilla marine with an
    LMG and pistol is superior to Skulks, gorges, lerks, and with upgrades, fades. My clans strategy in 1.04 was to rush the aliens hive, either simply spawn camp and attack the hives, or relocate rush to their hive. A marine with fully loaded magazines was roughly equal to 4-5 skulks. In 2.0 it is about 1.5 skulks.
  • LuCiFeR8LuCiFeR8 Join Date: 2003-02-19 Member: 13730Members
    I loved 1.4 and I like most of 2.0 but unfortuantly as time is progressing it is turning in to stalemate central, Marines can hold out forever if they relocate successfully and turret farm. A few games on our clan server have lasted 1 and a half hours plus and its getting worse this is with a cross section of clan and public players.

    1.04 was good for the fact that the aliens could take ou the marines even on 2 hives, but now that fades are relativly week and onos are easy to take down with lvl 3 weps I can see that more stalemate games are on the way <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    Even lerks cannot help once the marines have HA and HMG / GL.

    Even to the point where 5 onos charging in to the hive where stopped almost immediatly, these games normally end with players quiting.

    Dont get me wrong, still think its a great mod <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • TiaxTiax Join Date: 2003-05-28 Member: 16802Members
    While 1.04 'worked', it wasn't what the developers wanted the game to be.

    Therefore they made changes and a new version. Personally I think 2.0 is much nicer then 1.04. For starters, aliens can choose any of the 3 chambers and do just as well. There is no "best"...its personal preference.

    In 1.04 you'd be an idiot to drop sensory first for the most part and in 1.04 without a DC your chambers were doomed. In the new they heal themselves so a DC isn't a must.
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    <!--QuoteBegin--Infected Marine+Aug 17 2003, 03:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Infected Marine @ Aug 17 2003, 03:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Marine combat superiority. I am not even talking about tech, a vanilla marine with an
    LMG and pistol is superior to Skulks, gorges, lerks, and with upgrades, fades. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I disagree.

    Skulks, yes. Gorges, oh yes. Lerks, only if it was a sucky lerk. Fades, with full upgrades it should be about even unless the fade sucks.
  • ZennZenn Join Date: 2003-02-01 Member: 12970Members
    edited August 2003
    As 2.0 plays currently, I'd rather play 1.04's game, with some MINOR balance changes, increased JP cost, etc. At least in 1.04, marines could win, and it was DAMN close to equal chance that aliens could win as well. If aliens could get that 2nd hive up fast enough, and hold off the JPers, they could win. If marines couldn't take down the 2nd or 1st hive before the aliens got a fade up, they lose. 3 Hives weren't even needed in 1.04, it was ALL about that 2nd hive.

    2.0 is suppose to be "faster"...I see it as about 250% slower than 1.04. 1.04 was frantic, every KILL counting, every minor thing having huge impact (killing the gorge, killing the 'rines trying to build their first RT and killing the built RT, killing the aliens DCs, killing JPers with HMGs). In 2.0 there is no HUGE impact for basicly...anything, the only BIG influence in 2.0 is the Onos, who just slaughters all and turns the tide to the aliens favor very quickly, both in outpost killing, and generally hurting marine moral. This leads to big stalemates, games that just drag on and on and on and on. Mistakes on either side MUST be more costly to the TEAM to make this a team game, and to speed things up.
  • ViolenceJackViolenceJack Join Date: 2002-11-03 Member: 5624Members
    i really dont see such a big change. the biggest change is probly the maps where they are either new or redone. I think its a change for the better anyway just need to sort out that prob of aliens getting everythin before the marines get a couple of rts.
  • XodlikeXodlike Join Date: 2003-06-03 Member: 16985Members
    heh if u want to find a 1.0x server just go and click on update with the server browser and click on map and scroll down to ns_nancy <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    1.04 was rather fun, minus the period in time where everyone loved to end the game in 2 minutes by a JP/HMG rush.
  • VashVash Join Date: 2002-11-12 Member: 8333Members
    My only real gripe is that they removed the best map, ns_nancy, from rotation. THAT WAS THE BEST MAP EVER. I loved that map so much it was just the greatest map ever. But now it's gone..for what? some Onos getting stuck issues? They can give every other map a complete revamp but they cant make a few hallways bigger for an Onos to get through...why must such a great map go to waste. I would gladly go back to 1.04 and sit through JP/HMG rushes if I could play ns_nancy again.
  • sawcesawce Join Date: 2002-12-14 Member: 10787Members
    <!--QuoteBegin---Vash-+Aug 17 2003, 05:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Vash- @ Aug 17 2003, 05:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->They can give every other map a complete revamp but they cant make a few hallways bigger for an Onos to get through<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It wasn't just that, the source for ns_nancy was lost in a harddrive crash (if I remember correctly, correct me if I'm wrong someone?), so fixing it for the onos stuck issue would have been... impossible...

    Also, I dont know if you've tried to play on a 1.x map with 2.0, but as soon as you evolve into onos, you're stuck in the floor (At least, this is what was happening to me), so I assume it's this issue, not just getting stuck in hallways
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    1.04 was useless. Very very little stratigical variety. Its either go one way or you instantly lose.

    Marines HAD to use JP/HMG or they'd lose.

    Aliens HAD to do DMS chamber order or they'd lose.

    They changed it so much so that many more strategies would be viable, not just one repetitive boring-as-hell strat, if you can even call those strats.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    Also due to the 1.04 lifeform restrictions...

    Also to prevent noobs being yelled at for gorging.

    And that everyone was always restricted to skulk until 2-3 were up
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Why did they decide to change the game completly<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Because 1.0x was not Natural Selection as Flayra envisioned it. First, it was rather pitiful as far as RTSes go, with little actual "strategy" involved. Lots of repetition, few viable approaches (for either team!), and too heavy an orientation towards individual skill. Second, it lacked a lot of the spice Flayra (and most people) want, such as sensory chambers that do, well, cool things. Third, the game lacked the pizazz of the sleek, dynamic 2.0 (yes, many games are slow, but that's really growing pains). Fourth, there was little use for half the game (heavies, oni, hive 3 weapons, grenade launchers...)

    And, of course, they changed it because combined arms is the way to go. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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